add api to mare, change all to file scoped namespace

This commit is contained in:
Stanley Dimant
2022-09-29 15:52:33 +02:00
parent b10a02f228
commit ac6c46390c
27 changed files with 4436 additions and 4373 deletions

View File

@@ -8,394 +8,393 @@ using MareSynchronos.WebAPI;
using Action = System.Action;
using System.Collections.Concurrent;
namespace MareSynchronos.Managers
namespace MareSynchronos.Managers;
public delegate void PenumbraRedrawEvent(IntPtr address, int objTblIdx);
public delegate void HeelsOffsetChange(float change);
public delegate void PenumbraResourceLoadEvent(IntPtr drawObject, string gamePath, string filePath);
public class IpcManager : IDisposable
{
public delegate void PenumbraRedrawEvent(IntPtr address, int objTblIdx);
public delegate void HeelsOffsetChange(float change);
public delegate void PenumbraResourceLoadEvent(IntPtr drawObject, string gamePath, string filePath);
public class IpcManager : IDisposable
private readonly ICallGateSubscriber<int> _glamourerApiVersion;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyAll;
private readonly ICallGateSubscriber<GameObject?, string>? _glamourerGetAllCustomization;
private readonly ICallGateSubscriber<GameObject?, object> _glamourerRevertCustomization;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyEquipment;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyCustomization;
private readonly ICallGateSubscriber<(int, int)> _penumbraApiVersion;
private readonly ICallGateSubscriber<string, string, bool, (int, string)> _penumbraCreateTemporaryCollection;
private readonly ICallGateSubscriber<string> _penumbraGetMetaManipulations;
private readonly ICallGateSubscriber<object> _penumbraInit;
private readonly ICallGateSubscriber<object> _penumbraDispose;
private readonly ICallGateSubscriber<IntPtr, int, object?> _penumbraObjectIsRedrawn;
private readonly ICallGateSubscriber<string, int, object>? _penumbraRedraw;
private readonly ICallGateSubscriber<GameObject, int, object>? _penumbraRedrawObject;
private readonly ICallGateSubscriber<string, int> _penumbraRemoveTemporaryCollection;
private readonly ICallGateSubscriber<string>? _penumbraResolveModDir;
private readonly ICallGateSubscriber<string, string>? _penumbraResolvePlayer;
private readonly ICallGateSubscriber<string, string[]>? _reverseResolvePlayer;
private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
_penumbraSetTemporaryMod;
private readonly ICallGateSubscriber<IntPtr, string, string, object?> _penumbraGameObjectResourcePathResolved;
private readonly ICallGateSubscriber<string> _heelsGetApiVersion;
private readonly ICallGateSubscriber<float> _heelsGetOffset;
private readonly ICallGateSubscriber<float, object?> _heelsOffsetUpdate;
private readonly ICallGateSubscriber<GameObject, float, object?> _heelsRegisterPlayer;
private readonly ICallGateSubscriber<GameObject, object?> _heelsUnregisterPlayer;
private readonly DalamudUtil _dalamudUtil;
private readonly ConcurrentQueue<Action> actionQueue = new();
public IpcManager(DalamudPluginInterface pi, DalamudUtil dalamudUtil)
{
private readonly ICallGateSubscriber<int> _glamourerApiVersion;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyAll;
private readonly ICallGateSubscriber<GameObject?, string>? _glamourerGetAllCustomization;
private readonly ICallGateSubscriber<GameObject?, object> _glamourerRevertCustomization;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyEquipment;
private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyCustomization;
private readonly ICallGateSubscriber<(int, int)> _penumbraApiVersion;
private readonly ICallGateSubscriber<string, string, bool, (int, string)> _penumbraCreateTemporaryCollection;
private readonly ICallGateSubscriber<string> _penumbraGetMetaManipulations;
private readonly ICallGateSubscriber<object> _penumbraInit;
private readonly ICallGateSubscriber<object> _penumbraDispose;
private readonly ICallGateSubscriber<IntPtr, int, object?> _penumbraObjectIsRedrawn;
private readonly ICallGateSubscriber<string, int, object>? _penumbraRedraw;
private readonly ICallGateSubscriber<GameObject, int, object>? _penumbraRedrawObject;
