fix issue on not reloading player on zone switch, minor cleanup
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@@ -31,7 +31,7 @@ namespace MareSynchronos
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public static DalamudPluginInterface PluginInterface { get; set; }
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private readonly PluginUi _pluginUi;
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private readonly WindowSystem _windowSystem;
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private PlayerManager? _characterManager;
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private PlayerManager? _playerManager;
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private readonly DalamudUtil _dalamudUtil;
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private CachedPlayersManager? _characterCacheManager;
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private readonly IPlayerWatcher _playerWatcher;
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@@ -90,7 +90,7 @@ namespace MareSynchronos
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_pluginUi.IsOpen = false;
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_introUi.IsOpen = true;
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_characterCacheManager?.Dispose();
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_characterManager?.Dispose();
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_playerManager?.Dispose();
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}
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public string Name => "Mare Synchronos";
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@@ -110,7 +110,7 @@ namespace MareSynchronos
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_fileCacheManager?.Dispose();
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_ipcManager?.Dispose();
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_characterManager?.Dispose();
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_playerManager?.Dispose();
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_characterCacheManager?.Dispose();
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_playerWatcher.Disable();
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_playerWatcher.Dispose();
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@@ -141,7 +141,7 @@ namespace MareSynchronos
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{
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Logger.Debug("Client logout");
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_characterCacheManager?.Dispose();
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_characterManager?.Dispose();
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_playerManager?.Dispose();
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PluginInterface.UiBuilder.Draw -= Draw;
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PluginInterface.UiBuilder.OpenConfigUi -= OpenConfigUi;
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_commandManager.RemoveHandler(CommandName);
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@@ -149,7 +149,8 @@ namespace MareSynchronos
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public void ReLaunchCharacterManager()
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{
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_characterManager?.Dispose();
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_playerManager?.Dispose();
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_characterCacheManager?.Dispose();
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Task.Run(async () =>
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{
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@@ -164,9 +165,8 @@ namespace MareSynchronos
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new CharacterDataFactory(_dalamudUtil, _ipcManager);
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_characterCacheManager = new CachedPlayersManager(_clientState, _framework, _objectTable,
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_apiController, _dalamudUtil, _ipcManager, _playerWatcher);
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_characterManager = new PlayerManager(_apiController, _objectTable, _ipcManager,
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_playerManager = new PlayerManager(_apiController, _ipcManager,
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characterCacheFactory, _characterCacheManager, _dalamudUtil, _playerWatcher);
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_characterManager.StartWatchingPlayer();
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}
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catch (Exception ex)
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{
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