Client rework for API change and paradigm shift (#39)

* most of the groups refactoring on client

* register OnMethods for group stuff

* start implementing client (still pretty broken)

* finish implementing new api first iteration

* idk rework everything for pair shit (still WIP); goal is to remove PairedClients and GroupPairClients from ApiController

* move everything to PairManager, remove dictionaries from APiController

* remove admin stuff from client, cleanup

* adjust reconnection handling, add new settings, todo still to remove access from old stuff that's marked obsolete from config

* add back adding servers, fix intro ui

* fix obsolete calls

* adjust config namespace

* add UI for setting animation/sound permissions to syncshells

* add ConfigurationService to hot reload config on change from external

* move transient data cache to configuration

* add deleting service to ui

* fix saving of transient resources

* fix group pair user assignments

* halt scanner when penumbra inactive, add visible/online/offline split to individual pairs and tags

* add presence to syncshell ui

* move fullpause from config to server config

* fixes in code style

* more codestyle

* show info icon on player in shells, don't show icon when no changes from default state are made, add online notifs

* fixes to intro UI

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
This commit is contained in:
rootdarkarchon
2023-01-29 15:13:53 +01:00
committed by GitHub
parent 616af3626a
commit b2276a1883
79 changed files with 3585 additions and 2701 deletions

