idk, probably some crashfixes or so
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@@ -164,7 +164,7 @@ public sealed class GameObjectHandler : DisposableMediatorSubscriberBase
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Address = curPtr;
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if (addrDiff)
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{
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GameObjectLazy = new(() => _dalamudUtil.CreateGameObject(curPtr));
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GameObjectLazy = new(() => _dalamudUtil.CreateGameObject(curPtr).GetAwaiter().GetResult());
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}
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var chara = (Character*)curPtr;
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var name = new ByteString(chara->GameObject.Name).ToString();
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