push character data through the server without using the database
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@@ -60,6 +60,26 @@ public class CachedPlayer
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private CharacterEquipment? _currentCharacterEquipment;
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public void ApplyCharacterData(CharacterCacheDto characterData)
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{
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Logger.Debug("Received data for " + this);
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Logger.Debug("Checking for files to download for player " + PlayerName);
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Logger.Debug("Hash for data is " + characterData.Hash);
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if (!_cache.ContainsKey(characterData.Hash))
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{
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Logger.Debug("Received total " + characterData.FileReplacements.Count + " file replacement data");
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_cache[characterData.Hash] = characterData;
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}
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else
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{
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Logger.Debug("Had valid local cache for " + PlayerName);
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}
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_lastAppliedEquipmentHash = characterData.Hash;
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DownloadAndApplyCharacter();
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}
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private void ApiControllerOnCharacterReceived(object? sender, CharacterReceivedEventArgs e)
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{
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if (string.IsNullOrEmpty(PlayerName) || e.CharacterNameHash != PlayerNameHash) return;
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@@ -147,7 +167,7 @@ public class CachedPlayer
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Logger.Debug(
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$"Request Redraw for {PlayerName}");
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_ipcManager.PenumbraSetTemporaryMods(tempCollection, moddedPaths, cache.ManipulationData);
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_ipcManager.GlamourerApplyAll(cache.GlamourerData, PlayerName!);
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_ipcManager.GlamourerApplyAll(cache.GlamourerData, PlayerCharacter!);
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}
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public void DisposePlayer()
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@@ -166,8 +186,8 @@ public class CachedPlayer
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_ipcManager.PenumbraRemoveTemporaryCollection(PlayerName);
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if (PlayerCharacter != null)
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{
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_ipcManager.GlamourerApplyOnlyCustomization(_originalGlamourerData, PlayerName);
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_ipcManager.GlamourerApplyOnlyEquipment(_lastGlamourerData, PlayerName);
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_ipcManager.GlamourerApplyOnlyCustomization(_originalGlamourerData, PlayerCharacter);
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_ipcManager.GlamourerApplyOnlyEquipment(_lastGlamourerData, PlayerCharacter);
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}
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}
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catch (Exception ex)
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@@ -182,7 +202,7 @@ public class CachedPlayer
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}
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}
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public void InitializePlayer(PlayerCharacter character)
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public void InitializePlayer(PlayerCharacter character, CharacterCacheDto? cache)
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{
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IsVisible = true;
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PlayerName = character.Name.ToString();
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@@ -190,10 +210,12 @@ public class CachedPlayer
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Logger.Debug("Initializing Player " + this);
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_dalamudUtil.FrameworkUpdate += DalamudUtilOnFrameworkUpdate;
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_ipcManager.PenumbraRedrawEvent += IpcManagerOnPenumbraRedrawEvent;
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_apiController.CharacterReceived += ApiControllerOnCharacterReceived;
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_originalGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(PlayerName);
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_originalGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(PlayerCharacter);
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_currentCharacterEquipment = new CharacterEquipment(PlayerCharacter);
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_lastPlayerObjectCheck = DateTime.Now;
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if (cache != null)
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{
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ApplyCharacterData(cache);
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}
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}
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private void DalamudUtilOnFrameworkUpdate()
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@@ -250,11 +272,10 @@ public class CachedPlayer
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private void OnPlayerChanged()
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{
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Logger.Debug($"Player {PlayerName} changed, PenumbraRedraw is {RequestedPenumbraRedraw}");
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PlayerCharacter = _dalamudUtil.GetPlayerCharacterFromObjectTableByName(PlayerName!);
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if (!RequestedPenumbraRedraw && PlayerCharacter is not null)
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{
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Logger.Debug($"Saving new Glamourer data");
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_lastGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(PlayerName!);
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_lastGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(PlayerCharacter!);
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}
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}
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}
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