add spaghetti
This commit is contained in:
68
MareSynchronos/Models/FileReplacement.cs
Normal file
68
MareSynchronos/Models/FileReplacement.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MareSynchronos.Models
|
||||
{
|
||||
public class FileReplacement
|
||||
{
|
||||
private readonly string penumbraDirectory;
|
||||
|
||||
public string GamePath { get; private set; }
|
||||
public string ReplacedPath { get; private set; } = string.Empty;
|
||||
|
||||
public List<FileReplacement> Associated { get; set; } = new List<FileReplacement>();
|
||||
|
||||
public bool HasFileReplacement => GamePath != ReplacedPath;
|
||||
public FileReplacement(string gamePath, string penumbraDirectory)
|
||||
{
|
||||
GamePath = gamePath;
|
||||
this.penumbraDirectory = penumbraDirectory;
|
||||
}
|
||||
|
||||
public void AddAssociated(FileReplacement fileReplacement)
|
||||
{
|
||||
if (!Associated.Any(a => a.IsReplacedByThis(fileReplacement)))
|
||||
{
|
||||
Associated.Add(fileReplacement);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetGamePath(string path)
|
||||
{
|
||||
GamePath = path;
|
||||
}
|
||||
|
||||
public void SetReplacedPath(string path)
|
||||
{
|
||||
ReplacedPath = path.ToLower().Replace('/', '\\').Replace(penumbraDirectory, "").Replace('\\', '/');
|
||||
}
|
||||
|
||||
public bool IsReplacedByThis(string path)
|
||||
{
|
||||
return GamePath.ToLower() == path.ToLower() || ReplacedPath.ToLower() == path.ToLower();
|
||||
}
|
||||
|
||||
public bool IsReplacedByThis(FileReplacement replacement)
|
||||
{
|
||||
return IsReplacedByThis(replacement.GamePath) || IsReplacedByThis(replacement.ReplacedPath);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
StringBuilder builder = new StringBuilder();
|
||||
builder.AppendLine($"Modded: {HasFileReplacement} - {GamePath} => {ReplacedPath}");
|
||||
foreach (var l1 in Associated)
|
||||
{
|
||||
builder.AppendLine($" + Modded: {l1.HasFileReplacement} - {l1.GamePath} => {l1.ReplacedPath}");
|
||||
foreach (var l2 in l1.Associated)
|
||||
{
|
||||
builder.AppendLine($" + Modded: {l2.HasFileReplacement} - {l2.GamePath} => {l2.ReplacedPath}");
|
||||
}
|
||||
}
|
||||
return builder.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
39
MareSynchronos/Models/FileReplacementFactory.cs
Normal file
39
MareSynchronos/Models/FileReplacementFactory.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using Dalamud.Game.ClientState;
|
||||
using Dalamud.Plugin;
|
||||
using Dalamud.Plugin.Ipc;
|
||||
|
||||
namespace MareSynchronos.Models
|
||||
{
|
||||
public class FileReplacementFactory
|
||||
{
|
||||
private readonly ClientState clientState;
|
||||
private ICallGateSubscriber<string, string, string> resolvePath;
|
||||
private string penumbraDirectory;
|
||||
|
||||
public FileReplacementFactory(DalamudPluginInterface pluginInterface, ClientState clientState)
|
||||
{
|
||||
resolvePath = pluginInterface.GetIpcSubscriber<string, string, string>("Penumbra.ResolveCharacterPath");
|
||||
penumbraDirectory = pluginInterface.GetIpcSubscriber<string>("Penumbra.GetModDirectory").InvokeFunc().ToLower() + '\\';
|
||||
this.clientState = clientState;
|
||||
}
|
||||
public FileReplacement Create(string gamePath)
|
||||
{
|
||||
var fileReplacement = new FileReplacement(gamePath, penumbraDirectory);
|
||||
fileReplacement.SetReplacedPath(resolvePath.InvokeFunc(gamePath, clientState.LocalPlayer!.Name.ToString()));
|
||||
if (!fileReplacement.HasFileReplacement)
|
||||
{
|
||||
// try to resolve path with -- instead?
|
||||
string[] tempGamePath = gamePath.Split('/');
|
||||
tempGamePath[tempGamePath.Length - 1] = "--" + tempGamePath[tempGamePath.Length - 1];
|
||||
string newTempGamePath = string.Join('/', tempGamePath);
|
||||
var resolvedPath = resolvePath.InvokeFunc(newTempGamePath, clientState.LocalPlayer!.Name.ToString());
|
||||
if (resolvedPath != newTempGamePath)
|
||||
{
|
||||
fileReplacement.SetReplacedPath(resolvedPath);
|
||||
fileReplacement.SetGamePath(newTempGamePath);
|
||||
}
|
||||
}
|
||||
return fileReplacement;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user