Client rework for API change and paradigm shift (#39)

* most of the groups refactoring on client

* register OnMethods for group stuff

* start implementing client (still pretty broken)

* finish implementing new api first iteration

* idk rework everything for pair shit (still WIP); goal is to remove PairedClients and GroupPairClients from ApiController

* move everything to PairManager, remove dictionaries from APiController

* remove admin stuff from client, cleanup

* adjust reconnection handling, add new settings, todo still to remove access from old stuff that's marked obsolete from config

* add back adding servers, fix intro ui

* fix obsolete calls

* adjust config namespace

* add UI for setting animation/sound permissions to syncshells

* add ConfigurationService to hot reload config on change from external

* move transient data cache to configuration

* add deleting service to ui

* fix saving of transient resources

* fix group pair user assignments

* halt scanner when penumbra inactive, add visible/online/offline split to individual pairs and tags

* add presence to syncshell ui

* move fullpause from config to server config

* fixes in code style

* more codestyle

* show info icon on player in shells, don't show icon when no changes from default state are made, add online notifs

* fixes to intro UI

---------

Co-authored-by: rootdarkarchon <root.darkarchon@outlook.com>
This commit is contained in:
rootdarkarchon
2023-01-29 15:13:53 +01:00
committed by GitHub
parent 616af3626a
commit b2276a1883
79 changed files with 3585 additions and 2701 deletions

