Client rework for API change and paradigm shift (#39)
* most of the groups refactoring on client * register OnMethods for group stuff * start implementing client (still pretty broken) * finish implementing new api first iteration * idk rework everything for pair shit (still WIP); goal is to remove PairedClients and GroupPairClients from ApiController * move everything to PairManager, remove dictionaries from APiController * remove admin stuff from client, cleanup * adjust reconnection handling, add new settings, todo still to remove access from old stuff that's marked obsolete from config * add back adding servers, fix intro ui * fix obsolete calls * adjust config namespace * add UI for setting animation/sound permissions to syncshells * add ConfigurationService to hot reload config on change from external * move transient data cache to configuration * add deleting service to ui * fix saving of transient resources * fix group pair user assignments * halt scanner when penumbra inactive, add visible/online/offline split to individual pairs and tags * add presence to syncshell ui * move fullpause from config to server config * fixes in code style * more codestyle * show info icon on player in shells, don't show icon when no changes from default state are made, add online notifs * fixes to intro UI --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
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MareSynchronos/Factories/PairFactory.cs
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MareSynchronos/Factories/PairFactory.cs
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using MareSynchronos.Managers;
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using MareSynchronos.MareConfiguration;
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using MareSynchronos.Models;
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namespace MareSynchronos.Factories;
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public class PairFactory
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{
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private readonly ConfigurationService _configService;
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private readonly ServerConfigurationManager _serverConfigurationManager;
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public PairFactory(ConfigurationService configService, ServerConfigurationManager serverConfigurationManager)
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{
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_configService = configService;
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_serverConfigurationManager = serverConfigurationManager;
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}
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public Pair Create()
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{
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return new Pair(_configService, _serverConfigurationManager);
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}
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}
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