Client rework for API change and paradigm shift (#39)
* most of the groups refactoring on client * register OnMethods for group stuff * start implementing client (still pretty broken) * finish implementing new api first iteration * idk rework everything for pair shit (still WIP); goal is to remove PairedClients and GroupPairClients from ApiController * move everything to PairManager, remove dictionaries from APiController * remove admin stuff from client, cleanup * adjust reconnection handling, add new settings, todo still to remove access from old stuff that's marked obsolete from config * add back adding servers, fix intro ui * fix obsolete calls * adjust config namespace * add UI for setting animation/sound permissions to syncshells * add ConfigurationService to hot reload config on change from external * move transient data cache to configuration * add deleting service to ui * fix saving of transient resources * fix group pair user assignments * halt scanner when penumbra inactive, add visible/online/offline split to individual pairs and tags * add presence to syncshell ui * move fullpause from config to server config * fixes in code style * more codestyle * show info icon on player in shells, don't show icon when no changes from default state are made, add online notifs * fixes to intro UI --------- Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
This commit is contained in:
@@ -1,18 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Diagnostics;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.Game.Character;
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using FFXIVClientStructs.FFXIV.Client.Graphics.Scene;
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using FFXIVClientStructs.FFXIV.Client.System.Resource;
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using MareSynchronos.API;
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using MareSynchronos.API.Data.Enum;
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using MareSynchronos.Interop;
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using MareSynchronos.Managers;
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using MareSynchronos.Models;
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using MareSynchronos.Utils;
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using Penumbra.Interop.Structs;
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using Object = FFXIVClientStructs.FFXIV.Client.Graphics.Scene.Object;
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using Penumbra.String;
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using Weapon = MareSynchronos.Interop.Weapon;
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@@ -44,7 +39,7 @@ public class CharacterDataFactory
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{
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if (!_ipcManager.Initialized)
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{
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throw new ArgumentException("Penumbra is not connected");
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throw new InvalidOperationException("Penumbra is not connected");
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}
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bool pointerIsZero = true;
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@@ -231,7 +226,7 @@ public class CharacterDataFactory
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}
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}
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var shpkFileReplacement = CreateFileReplacement(shpkPath, true);
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var shpkFileReplacement = CreateFileReplacement(shpkPath, doNotReverseResolve: true);
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DebugPrint(shpkFileReplacement, objectKind, "Shader", inheritanceLevel);
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cache.AddFileReplacement(objectKind, shpkFileReplacement);
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}
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@@ -284,7 +279,7 @@ public class CharacterDataFactory
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}
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var chara = _dalamudUtil.CreateGameObject(charaPointer)!;
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while (!_dalamudUtil.IsObjectPresent(chara))
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while (!DalamudUtil.IsObjectPresent(chara))
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{
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Logger.Verbose("Character is null but it shouldn't be, waiting");
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Thread.Sleep(50);
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@@ -396,7 +391,7 @@ public class CharacterDataFactory
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foreach (var item in _transientResourceManager.GetTransientResources((IntPtr)weaponObject))
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{
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Logger.Verbose("Found transient weapon resource: " + item);
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AddReplacement(item, objectKind, previousData, 1, true);
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AddReplacement(item, objectKind, previousData, 1, doNotReverseResolve: true);
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}
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if (weaponObject->NextSibling != (IntPtr)weaponObject)
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@@ -413,7 +408,7 @@ public class CharacterDataFactory
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foreach (var item in _transientResourceManager.GetTransientResources((IntPtr)offHandWeapon))
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{
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Logger.Verbose("Found transient offhand weapon resource: " + item);
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AddReplacement(item, objectKind, previousData, 1, true);
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AddReplacement(item, objectKind, previousData, 1, doNotReverseResolve: true);
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}
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}
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}
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@@ -421,7 +416,7 @@ public class CharacterDataFactory
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AddReplacementSkeleton(((HumanExt*)human)->Human.RaceSexId, objectKind, previousData);
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try
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{
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AddReplacementsFromTexture(new ByteString(((HumanExt*)human)->Decal->FileName()).ToString(), objectKind, previousData, 0, false);
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AddReplacementsFromTexture(new ByteString(((HumanExt*)human)->Decal->FileName()).ToString(), objectKind, previousData, 0, doNotReverseResolve: false);
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}
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catch
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{
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@@ -429,7 +424,7 @@ public class CharacterDataFactory
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}
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try
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{
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AddReplacementsFromTexture(new ByteString(((HumanExt*)human)->LegacyBodyDecal->FileName()).ToString(), objectKind, previousData, 0, false);
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AddReplacementsFromTexture(new ByteString(((HumanExt*)human)->LegacyBodyDecal->FileName()).ToString(), objectKind, previousData, 0, doNotReverseResolve: false);
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}
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catch
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{
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@@ -448,7 +443,7 @@ public class CharacterDataFactory
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string skeletonPath = $"chara/human/c{raceSexIdString}/skeleton/base/b0001/skl_c{raceSexIdString}b0001.sklb";
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var replacement = CreateFileReplacement(skeletonPath, true);
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var replacement = CreateFileReplacement(skeletonPath, doNotReverseResolve: true);
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cache.AddFileReplacement(objectKind, replacement);
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DebugPrint(replacement, objectKind, "SKLB", 0);
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