disable data application and scanner in combat

This commit is contained in:
rootdarkarchon
2023-12-05 23:30:19 +01:00
parent bcf0d422b8
commit bd32a55ce5
13 changed files with 95 additions and 43 deletions

View File

@@ -48,8 +48,21 @@ public sealed class CacheCreationService : DisposableMediatorSubscriberBase
_playerRelatedObjects[ObjectKind.Companion] = gameObjectHandlerFactory.Create(ObjectKind.Companion, () => dalamudUtil.GetCompanion(), isWatched: true)
.GetAwaiter().GetResult();
Mediator.Subscribe<ClassJobChangedMessage>(this, (msg) =>
{
if (msg.GameObjectHandler != _playerRelatedObjects[ObjectKind.Player]) return;
Logger.LogTrace("Removing pet data for {obj}", msg.GameObjectHandler);
_playerData.FileReplacements.Remove(ObjectKind.Pet);
_playerData.GlamourerString.Remove(ObjectKind.Pet);
_playerData.CustomizePlusScale.Remove(ObjectKind.Pet);
Mediator.Publish(new CharacterDataCreatedMessage(_playerData.ToAPI()));
});
Mediator.Subscribe<ClearCacheForObjectMessage>(this, (msg) =>
{
// ignore pets
if (msg.ObjectToCreateFor == _playerRelatedObjects[ObjectKind.Pet]) return;
_ = Task.Run(() =>
{
Logger.LogTrace("Clearing cache for {obj}", msg.ObjectToCreateFor);