disable data application and scanner in combat
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@@ -361,6 +361,7 @@ public class PlayerDataFactory
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{
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foreach (var item in previousData.FileReplacements[objectKind].Where(i => i.HasFileReplacement).SelectMany(p => p.GamePaths))
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{
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_logger.LogDebug("Persisting {item}", item);
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_transientResourceManager.AddSemiTransientResource(objectKind, item);
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}
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}
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