fix bug
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@@ -277,12 +277,7 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase
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var gameObj = _dalamudUtil.CreateGameObject(character);
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is Character c)
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if (gameObj is Character c)
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{
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{
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var glamourerString = _glamourerGetAllCustomization!.InvokeFunc(c);
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return _glamourerGetAllCustomization!.InvokeFunc(c);
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byte[] bytes = Convert.FromBase64String(glamourerString);
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// ignore transparency
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bytes[88] = 128;
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bytes[89] = 63;
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return Convert.ToBase64String(bytes);
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}
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}
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return string.Empty;
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return string.Empty;
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}).ConfigureAwait(false);
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}).ConfigureAwait(false);
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@@ -667,7 +662,10 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase
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try
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try
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{
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{
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var version = _glamourerApiVersions.InvokeFunc();
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var version = _glamourerApiVersions.InvokeFunc();
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if (version.Item1 == 0 && version.Item2 >= 1)
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bool versionValid = (_pi.InstalledPlugins
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.FirstOrDefault(p => string.Equals(p.InternalName, "Glamourer", StringComparison.OrdinalIgnoreCase))
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?.Version ?? new Version(0, 0, 0, 0)) >= new Version(1, 0, 6, 1);
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if (version.Item1 == 0 && version.Item2 >= 1 && versionValid)
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{
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{
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apiAvailable = true;
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apiAvailable = true;
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}
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}
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