rebuild filescanner to use threads instead of tasks for the periodic scan, change alternative file upload to be a munged file upload
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@@ -578,7 +578,10 @@ public partial class UiSharedService : DisposableMediatorSubscriberBase
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ImGui.SameLine();
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ImGui.Text(_cacheScanner.TotalFiles == 1
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? "Collecting files"
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: $"Processing {_cacheScanner.CurrentFileProgress} / {_cacheScanner.TotalFiles} files");
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: $"Processing {_cacheScanner.CurrentFileProgress}/{_cacheScanner.TotalFilesStorage} from storage ({_cacheScanner.TotalFiles} scanned in)");
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AttachToolTip("Note: it is possible to have more files in storage than scanned in, " +
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"this is due to the scanner normally ignoring those files but the game loading them in and using them on your character, so they get " +
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"added to the local storage.");
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}
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else if (_configService.Current.FileScanPaused)
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{
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