- Change Loporrit Branding to CLUBPENGUIN

- Update submodules
- Update to latest Penumbra API
This commit is contained in:
2025-08-26 21:42:00 +01:00
committed by Rawrington
parent bef5b1be34
commit b41532d5af
38 changed files with 176 additions and 146 deletions

View File

@@ -165,10 +165,10 @@ public class DataAnalysisUi : WindowMediatorSubscriberBase
UiSharedService.DrawTree("What is this? (Explanation / Help)", () =>
{
UiSharedService.TextWrapped("This tab allows you to see which transient files are attached to your character.");
UiSharedService.TextWrapped("Transient files are files that cannot be resolved to your character permanently. Loporrit gathers these files in the background while you execute animations, VFX, sound effects, etc.");
UiSharedService.TextWrapped("When sending your character data to others, Loporrit will combine the files listed in \"All Jobs\" and the corresponding currently used job.");
UiSharedService.TextWrapped("Transient files are files that cannot be resolved to your character permanently. Club Penguin Sync gathers these files in the background while you execute animations, VFX, sound effects, etc.");
UiSharedService.TextWrapped("When sending your character data to others, Club Penguin Sync will combine the files listed in \"All Jobs\" and the corresponding currently used job.");
UiSharedService.TextWrapped("The purpose of this tab is primarily informational for you to see which files you are carrying with you. You can remove added game paths, however if you are using the animations etc. again, "
+ "Loporrit will automatically attach these after using them. If you disable associated mods in Penumbra, the associated entries here will also be deleted automatically.");
+ "Club Penguin Sync will automatically attach these after using them. If you disable associated mods in Penumbra, the associated entries here will also be deleted automatically.");
});
ImGuiHelpers.ScaledDummy(5);
@@ -365,7 +365,7 @@ public class DataAnalysisUi : WindowMediatorSubscriberBase
{
UiSharedService.TextWrapped("This tab allows you to attempt to fix mods that do not sync correctly, especially those with modded models and animations." + Environment.NewLine + Environment.NewLine
+ "To use this, start the recording, execute one or multiple emotes/animations you want to attempt to fix and check if new data appears in the table below." + Environment.NewLine
+ "If it doesn't, Loporrit is not able to catch the data or already has recorded the animation files (check 'Show previously added transient files' to see if not all is already present)." + Environment.NewLine + Environment.NewLine
+ "If it doesn't, Club Penguin Sync is not able to catch the data or already has recorded the animation files (check 'Show previously added transient files' to see if not all is already present)." + Environment.NewLine + Environment.NewLine
+ "For most animations, vfx, etc. it is enough to just run them once unless they have random variations. Longer animations do not require to play out in their entirety to be captured.");
ImGuiHelpers.ScaledDummy(5);
UiSharedService.DrawGroupedCenteredColorText("Important Note: If you need to fix an animation that should apply across multiple jobs, you need to repeat this process with at least one additional job, " +
@@ -405,7 +405,7 @@ public class DataAnalysisUi : WindowMediatorSubscriberBase
ImGuiHelpers.ScaledDummy(5);
ImGui.Checkbox("Show previously added transient files in the recording", ref _showAlreadyAddedTransients);
_uiSharedService.DrawHelpText("Use this only if you want to see what was previously already caught by Loporrit");
_uiSharedService.DrawHelpText("Use this only if you want to see what was previously already caught by Club Penguin Sync");
ImGuiHelpers.ScaledDummy(5);
using (ImRaii.Disabled(_transientResourceManager.IsTransientRecording || _transientResourceManager.RecordedTransients.All(k => !k.AddTransient) || !_acknowledgeReview))
@@ -475,7 +475,7 @@ public class DataAnalysisUi : WindowMediatorSubscriberBase
{
UiSharedService.DrawTree("What is this? (Explanation / Help)", () =>
{
UiSharedService.TextWrapped("This tab shows you all files and their sizes that are currently in use through your character and associated entities in Loporrit");
UiSharedService.TextWrapped("This tab shows you all files and their sizes that are currently in use through your character and associated entities in Club Penguin Sync");
});
if (_cachedAnalysis == null || _cachedAnalysis.Count == 0) return;