View File

@@ -1,33 +1,29 @@
using System.Linq;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.ClientState.Objects.Types;
using LZ4;
using MareSynchronos.API;
using MareSynchronos.FileCache;
using MareSynchronos.Managers;
using MareSynchronos.Utils;
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using MareSynchronos.API.Data;
using MareSynchronos.API.Data.Enum;
using MareSynchronos.MareConfiguration;
namespace MareSynchronos.Export;
public class MareCharaFileManager
{
private readonly FileCacheManager _manager;
private readonly IpcManager _ipcManager;
private readonly Configuration _configuration;
private readonly ConfigurationService _configService;
private readonly DalamudUtil _dalamudUtil;
private readonly MareCharaFileDataFactory _factory;
public MareCharaFileHeader? LoadedCharaFile { get; private set; }
public bool CurrentlyWorking { get; private set; } = false;
public MareCharaFileManager(FileCacheManager manager, IpcManager ipcManager, Configuration configuration, DalamudUtil dalamudUtil)
public MareCharaFileManager(FileCacheManager manager, IpcManager ipcManager, ConfigurationService configService, DalamudUtil dalamudUtil)
{
_factory = new(manager);
_manager = manager;
_ipcManager = ipcManager;
_configuration = configuration;
_configService = configService;
_dalamudUtil = dalamudUtil;
}
@@ -46,44 +42,46 @@ public class MareCharaFileManager
using var reader = new BinaryReader(lz4Stream);
LoadedCharaFile = MareCharaFileHeader.FromBinaryReader(filePath, reader);
Logger.Debug("Read Mare Chara File");
Logger.Debug("Version: " + LoadedCharaFile.Version);
Logger.Debug("Version: " + (LoadedCharaFile?.Version ?? -1));
}
catch { throw; }
finally { CurrentlyWorking = false; }
}
public async Task ApplyMareCharaFile(GameObject charaTarget)
public async Task ApplyMareCharaFile(GameObject? charaTarget)
{
Dictionary<string, string> extractedFiles = new();
Dictionary<string, string> extractedFiles = new(StringComparer.Ordinal);
CurrentlyWorking = true;
try
{
if (LoadedCharaFile == null || charaTarget == null || !File.Exists(LoadedCharaFile.FilePath)) return;
using var unwrapped = File.OpenRead(LoadedCharaFile.FilePath);
using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
using var reader = new BinaryReader(lz4Stream);
LoadedCharaFile.AdvanceReaderToData(reader);
Logger.Debug("Applying to " + charaTarget.Name.TextValue);
extractedFiles = ExtractFilesFromCharaFile(LoadedCharaFile, reader);
Dictionary<string, string> fileSwaps = new(StringComparer.Ordinal);
foreach (var fileSwap in LoadedCharaFile.CharaFileData.FileSwaps)
var unwrapped = File.OpenRead(LoadedCharaFile.FilePath);
await using (unwrapped.ConfigureAwait(false))
{
foreach (var path in fileSwap.GamePaths)
using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
using var reader = new BinaryReader(lz4Stream);
LoadedCharaFile.AdvanceReaderToData(reader);
Logger.Debug("Applying to " + charaTarget.Name.TextValue);
extractedFiles = ExtractFilesFromCharaFile(LoadedCharaFile, reader);
Dictionary<string, string> fileSwaps = new(StringComparer.Ordinal);
foreach (var fileSwap in LoadedCharaFile.CharaFileData.FileSwaps)
{
fileSwaps.Add(path, fileSwap.FileSwapPath);
foreach (var path in fileSwap.GamePaths)
{
fileSwaps.Add(path, fileSwap.FileSwapPath);
}
}
_ipcManager.ToggleGposeQueueMode(on: true);
_ipcManager.PenumbraRemoveTemporaryCollection(charaTarget.Name.TextValue);
_ipcManager.PenumbraSetTemporaryMods(charaTarget.Name.TextValue,
extractedFiles.Union(fileSwaps).ToDictionary(d => d.Key, d => d.Value, StringComparer.Ordinal),
LoadedCharaFile.CharaFileData.ManipulationData);
_ipcManager.GlamourerApplyAll(LoadedCharaFile.CharaFileData.GlamourerData, charaTarget.Address);
_dalamudUtil.WaitWhileGposeCharacterIsDrawing(charaTarget.Address);
_ipcManager.PenumbraRemoveTemporaryCollection(charaTarget.Name.TextValue);
_ipcManager.ToggleGposeQueueMode(on: false);
}
_ipcManager.ToggleGposeQueueMode(true);
_ipcManager.PenumbraRemoveTemporaryCollection(charaTarget.Name.TextValue);
_ipcManager.PenumbraSetTemporaryMods(charaTarget.Name.TextValue,
extractedFiles.Union(fileSwaps).ToDictionary(d => d.Key, d => d.Value, StringComparer.Ordinal),
LoadedCharaFile.CharaFileData.ManipulationData);
_ipcManager.GlamourerApplyAll(LoadedCharaFile.CharaFileData.GlamourerData, charaTarget.Address);
_dalamudUtil.WaitWhileGposeCharacterIsDrawing(charaTarget.Address);
_ipcManager.PenumbraRemoveTemporaryCollection(charaTarget.Name.TextValue);
_ipcManager.ToggleGposeQueueMode(false);
}
catch { throw; }
finally
@@ -104,7 +102,7 @@ public class MareCharaFileManager
int i = 0;
foreach (var fileData in charaFileHeader.CharaFileData.Files)
{
var fileName = Path.Combine(_configuration.CacheFolder, "mare_" + (i++) + ".tmp");
var fileName = Path.Combine(_configService.Current.CacheFolder, "mare_" + (i++) + ".tmp");
var length = fileData.Length;
var bufferSize = 4 * 1024 * 1024;
var buffer = new byte[bufferSize];
@@ -127,7 +125,7 @@ public class MareCharaFileManager
return gamePathToFilePath;
}
public void SaveMareCharaFile(CharacterCacheDto? dto, string description, string filePath)
public void SaveMareCharaFile(CharacterData? dto, string description, string filePath)
{
CurrentlyWorking = true;
try
@@ -148,7 +146,7 @@ public class MareCharaFileManager
{
foreach (var file in replacement.Select(item => _manager.GetFileCacheByHash(item.Hash)).Where(file => file != null))
{
var length = new FileInfo(file.ResolvedFilepath).Length;
var length = new FileInfo(file!.ResolvedFilepath).Length;
using var fsRead = File.OpenRead(file.ResolvedFilepath);
using var br = new BinaryReader(fsRead);
int readBytes = 0;