View File

@@ -1,7 +1,5 @@
using Dalamud.Plugin;
using Dalamud.Plugin.Ipc;
using System;
using System.Collections.Generic;
using Dalamud.Game.ClientState.Objects.Types;
using MareSynchronos.Utils;
using Action = System.Action;
@@ -9,14 +7,11 @@ using System.Collections.Concurrent;
using System.Text;
using Penumbra.Api.Enums;
using Penumbra.Api.Helpers;
using System.Threading.Tasks;
using MareSynchronos.Delegates;
namespace MareSynchronos.Managers;
public delegate void PenumbraRedrawEvent(IntPtr address, int objTblIdx);
public delegate void HeelsOffsetChange(float change);
public delegate void PenumbraResourceLoadEvent(IntPtr drawObject, string gamePath, string filePath);
public delegate void CustomizePlusScaleChange(string? scale);
public class IpcManager : IDisposable
{
private readonly ICallGateSubscriber<int> _glamourerApiVersion;
@@ -57,10 +52,10 @@ public class IpcManager : IDisposable
private readonly ICallGateSubscriber<string?, object> _customizePlusOnScaleUpdate;
private readonly DalamudUtil _dalamudUtil;
private bool inGposeQueueMode = false;
private ConcurrentQueue<Action> actionQueue => inGposeQueueMode ? gposeActionQueue : normalQueue;
private readonly ConcurrentQueue<Action> normalQueue = new();
private readonly ConcurrentQueue<Action> gposeActionQueue = new();
private bool _inGposeQueueMode = false;
private ConcurrentQueue<Action> ActionQueue => _inGposeQueueMode ? _gposeActionQueue : _normalQueue;
private readonly ConcurrentQueue<Action> _normalQueue = new();
private readonly ConcurrentQueue<Action> _gposeActionQueue = new();
public IpcManager(DalamudPluginInterface pi, DalamudUtil dalamudUtil)
{
@@ -121,7 +116,7 @@ public class IpcManager : IDisposable
private void HandleGposeActionQueue()
{
if (gposeActionQueue.TryDequeue(out var action))
if (_gposeActionQueue.TryDequeue(out var action))
{
if (action == null) return;
Logger.Debug("Execution action in gpose queue: " + action.Method);
@@ -131,7 +126,7 @@ public class IpcManager : IDisposable
public void ToggleGposeQueueMode(bool on)
{
inGposeQueueMode = on;
_inGposeQueueMode = on;
}
private void PenumbraModSettingChangedHandler()
@@ -141,15 +136,15 @@ public class IpcManager : IDisposable
private void ClearActionQueue()
{
actionQueue.Clear();
gposeActionQueue.Clear();
ActionQueue.Clear();
_gposeActionQueue.Clear();
}
private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
{
Task.Run(() =>
{
if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, true, System.Globalization.CultureInfo.InvariantCulture) != 0)
if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, ignoreCase: true, System.Globalization.CultureInfo.InvariantCulture) != 0)
{
PenumbraResourceLoadEvent?.Invoke(ptr, arg1, arg2);
}
@@ -158,7 +153,7 @@ public class IpcManager : IDisposable
private void HandleActionQueue()
{
if (actionQueue.TryDequeue(out var action))
if (ActionQueue.TryDequeue(out var action))
{
if (action == null) return;
Logger.Debug("Execution action in queue: " + action.Method);
@@ -169,10 +164,10 @@ public class IpcManager : IDisposable
public event VoidDelegate? PenumbraModSettingChanged;
public event VoidDelegate? PenumbraInitialized;
public event VoidDelegate? PenumbraDisposed;
public event PenumbraRedrawEvent? PenumbraRedrawEvent;
public event HeelsOffsetChange? HeelsOffsetChangeEvent;
public event PenumbraResourceLoadEvent? PenumbraResourceLoadEvent;
public event CustomizePlusScaleChange? CustomizePlusScaleChange;
public event DrawObjectDelegate? PenumbraRedrawEvent;
public event FloatDelegate? HeelsOffsetChangeEvent;
public event PenumbraFileResourceDelegate? PenumbraResourceLoadEvent;
public event StringDelegate? CustomizePlusScaleChange;
public bool Initialized => CheckPenumbraApi();
public bool CheckGlamourerApi()
@@ -228,11 +223,11 @@ public class IpcManager : IDisposable
Logger.Verbose("Disposing " + nameof(IpcManager));
int totalSleepTime = 0;
while (actionQueue.Count > 0 && totalSleepTime < 2000)
while (!ActionQueue.IsEmpty && totalSleepTime < 2000)
{
Logger.Verbose("Waiting for actionqueue to clear...");
HandleActionQueue();
System.Threading.Thread.Sleep(16);
Thread.Sleep(16);
totalSleepTime += 16;
}
@@ -244,7 +239,7 @@ public class IpcManager : IDisposable
_dalamudUtil.FrameworkUpdate -= HandleActionQueue;
_dalamudUtil.ZoneSwitchEnd -= ClearActionQueue;
_dalamudUtil.GposeFrameworkUpdate -= HandleGposeActionQueue;
actionQueue.Clear();
ActionQueue.Clear();
_penumbraGameObjectResourcePathResolved.Dispose();
_penumbraDispose.Dispose();
@@ -263,7 +258,7 @@ public class IpcManager : IDisposable
public void HeelsSetOffsetForPlayer(float offset, IntPtr character)
{
if (!CheckHeelsApi()) return;
actionQueue.Enqueue(() =>
ActionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj != null)
@@ -277,7 +272,7 @@ public class IpcManager : IDisposable
public void HeelsRestoreOffsetForPlayer(IntPtr character)
{
if (!CheckHeelsApi()) return;
actionQueue.Enqueue(() =>
ActionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj != null)
@@ -299,7 +294,7 @@ public class IpcManager : IDisposable
public void CustomizePlusSetBodyScale(IntPtr character, string scale)
{
if (!CheckCustomizePlusApi() || string.IsNullOrEmpty(scale)) return;
actionQueue.Enqueue(() =>
ActionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
@@ -314,7 +309,7 @@ public class IpcManager : IDisposable
public void CustomizePlusRevert(IntPtr character)
{
if (!CheckCustomizePlusApi()) return;
actionQueue.Enqueue(() =>
ActionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
@@ -328,7 +323,7 @@ public class IpcManager : IDisposable
public void GlamourerApplyAll(string? customization, IntPtr obj)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
actionQueue.Enqueue(() =>
ActionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(obj);
if (gameObj is Character c)
@@ -342,7 +337,7 @@ public class IpcManager : IDisposable
public void GlamourerApplyOnlyEquipment(string customization, IntPtr character)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
actionQueue.Enqueue(() =>
ActionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
@@ -356,7 +351,7 @@ public class IpcManager : IDisposable
public void GlamourerApplyOnlyCustomization(string customization, IntPtr character)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
actionQueue.Enqueue(() =>
ActionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
@@ -393,7 +388,7 @@ public class IpcManager : IDisposable
public void GlamourerRevertCharacterCustomization(GameObject character)
{
if (!CheckGlamourerApi()) return;
actionQueue.Enqueue(() => _glamourerRevertCustomization!.InvokeAction(character));
ActionQueue.Enqueue(() => _glamourerRevertCustomization!.InvokeAction(character));
}
public string PenumbraGetMetaManipulations()
@@ -411,7 +406,7 @@ public class IpcManager : IDisposable
public void PenumbraRedraw(IntPtr obj)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() =>
ActionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(obj);
if (gameObj != null)
@@ -425,13 +420,13 @@ public class IpcManager : IDisposable
public void PenumbraRedraw(string actorName)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() => _penumbraRedraw!.Invoke(actorName, RedrawType.Redraw));
ActionQueue.Enqueue(() => _penumbraRedraw!.Invoke(actorName, RedrawType.Redraw));
}
public void PenumbraRemoveTemporaryCollection(string characterName)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() =>
ActionQueue.Enqueue(() =>
{
var collName = "Mare_" + characterName;
Logger.Verbose("Removing temp collection for " + collName);
@@ -464,7 +459,7 @@ public class IpcManager : IDisposable
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() =>
ActionQueue.Enqueue(() =>
{
var idx = _dalamudUtil.GetIndexFromObjectTableByName(characterName);
if (idx == null)
@@ -474,7 +469,7 @@ public class IpcManager : IDisposable
var collName = "Mare_" + characterName;
var ret = _penumbraCreateNamedTemporaryCollection.Invoke(collName);
Logger.Verbose("Creating Temp Collection " + collName + ", Success: " + ret);
var retAssign = _penumbraAssignTemporaryCollection.Invoke(collName, idx.Value, true);
var retAssign = _penumbraAssignTemporaryCollection.Invoke(collName, idx.Value, c: true);
Logger.Verbose("Assigning Temp Collection " + collName + " to index " + idx.Value);
foreach (var mod in modPaths)
{
@@ -511,6 +506,6 @@ public class IpcManager : IDisposable
private void PenumbraDispose()
{
PenumbraDisposed?.Invoke();
actionQueue.Clear();
ActionQueue.Clear();
}
}