add semi transient resource handling, wait max 3s for pets to change
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@@ -237,14 +237,15 @@ public class CharacterDataFactory
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previousData.FileReplacements[objectKind].Clear();
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}
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Stopwatch st = Stopwatch.StartNew();
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var chara = _dalamudUtil.CreateGameObject(charaPointer)!;
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while (!_dalamudUtil.IsObjectPresent(chara))
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{
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Logger.Verbose("Character is null but it shouldn't be, waiting");
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Thread.Sleep(50);
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}
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_dalamudUtil.WaitWhileCharacterIsDrawing(charaPointer);
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//_dalamudUtil.WaitWhileCharacterIsDrawing(charaPointer);
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Stopwatch st = Stopwatch.StartNew();
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previousData.ManipulationString = _ipcManager.PenumbraGetMetaManipulations();
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@@ -339,6 +340,14 @@ public class CharacterDataFactory
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AddReplacement(item, objectKind, previousData, 1);
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}
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foreach (var item in transientResourceManager.GetSemiTransientResources(objectKind))
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{
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Logger.Verbose("Found semi transient resource: " + item);
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AddReplacement(item, objectKind, previousData, 1);
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}
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transientResourceManager.PersistTransientResources(charaPointer, objectKind);
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st.Stop();
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Logger.Verbose("Building " + objectKind + " Data took " + st.Elapsed);
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return previousData;
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