Client rework for API change and paradigm shift (#39)
* most of the groups refactoring on client * register OnMethods for group stuff * start implementing client (still pretty broken) * finish implementing new api first iteration * idk rework everything for pair shit (still WIP); goal is to remove PairedClients and GroupPairClients from ApiController * move everything to PairManager, remove dictionaries from APiController * remove admin stuff from client, cleanup * adjust reconnection handling, add new settings, todo still to remove access from old stuff that's marked obsolete from config * add back adding servers, fix intro ui * fix obsolete calls * adjust config namespace * add UI for setting animation/sound permissions to syncshells * add ConfigurationService to hot reload config on change from external * move transient data cache to configuration * add deleting service to ui * fix saving of transient resources * fix group pair user assignments * halt scanner when penumbra inactive, add visible/online/offline split to individual pairs and tags * add presence to syncshell ui * move fullpause from config to server config * fixes in code style * more codestyle * show info icon on player in shells, don't show icon when no changes from default state are made, add online notifs * fixes to intro UI --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
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@@ -1,42 +1,41 @@
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using System.Runtime.InteropServices;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
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using FFXIVClientStructs.FFXIV.Client.System.Resource.Handle;
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namespace Penumbra.Interop.Structs;
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namespace MareSynchronos.Interop;
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[StructLayout( LayoutKind.Explicit )]
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[StructLayout(LayoutKind.Explicit)]
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public unsafe struct RenderModel
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{
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[FieldOffset( 0x18 )]
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[FieldOffset(0x18)]
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public RenderModel* PreviousModel;
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[FieldOffset( 0x20 )]
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[FieldOffset(0x20)]
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public RenderModel* NextModel;
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[FieldOffset( 0x30 )]
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[FieldOffset(0x30)]
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public ResourceHandle* ResourceHandle;
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[FieldOffset( 0x40 )]
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[FieldOffset(0x40)]
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public Skeleton* Skeleton;
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[FieldOffset( 0x58 )]
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[FieldOffset(0x58)]
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public void** BoneList;
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[FieldOffset( 0x60 )]
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[FieldOffset(0x60)]
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public int BoneListCount;
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[FieldOffset( 0x70 )]
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[FieldOffset(0x70)]
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private void* UnkDXBuffer1;
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[FieldOffset( 0x78 )]
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[FieldOffset(0x78)]
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private void* UnkDXBuffer2;
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[FieldOffset( 0x80 )]
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[FieldOffset(0x80)]
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private void* UnkDXBuffer3;
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[FieldOffset( 0x98 )]
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[FieldOffset(0x98)]
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public void** Materials;
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[FieldOffset( 0xA0 )]
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[FieldOffset(0xA0)]
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public int MaterialCount;
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}
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