push character data through the server without using the database
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@@ -4,6 +4,7 @@ using Dalamud.Plugin.Ipc;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Game.ClientState.Objects.Types;
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using MareSynchronos.Utils;
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namespace MareSynchronos.Managers
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@@ -11,11 +12,11 @@ namespace MareSynchronos.Managers
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public class IpcManager : IDisposable
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{
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private readonly ICallGateSubscriber<int> _glamourerApiVersion;
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private readonly ICallGateSubscriber<string, string, object>? _glamourerApplyAll;
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private readonly ICallGateSubscriber<string, string>? _glamourerGetAllCustomization;
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private readonly ICallGateSubscriber<string, object> _glamourerRevertCustomization;
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private readonly ICallGateSubscriber<string, string, object>? _glamourerApplyOnlyEquipment;
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private readonly ICallGateSubscriber<string, string, object>? _glamourerApplyOnlyCustomization;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyAll;
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private readonly ICallGateSubscriber<GameObject?, string>? _glamourerGetAllCustomization;
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private readonly ICallGateSubscriber<GameObject?, object> _glamourerRevertCustomization;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyEquipment;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyCustomization;
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private readonly ICallGateSubscriber<int> _penumbraApiVersion;
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private readonly ICallGateSubscriber<string, string, bool, (int, string)> _penumbraCreateTemporaryCollection;
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private readonly ICallGateSubscriber<string, string> _penumbraGetMetaManipulations;
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@@ -45,11 +46,11 @@ namespace MareSynchronos.Managers
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pi.GetIpcSubscriber<string, string>("Penumbra.GetMetaManipulations");
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_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
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_glamourerGetAllCustomization = pi.GetIpcSubscriber<string, string>("Glamourer.GetAllCustomization");
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_glamourerApplyAll = pi.GetIpcSubscriber<string, string, object>("Glamourer.ApplyAll");
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_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, string, object>("Glamourer.ApplyOnlyCustomization");
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_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, string, object>("Glamourer.ApplyOnlyEquipment");
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_glamourerRevertCustomization = pi.GetIpcSubscriber<string, object>("Glamourer.Revert");
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_glamourerGetAllCustomization = pi.GetIpcSubscriber<GameObject?, string>("Glamourer.GetAllCustomizationFromCharacter");
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_glamourerApplyAll = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyAllToCharacter");
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_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
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_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
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_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
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_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
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_penumbraInit.Subscribe(PenumbraInit);
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@@ -110,37 +111,37 @@ namespace MareSynchronos.Managers
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Logger.Debug("IPC Manager disposed");
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}
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public void GlamourerApplyAll(string customization, string characterName)
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public void GlamourerApplyAll(string customization, GameObject character)
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{
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if (!CheckGlamourerApi()) return;
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Logger.Debug("Glamourer apply all to " + characterName);
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_glamourerApplyAll!.InvokeAction(customization, characterName);
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Logger.Debug("Glamourer apply all to " + character);
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_glamourerApplyAll!.InvokeAction(customization, character);
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}
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public void GlamourerApplyOnlyEquipment(string customization, string characterName)
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public void GlamourerApplyOnlyEquipment(string customization, GameObject character)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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Logger.Debug("Glamourer apply only equipment to " + characterName);
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_glamourerApplyOnlyEquipment!.InvokeAction(customization, characterName);
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Logger.Debug("Glamourer apply only equipment to " + character);
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_glamourerApplyOnlyEquipment!.InvokeAction(customization, character);
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}
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public void GlamourerApplyOnlyCustomization(string customization, string characterName)
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public void GlamourerApplyOnlyCustomization(string customization, GameObject character)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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Logger.Debug("Glamourer apply only customization to " + characterName);
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_glamourerApplyOnlyCustomization!.InvokeAction(customization, characterName);
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Logger.Debug("Glamourer apply only customization to " + character);
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_glamourerApplyOnlyCustomization!.InvokeAction(customization, character);
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}
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public string GlamourerGetCharacterCustomization(string characterName)
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public string GlamourerGetCharacterCustomization(GameObject character)
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{
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if (!CheckGlamourerApi()) return string.Empty;
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return _glamourerGetAllCustomization!.InvokeFunc(characterName);
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return _glamourerGetAllCustomization!.InvokeFunc(character);
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}
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public void GlamourerRevertCharacterCustomization(string characterName)
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public void GlamourerRevertCharacterCustomization(GameObject character)
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{
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if (!CheckGlamourerApi()) return;
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_glamourerRevertCustomization!.InvokeAction(characterName);
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_glamourerRevertCustomization!.InvokeAction(character);
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}
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public string PenumbraCreateTemporaryCollection(string characterName)
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