add api to mare, change all to file scoped namespace
This commit is contained in:
@@ -6,83 +6,82 @@ using MareSynchronos.API;
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using MareSynchronos.Utils;
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using Lumina.Excel.GeneratedSheets;
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namespace MareSynchronos.Models
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namespace MareSynchronos.Models;
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[JsonObject(MemberSerialization.OptIn)]
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public class CharacterData
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{
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[JsonObject(MemberSerialization.OptIn)]
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public class CharacterData
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[JsonProperty]
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public Dictionary<ObjectKind, List<FileReplacement>> FileReplacements { get; set; } = new();
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[JsonProperty]
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public Dictionary<ObjectKind, string> GlamourerString { get; set; } = new();
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public bool IsReady => FileReplacements.SelectMany(k => k.Value).All(f => f.Computed);
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[JsonProperty]
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public string ManipulationString { get; set; } = string.Empty;
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[JsonProperty]
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public float HeelsOffset { get; set; } = 0f;
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public void AddFileReplacement(ObjectKind objectKind, FileReplacement fileReplacement)
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{
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[JsonProperty]
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public Dictionary<ObjectKind, List<FileReplacement>> FileReplacements { get; set; } = new();
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if (!fileReplacement.HasFileReplacement) return;
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[JsonProperty]
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public Dictionary<ObjectKind, string> GlamourerString { get; set; } = new();
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if (!FileReplacements.ContainsKey(objectKind)) FileReplacements.Add(objectKind, new List<FileReplacement>());
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public bool IsReady => FileReplacements.SelectMany(k => k.Value).All(f => f.Computed);
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[JsonProperty]
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public string ManipulationString { get; set; } = string.Empty;
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[JsonProperty]
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public float HeelsOffset { get; set; } = 0f;
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public void AddFileReplacement(ObjectKind objectKind, FileReplacement fileReplacement)
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var existingReplacement = FileReplacements[objectKind].SingleOrDefault(f => f.ResolvedPath == fileReplacement.ResolvedPath);
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if (existingReplacement != null)
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{
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if (!fileReplacement.HasFileReplacement) return;
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if (!FileReplacements.ContainsKey(objectKind)) FileReplacements.Add(objectKind, new List<FileReplacement>());
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var existingReplacement = FileReplacements[objectKind].SingleOrDefault(f => f.ResolvedPath == fileReplacement.ResolvedPath);
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if (existingReplacement != null)
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{
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existingReplacement.GamePaths.AddRange(fileReplacement.GamePaths.Where(e => !existingReplacement.GamePaths.Contains(e)));
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}
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else
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{
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FileReplacements[objectKind].Add(fileReplacement);
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}
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existingReplacement.GamePaths.AddRange(fileReplacement.GamePaths.Where(e => !existingReplacement.GamePaths.Contains(e)));
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}
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public CharacterCacheDto ToCharacterCacheDto()
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else
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{
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var fileReplacements = FileReplacements.ToDictionary(k => k.Key, k => k.Value.Where(f => f.HasFileReplacement && !f.IsFileSwap).GroupBy(f => f.Hash).Select(g =>
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{
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return new FileReplacementDto()
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{
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GamePaths = g.SelectMany(f => f.GamePaths).Distinct().ToArray(),
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Hash = g.First().Hash,
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};
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}).ToList());
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Logger.Debug("Adding fileSwaps");
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foreach (var item in FileReplacements)
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{
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Logger.Debug("Checking fileSwaps for " + item.Key);
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var fileSwapsToAdd = item.Value.Where(f => f.IsFileSwap).Select(f => f.ToFileReplacementDto());
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Logger.Debug("Adding " + fileSwapsToAdd.Count() + " file swaps");
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foreach (var swap in fileSwapsToAdd)
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{
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Logger.Debug("Adding: " + swap.GamePaths.First() + ":" + swap.FileSwapPath);
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}
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fileReplacements[item.Key].AddRange(fileSwapsToAdd);
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}
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return new CharacterCacheDto()
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{
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FileReplacements = fileReplacements,
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GlamourerData = GlamourerString.ToDictionary(d => d.Key, d => d.Value),
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ManipulationData = ManipulationString,
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HeelsOffset = HeelsOffset
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};
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}
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public override string ToString()
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{
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StringBuilder stringBuilder = new();
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foreach (var fileReplacement in FileReplacements.SelectMany(k => k.Value).OrderBy(a => a.GamePaths[0]))
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{
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stringBuilder.AppendLine(fileReplacement.ToString());
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}
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return stringBuilder.ToString();
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FileReplacements[objectKind].Add(fileReplacement);
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}
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}
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public CharacterCacheDto ToCharacterCacheDto()
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{
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var fileReplacements = FileReplacements.ToDictionary(k => k.Key, k => k.Value.Where(f => f.HasFileReplacement && !f.IsFileSwap).GroupBy(f => f.Hash).Select(g =>
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{
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return new FileReplacementDto()
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{
