disable data application and scanner in combat
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@@ -30,7 +30,7 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
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Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
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Mediator.Subscribe<ClassJobChangedMessage>(this, (msg) =>
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{
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if (_playerRelatedPointers.Contains(msg.gameObjectHandler))
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if (_playerRelatedPointers.Contains(msg.GameObjectHandler))
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{
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DalamudUtil_ClassJobChanged();
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}
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