disable data application and scanner in combat

This commit is contained in:
rootdarkarchon
2023-12-05 23:30:19 +01:00
parent bcf0d422b8
commit bd32a55ce5
13 changed files with 95 additions and 43 deletions

View File

@@ -177,7 +177,7 @@ public sealed class FileCacheManager : IDisposable
public Task<List<FileCacheEntity>> ValidateLocalIntegrity(IProgress<(int, int, FileCacheEntity)> progress, CancellationToken cancellationToken)
{
_mareMediator.Publish(new HaltScanMessage("IntegrityCheck"));
_mareMediator.Publish(new HaltScanMessage(nameof(ValidateLocalIntegrity)));
_logger.LogInformation("Validating local storage");
var cacheEntries = _fileCaches.SelectMany(v => v.Value).Where(v => v.IsCacheEntry).ToList();
List<FileCacheEntity> brokenEntities = new();
@@ -212,7 +212,7 @@ public sealed class FileCacheManager : IDisposable
}
}
_mareMediator.Publish(new ResumeScanMessage("IntegrityCheck"));
_mareMediator.Publish(new ResumeScanMessage(nameof(ValidateLocalIntegrity)));
return Task.FromResult(brokenEntities);
}

View File

@@ -30,7 +30,7 @@ public sealed class TransientResourceManager : DisposableMediatorSubscriberBase
Mediator.Subscribe<FrameworkUpdateMessage>(this, (_) => DalamudUtil_FrameworkUpdate());
Mediator.Subscribe<ClassJobChangedMessage>(this, (msg) =>
{
if (_playerRelatedPointers.Contains(msg.gameObjectHandler))
if (_playerRelatedPointers.Contains(msg.GameObjectHandler))
{
DalamudUtil_ClassJobChanged();
}