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GamePaths = g.SelectMany(f => f.GamePaths).Distinct().ToArray(),
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Hash = g.First().Hash,
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};
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}).ToList());
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Logger.Debug("Adding fileSwaps");
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foreach (var item in FileReplacements)
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{
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Logger.Debug("Checking fileSwaps for " + item.Key);
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var fileSwapsToAdd = item.Value.Where(f => f.IsFileSwap).Select(f => f.ToFileReplacementDto());
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Logger.Debug("Adding " + fileSwapsToAdd.Count() + " file swaps");
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foreach (var swap in fileSwapsToAdd)
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{
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Logger.Debug("Adding: " + swap.GamePaths.First() + ":" + swap.FileSwapPath);
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}
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fileReplacements[item.Key].AddRange(fileSwapsToAdd);
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}
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return new CharacterCacheDto()
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{
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FileReplacements = fileReplacements,
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GlamourerData = GlamourerString.ToDictionary(d => d.Key, d => d.Value),
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ManipulationData = ManipulationString,
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HeelsOffset = HeelsOffset
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};
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}
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public override string ToString()
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{
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StringBuilder stringBuilder = new();
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foreach (var fileReplacement in FileReplacements.SelectMany(k => k.Value).OrderBy(a => a.GamePaths[0]))
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{
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stringBuilder.AppendLine(fileReplacement.ToString());
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}
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return stringBuilder.ToString();
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}
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}
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@@ -6,55 +6,54 @@ using MareSynchronos.API;
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using System.Text.RegularExpressions;
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using MareSynchronos.FileCache;
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namespace MareSynchronos.Models
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namespace MareSynchronos.Models;
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public class FileReplacement
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{
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public class FileReplacement
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private readonly FileCacheManager fileDbManager;
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public FileReplacement(FileCacheManager fileDbManager)
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{
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private readonly FileCacheManager fileDbManager;
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this.fileDbManager = fileDbManager;
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}
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public FileReplacement(FileCacheManager fileDbManager)
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public bool Computed => IsFileSwap || !HasFileReplacement || !string.IsNullOrEmpty(Hash);
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public List<string> GamePaths { get; set; } = new();
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public bool HasFileReplacement => GamePaths.Count >= 1 && GamePaths.Any(p => p != ResolvedPath);
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public bool IsFileSwap => !Regex.IsMatch(ResolvedPath, @"^[a-zA-Z]:(/|\\)", RegexOptions.ECMAScript) && GamePaths.First() != ResolvedPath;
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public string Hash { get; set; } = string.Empty;
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public string ResolvedPath { get; set; } = string.Empty;
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public void SetResolvedPath(string path)
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{
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ResolvedPath = path.ToLowerInvariant().Replace('\\', '/');
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if (!HasFileReplacement || IsFileSwap) return;
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_ = Task.Run(() =>
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{
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this.fileDbManager = fileDbManager;
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}
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var cache = fileDbManager.GetFileCacheByPath(ResolvedPath);
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Hash = cache.Hash;
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});
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}
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public bool Computed => IsFileSwap || !HasFileReplacement || !string.IsNullOrEmpty(Hash);
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public List<string> GamePaths { get; set; } = new();
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public bool HasFileReplacement => GamePaths.Count >= 1 && GamePaths.Any(p => p != ResolvedPath);
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public bool IsFileSwap => !Regex.IsMatch(ResolvedPath, @"^[a-zA-Z]:(/|\\)", RegexOptions.ECMAScript) && GamePaths.First() != ResolvedPath;
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public string Hash { get; set; } = string.Empty;
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public string ResolvedPath { get; set; } = string.Empty;
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public void SetResolvedPath(string path)
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public FileReplacementDto ToFileReplacementDto()
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{
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return new FileReplacementDto
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{
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ResolvedPath = path.ToLowerInvariant().Replace('\\', '/');
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if (!HasFileReplacement || IsFileSwap) return;
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_ = Task.Run(() =>
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{
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var cache = fileDbManager.GetFileCacheByPath(ResolvedPath);
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Hash = cache.Hash;
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});
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}
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public FileReplacementDto ToFileReplacementDto()
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{
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return new FileReplacementDto
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{
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GamePaths = GamePaths.ToArray(),
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Hash = Hash,
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FileSwapPath = IsFileSwap ? ResolvedPath : string.Empty
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};
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}
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public override string ToString()
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{
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StringBuilder builder = new();
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builder.AppendLine($"Modded: {HasFileReplacement} - {string.Join(",", GamePaths)} => {ResolvedPath}");
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return builder.ToString();
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}
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GamePaths = GamePaths.ToArray(),
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Hash = Hash,
