potentially fix zoning issues
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@@ -26,6 +26,7 @@ public class DalamudUtil : IDisposable
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private DateTime _delayedFrameworkUpdateCheck = DateTime.Now;
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private bool _sentBetweenAreas = false;
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public bool IsInCutscene { get; private set; } = false;
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public bool IsZoning => _condition[ConditionFlag.BetweenAreas] || _condition[ConditionFlag.BetweenAreas51];
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public bool IsInGpose { get; private set; } = false;
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public unsafe bool IsGameObjectPresent(IntPtr key)
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