disable data application and scanner in combat
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@@ -48,8 +48,21 @@ public sealed class CacheCreationService : DisposableMediatorSubscriberBase
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_playerRelatedObjects[ObjectKind.Companion] = gameObjectHandlerFactory.Create(ObjectKind.Companion, () => dalamudUtil.GetCompanion(), isWatched: true)
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.GetAwaiter().GetResult();
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Mediator.Subscribe<ClassJobChangedMessage>(this, (msg) =>
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{
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if (msg.GameObjectHandler != _playerRelatedObjects[ObjectKind.Player]) return;
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Logger.LogTrace("Removing pet data for {obj}", msg.GameObjectHandler);
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_playerData.FileReplacements.Remove(ObjectKind.Pet);
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_playerData.GlamourerString.Remove(ObjectKind.Pet);
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_playerData.CustomizePlusScale.Remove(ObjectKind.Pet);
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Mediator.Publish(new CharacterDataCreatedMessage(_playerData.ToAPI()));
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});
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Mediator.Subscribe<ClearCacheForObjectMessage>(this, (msg) =>
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{
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// ignore pets
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if (msg.ObjectToCreateFor == _playerRelatedObjects[ObjectKind.Pet]) return;
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_ = Task.Run(() =>
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{
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Logger.LogTrace("Clearing cache for {obj}", msg.ObjectToCreateFor);
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