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FileSwapPath = IsFileSwap ? ResolvedPath : string.Empty
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};
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}
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public override string ToString()
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{
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StringBuilder builder = new();
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builder.AppendLine($"Modded: {HasFileReplacement} - {string.Join(",", GamePaths)} => {ResolvedPath}");
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return builder.ToString();
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}
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}
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@@ -5,132 +5,131 @@ using System.Runtime.InteropServices;
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using MareSynchronos.Utils;
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using Penumbra.GameData.ByteString;
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namespace MareSynchronos.Models
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namespace MareSynchronos.Models;
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public class PlayerRelatedObject
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{
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public class PlayerRelatedObject
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private readonly Func<IntPtr> getAddress;
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public unsafe Character* Character => (Character*)Address;
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private string _name;
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public ObjectKind ObjectKind { get; }
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public IntPtr Address { get; set; }
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public IntPtr DrawObjectAddress { get; set; }
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public IntPtr CurrentAddress
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{
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private readonly Func<IntPtr> getAddress;
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public unsafe Character* Character => (Character*)Address;
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private string _name;
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public ObjectKind ObjectKind { get; }
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public IntPtr Address { get; set; }
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public IntPtr DrawObjectAddress { get; set; }
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public IntPtr CurrentAddress
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get
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{
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get
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try
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{
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try
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{
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return getAddress.Invoke();
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}
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catch
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{ return IntPtr.Zero; }
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return getAddress.Invoke();
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}
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}
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public PlayerRelatedObject(ObjectKind objectKind, IntPtr address, IntPtr drawObjectAddress, Func<IntPtr> getAddress)
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{
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ObjectKind = objectKind;
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Address = address;
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DrawObjectAddress = drawObjectAddress;
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this.getAddress = getAddress;
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_name = string.Empty;
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}
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public byte[] EquipSlotData { get; set; } = new byte[40];
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public byte[] CustomizeData { get; set; } = new byte[26];
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public byte? HatState { get; set; }
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public byte? VisorWeaponState { get; set; }
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public bool HasTransientsUpdate { get; set; } = false;
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public bool HasUnprocessedUpdate { get; set; } = false;
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public bool DoNotSendUpdate { get; set; } = false;
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public bool IsProcessing { get; set; } = false;
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public unsafe void CheckAndUpdateObject()
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{
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var curPtr = CurrentAddress;
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if (curPtr != IntPtr.Zero)
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{
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var chara = (Character*)curPtr;
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bool addr = Address == IntPtr.Zero || Address != curPtr;
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bool equip = CompareAndUpdateByteData(chara->EquipSlotData, chara->CustomizeData);
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bool drawObj = (IntPtr)chara->GameObject.DrawObject != DrawObjectAddress;
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var name = new Utf8String(chara->GameObject.Name).ToString();
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bool nameChange = (name != _name);
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if (addr || equip || drawObj || nameChange)
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{
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_name = name;
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Logger.Verbose($"{ObjectKind} changed: {_name}, now: {curPtr:X}, {(IntPtr)chara->GameObject.DrawObject:X}");
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Address = curPtr;
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DrawObjectAddress = (IntPtr)chara->GameObject.DrawObject;
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HasUnprocessedUpdate = true;
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}
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}
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else if (Address != IntPtr.Zero || DrawObjectAddress != IntPtr.Zero)
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{
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Address = IntPtr.Zero;
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DrawObjectAddress = IntPtr.Zero;
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Logger.Verbose(ObjectKind + " Changed: " + _name + ", now: " + Address + ", " + DrawObjectAddress);
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}
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}
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private unsafe bool CompareAndUpdateByteData(byte* equipSlotData, byte* customizeData)
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{
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bool hasChanges = false;
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DoNotSendUpdate = false;
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for (int i = 0; i < EquipSlotData.Length; i++)
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{
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var data = Marshal.ReadByte((IntPtr)equipSlotData, i);
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if (EquipSlotData[i] != data)
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{
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EquipSlotData[i] = data;
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hasChanges = true;
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}
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}
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for (int i = 0; i < CustomizeData.Length; i++)
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{
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var data = Marshal.ReadByte((IntPtr)customizeData, i);
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if (CustomizeData[i] != data)
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{
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CustomizeData[i] = data;
