push character data through the server without using the database

This commit is contained in:
Stanley Dimant
2022-06-30 17:16:49 +02:00
parent 3618540402
commit afbb3eea8e
7 changed files with 150 additions and 83 deletions

View File

@@ -3,8 +3,10 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Dalamud.Game;
using MareSynchronos.API;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
using MareSynchronos.WebAPI.Utils;
namespace MareSynchronos.Managers;
@@ -14,10 +16,15 @@ public class OnlinePlayerManager : IDisposable
private readonly DalamudUtil _dalamudUtil;
private readonly Framework _framework;
private readonly IpcManager _ipcManager;
private readonly PlayerManager _playerManager;
private readonly List<CachedPlayer> _onlineCachedPlayers = new();
private readonly Dictionary<string, CharacterCacheDto> _temporaryStoredCharacterCache = new();
private List<string> OnlineVisiblePlayerHashes => _onlineCachedPlayers.Where(p => p.PlayerCharacter != null)
.Select(p => p.PlayerNameHash).ToList();
private DateTime _lastPlayerObjectCheck = DateTime.Now;
public OnlinePlayerManager(Framework framework, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager)
public OnlinePlayerManager(Framework framework, ApiController apiController, DalamudUtil dalamudUtil, IpcManager ipcManager, PlayerManager playerManager)
{
Logger.Debug("Creating " + nameof(OnlinePlayerManager));
@@ -25,12 +32,15 @@ public class OnlinePlayerManager : IDisposable
_apiController = apiController;
_dalamudUtil = dalamudUtil;
_ipcManager = ipcManager;
_playerManager = playerManager;
_apiController.PairedClientOnline += ApiControllerOnPairedClientOnline;
_apiController.PairedClientOffline += ApiControllerOnPairedClientOffline;
_apiController.PairedWithOther += ApiControllerOnPairedWithOther;
_apiController.UnpairedFromOther += ApiControllerOnUnpairedFromOther;
_apiController.Connected += ApiControllerOnConnected;
_apiController.Disconnected += ApiControllerOnDisconnected;
_apiController.CharacterReceived += ApiControllerOnCharacterReceived;
_ipcManager.PenumbraDisposed += IpcManagerOnPenumbraDisposed;
@@ -43,6 +53,37 @@ public class OnlinePlayerManager : IDisposable
}
}
private void ApiControllerOnCharacterReceived(object? sender, CharacterReceivedEventArgs e)
{
var visiblePlayer = _onlineCachedPlayers.SingleOrDefault(c => c.IsVisible && c.PlayerNameHash == e.CharacterNameHash);
if (visiblePlayer != null)
{
Logger.Debug("Received data and applying to " + e.CharacterNameHash);
visiblePlayer.ApplyCharacterData(e.CharacterData);
}
else
{
Logger.Debug("Received data but no fitting character visible for " + e.CharacterNameHash);
_temporaryStoredCharacterCache[e.CharacterNameHash] = e.CharacterData;
}
}
private void PlayerManagerOnPlayerHasChanged(CharacterCacheDto characterCache)
{
_ = _apiController.PushCharacterData(characterCache, OnlineVisiblePlayerHashes);
}
private void ApiControllerOnConnected(object? sender, EventArgs e)
{
var apiTask = _apiController.GetOnlineCharacters();
Task.WaitAll(apiTask);
AddInitialPairs(apiTask.Result);
_playerManager.PlayerHasChanged += PlayerManagerOnPlayerHasChanged;
}
private void DalamudUtilOnLogOut()
{
_framework.Update -= FrameworkOnUpdate;
@@ -61,6 +102,7 @@ public class OnlinePlayerManager : IDisposable
private void ApiControllerOnDisconnected(object? sender, EventArgs e)
{
RestoreAllCharacters();
_playerManager.PlayerHasChanged -= PlayerManagerOnPlayerHasChanged;
}
public void AddInitialPairs(List<string> apiTaskResult)
@@ -163,12 +205,24 @@ public class OnlinePlayerManager : IDisposable
continue;
}
_onlineCachedPlayers.SingleOrDefault(p => p.PlayerNameHash == hashedName)?.InitializePlayer(pChar);
if (_temporaryStoredCharacterCache.TryGetValue(hashedName, out var cache))
{
_temporaryStoredCharacterCache.Remove(hashedName);
}
_onlineCachedPlayers.SingleOrDefault(p => p.PlayerNameHash == hashedName)?.InitializePlayer(pChar, cache);
}
Task.Run(async () => await UpdatePlayersFromService(_onlineCachedPlayers
.Where(p => p.PlayerCharacter != null && p.IsVisible && !p.WasVisible)
.ToDictionary(k => k.PlayerNameHash, k => (int)k.PlayerCharacter!.ClassJob.Id)));
var newlyVisiblePlayers = _onlineCachedPlayers
.Where(p => p.PlayerCharacter != null && p.IsVisible && !p.WasVisible).Select(p => p.PlayerNameHash)
.ToList();
if (newlyVisiblePlayers.Any() && _playerManager.LastSentCharacterData != null)
{
Task.Run(async () =>
{
await _apiController.PushCharacterData(_playerManager.LastSentCharacterData.ToCharacterCacheDto(),
newlyVisiblePlayers);
});
}
_lastPlayerObjectCheck = DateTime.Now;
}