private readonly ICallGateSubscriber<string, int> _penumbraRemoveTemporaryCollection;
private readonly ICallGateSubscriber<string>? _penumbraResolveModDir;
private readonly ICallGateSubscriber<string, string>? _penumbraResolvePlayer;
private readonly ICallGateSubscriber<string, string[]>? _reverseResolvePlayer;
private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
_penumbraSetTemporaryMod;
private readonly ICallGateSubscriber<IntPtr, string, string, object?> _penumbraGameObjectResourcePathResolved;
Logger.Verbose("Creating " + nameof(IpcManager));
private readonly ICallGateSubscriber<string> _heelsGetApiVersion;
private readonly ICallGateSubscriber<float> _heelsGetOffset;
private readonly ICallGateSubscriber<float, object?> _heelsOffsetUpdate;
private readonly ICallGateSubscriber<GameObject, float, object?> _heelsRegisterPlayer;
private readonly ICallGateSubscriber<GameObject, object?> _heelsUnregisterPlayer;
_penumbraInit = pi.GetIpcSubscriber<object>("Penumbra.Initialized");
_penumbraDispose = pi.GetIpcSubscriber<object>("Penumbra.Disposed");
_penumbraResolvePlayer = pi.GetIpcSubscriber<string, string>("Penumbra.ResolvePlayerPath");
_penumbraResolveModDir = pi.GetIpcSubscriber<string>("Penumbra.GetModDirectory");
_penumbraRedraw = pi.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
_penumbraRedrawObject = pi.GetIpcSubscriber<GameObject, int, object>("Penumbra.RedrawObject");
_reverseResolvePlayer = pi.GetIpcSubscriber<string, string[]>("Penumbra.ReverseResolvePlayerPath");
_penumbraApiVersion = pi.GetIpcSubscriber<(int, int)>("Penumbra.ApiVersions");
_penumbraObjectIsRedrawn = pi.GetIpcSubscriber<IntPtr, int, object?>("Penumbra.GameObjectRedrawn");
_penumbraGetMetaManipulations =
pi.GetIpcSubscriber<string>("Penumbra.GetPlayerMetaManipulations");
_penumbraSetTemporaryMod = pi.GetIpcSubscriber<string, string, Dictionary<string, string>, string, int,
int>("Penumbra.AddTemporaryMod");
_penumbraCreateTemporaryCollection =
pi.GetIpcSubscriber<string, string, bool, (int, string)>("Penumbra.CreateTemporaryCollection");
_penumbraRemoveTemporaryCollection =
pi.GetIpcSubscriber<string, int>("Penumbra.RemoveTemporaryCollection");
_penumbraGameObjectResourcePathResolved = pi.GetIpcSubscriber<IntPtr, string, string, object?>("Penumbra.GameObjectResourcePathResolved");
private readonly DalamudUtil _dalamudUtil;
private readonly ConcurrentQueue<Action> actionQueue = new();
_penumbraGameObjectResourcePathResolved.Subscribe(ResourceLoaded);
_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
_penumbraInit.Subscribe(PenumbraInit);
_penumbraDispose.Subscribe(PenumbraDispose);
public IpcManager(DalamudPluginInterface pi, DalamudUtil dalamudUtil)
{
Logger.Verbose("Creating " + nameof(IpcManager));
_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
_glamourerGetAllCustomization = pi.GetIpcSubscriber<GameObject?, string>("Glamourer.GetAllCustomizationFromCharacter");
_glamourerApplyAll = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyAllToCharacter");
_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
_penumbraInit = pi.GetIpcSubscriber<object>("Penumbra.Initialized");
_penumbraDispose = pi.GetIpcSubscriber<object>("Penumbra.Disposed");
_penumbraResolvePlayer = pi.GetIpcSubscriber<string, string>("Penumbra.ResolvePlayerPath");
_penumbraResolveModDir = pi.GetIpcSubscriber<string>("Penumbra.GetModDirectory");
_penumbraRedraw = pi.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
_penumbraRedrawObject = pi.GetIpcSubscriber<GameObject, int, object>("Penumbra.RedrawObject");
_reverseResolvePlayer = pi.GetIpcSubscriber<string, string[]>("Penumbra.ReverseResolvePlayerPath");
_penumbraApiVersion = pi.GetIpcSubscriber<(int, int)>("Penumbra.ApiVersions");
_penumbraObjectIsRedrawn = pi.GetIpcSubscriber<IntPtr, int, object?>("Penumbra.GameObjectRedrawn");
_penumbraGetMetaManipulations =
pi.GetIpcSubscriber<string>("Penumbra.GetPlayerMetaManipulations");
_penumbraSetTemporaryMod = pi.GetIpcSubscriber<string, string, Dictionary<string, string>, string, int,
int>("Penumbra.AddTemporaryMod");
_penumbraCreateTemporaryCollection =