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hasChanges = true;
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}
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}
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var newHatState = Marshal.ReadByte((IntPtr)customizeData + 30, 0);
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var newWeaponOrVisorState = Marshal.ReadByte((IntPtr)customizeData + 31, 0);
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if (newHatState != HatState)
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{
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if (HatState != null && !hasChanges && !HasUnprocessedUpdate)
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{
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Logger.Debug("Not Sending Update, only Hat changed");
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DoNotSendUpdate = true;
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}
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HatState = newHatState;
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hasChanges = true;
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}
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newWeaponOrVisorState &= 0b1101; // ignore drawing weapon
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if (newWeaponOrVisorState != VisorWeaponState)
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{
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if (VisorWeaponState != null && !hasChanges && !HasUnprocessedUpdate)
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{
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Logger.Debug("Not Sending Update, only Visor/Weapon changed");
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DoNotSendUpdate = true;
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}
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VisorWeaponState = newWeaponOrVisorState;
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hasChanges = true;
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}
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return hasChanges;
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catch
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{ return IntPtr.Zero; }
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}
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}
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public PlayerRelatedObject(ObjectKind objectKind, IntPtr address, IntPtr drawObjectAddress, Func<IntPtr> getAddress)
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{
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ObjectKind = objectKind;
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Address = address;
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DrawObjectAddress = drawObjectAddress;
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this.getAddress = getAddress;
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_name = string.Empty;
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}
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public byte[] EquipSlotData { get; set; } = new byte[40];
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public byte[] CustomizeData { get; set; } = new byte[26];
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public byte? HatState { get; set; }
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public byte? VisorWeaponState { get; set; }
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public bool HasTransientsUpdate { get; set; } = false;
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public bool HasUnprocessedUpdate { get; set; } = false;
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public bool DoNotSendUpdate { get; set; } = false;
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public bool IsProcessing { get; set; } = false;
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public unsafe void CheckAndUpdateObject()
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{
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var curPtr = CurrentAddress;
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if (curPtr != IntPtr.Zero)
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{
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var chara = (Character*)curPtr;
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bool addr = Address == IntPtr.Zero || Address != curPtr;
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bool equip = CompareAndUpdateByteData(chara->EquipSlotData, chara->CustomizeData);
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bool drawObj = (IntPtr)chara->GameObject.DrawObject != DrawObjectAddress;
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var name = new Utf8String(chara->GameObject.Name).ToString();
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bool nameChange = (name != _name);
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if (addr || equip || drawObj || nameChange)
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{
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_name = name;
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Logger.Verbose($"{ObjectKind} changed: {_name}, now: {curPtr:X}, {(IntPtr)chara->GameObject.DrawObject:X}");
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Address = curPtr;
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DrawObjectAddress = (IntPtr)chara->GameObject.DrawObject;
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HasUnprocessedUpdate = true;
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}
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}
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else if (Address != IntPtr.Zero || DrawObjectAddress != IntPtr.Zero)
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{
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Address = IntPtr.Zero;
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DrawObjectAddress = IntPtr.Zero;
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Logger.Verbose(ObjectKind + " Changed: " + _name + ", now: " + Address + ", " + DrawObjectAddress);
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}
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}
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private unsafe bool CompareAndUpdateByteData(byte* equipSlotData, byte* customizeData)
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{
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bool hasChanges = false;
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DoNotSendUpdate = false;
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for (int i = 0; i < EquipSlotData.Length; i++)
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{
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var data = Marshal.ReadByte((IntPtr)equipSlotData, i);
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if (EquipSlotData[i] != data)
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{
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EquipSlotData[i] = data;
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hasChanges = true;
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}
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}
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for (int i = 0; i < CustomizeData.Length; i++)
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{
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var data = Marshal.ReadByte((IntPtr)customizeData, i);
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if (CustomizeData[i] != data)
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{
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CustomizeData[i] = data;
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hasChanges = true;
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}
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}
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var newHatState = Marshal.ReadByte((IntPtr)customizeData + 30, 0);
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var newWeaponOrVisorState = Marshal.ReadByte((IntPtr)customizeData + 31, 0);
|
||||
if (newHatState != HatState)
|
||||
{
|
||||
if (HatState != null && !hasChanges && !HasUnprocessedUpdate)
|
||||
{
|
||||
Logger.Debug("Not Sending Update, only Hat changed");
|
||||
DoNotSendUpdate = true;
|
||||
}
|
||||
HatState = newHatState;
|
||||
hasChanges = true;
|
||||
}
|
||||
|
||||
newWeaponOrVisorState &= 0b1101; // ignore drawing weapon
|
||||
|
||||
if (newWeaponOrVisorState != VisorWeaponState)
|
||||
{
|
||||
if (VisorWeaponState != null && !hasChanges && !HasUnprocessedUpdate)
|
||||
{
|
||||
Logger.Debug("Not Sending Update, only Visor/Weapon changed");
|
||||
DoNotSendUpdate = true;
|
||||
}
|
||||
VisorWeaponState = newWeaponOrVisorState;
|
||||
hasChanges = true;
|
||||
}
|
||||
|
||||
return hasChanges;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user