pi.GetIpcSubscriber<string, string, bool, (int, string)>("Penumbra.CreateTemporaryCollection");
_penumbraRemoveTemporaryCollection =
pi.GetIpcSubscriber<string, int>("Penumbra.RemoveTemporaryCollection");
_penumbraGameObjectResourcePathResolved = pi.GetIpcSubscriber<IntPtr, string, string, object?>("Penumbra.GameObjectResourcePathResolved");
_heelsGetApiVersion = pi.GetIpcSubscriber<string>("HeelsPlugin.ApiVersion");
_heelsGetOffset = pi.GetIpcSubscriber<float>("HeelsPlugin.GetOffset");
_heelsRegisterPlayer = pi.GetIpcSubscriber<GameObject, float, object?>("HeelsPlugin.RegisterPlayer");
_heelsUnregisterPlayer = pi.GetIpcSubscriber<GameObject, object?>("HeelsPlugin.UnregisterPlayer");
_heelsOffsetUpdate = pi.GetIpcSubscriber<float, object?>("HeelsPlugin.OffsetChanged");
_penumbraGameObjectResourcePathResolved.Subscribe(ResourceLoaded);
_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
_penumbraInit.Subscribe(PenumbraInit);
_penumbraDispose.Subscribe(PenumbraDispose);
_heelsOffsetUpdate.Subscribe(HeelsOffsetChange);
_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
_glamourerGetAllCustomization = pi.GetIpcSubscriber<GameObject?, string>("Glamourer.GetAllCustomizationFromCharacter");
_glamourerApplyAll = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyAllToCharacter");
_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
_heelsGetApiVersion = pi.GetIpcSubscriber<string>("HeelsPlugin.ApiVersion");
_heelsGetOffset = pi.GetIpcSubscriber<float>("HeelsPlugin.GetOffset");
_heelsRegisterPlayer = pi.GetIpcSubscriber<GameObject, float, object?>("HeelsPlugin.RegisterPlayer");
_heelsUnregisterPlayer = pi.GetIpcSubscriber<GameObject, object?>("HeelsPlugin.UnregisterPlayer");
_heelsOffsetUpdate = pi.GetIpcSubscriber<float, object?>("HeelsPlugin.OffsetChanged");
_heelsOffsetUpdate.Subscribe(HeelsOffsetChange);
if (Initialized)
{
PenumbraInitialized?.Invoke();
}
_dalamudUtil = dalamudUtil;
_dalamudUtil.FrameworkUpdate += HandleActionQueue;
_dalamudUtil.ZoneSwitchEnd += ClearActionQueue;
}
private void ClearActionQueue()
{
actionQueue.Clear();
}
private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
{
if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, true, System.Globalization.CultureInfo.InvariantCulture) != 0)
{
PenumbraResourceLoadEvent?.Invoke(ptr, arg1, arg2);
//Logger.Debug($"Resolved {ptr:X}: {arg1} => {arg2}");
}
}
private void HandleActionQueue()
{
if (actionQueue.TryDequeue(out var action))
{
if (action == null) return;
Logger.Debug("Execution action in queue: " + action.Method);
action();
}
}
public event VoidDelegate? PenumbraInitialized;
public event VoidDelegate? PenumbraDisposed;
public event PenumbraRedrawEvent? PenumbraRedrawEvent;
public event HeelsOffsetChange? HeelsOffsetChangeEvent;
public event PenumbraResourceLoadEvent? PenumbraResourceLoadEvent;
public bool Initialized => CheckPenumbraApi();
public bool CheckGlamourerApi()
{
try
{
return _glamourerApiVersion.InvokeFunc() >= 0;
}
catch
{
return false;
}
}
public bool CheckPenumbraApi()
{
try
{
return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >= 13 };
}
catch
{
return false;
}
}
public bool CheckHeelsApi()
{
try
{
return _heelsGetApiVersion.InvokeFunc() == "1.0.1";
}
catch
{
return false;
}
}
public void Dispose()
{
Logger.Verbose("Disposing " + nameof(IpcManager));
int totalSleepTime = 0;
while (actionQueue.Count > 0 && totalSleepTime < 2000)
{
Logger.Verbose("Waiting for actionqueue to clear...");
HandleActionQueue();
System.Threading.Thread.Sleep(16);
totalSleepTime += 16;
}
if (totalSleepTime >= 2000)
{
Logger.Verbose("Action queue clear or not, disposing");
}
_dalamudUtil.FrameworkUpdate -= HandleActionQueue;
_dalamudUtil.ZoneSwitchEnd -= ClearActionQueue;
actionQueue.Clear();
_penumbraDispose.Unsubscribe(PenumbraDispose);
_penumbraInit.Unsubscribe(PenumbraInit);
_penumbraObjectIsRedrawn.Unsubscribe(RedrawEvent);
_penumbraGameObjectResourcePathResolved.Unsubscribe(ResourceLoaded);
_heelsOffsetUpdate.Unsubscribe(HeelsOffsetChange);
}
public float GetHeelsOffset()
{
if (!CheckHeelsApi()) return 0.0f;
return _heelsGetOffset.InvokeFunc();
}
public void HeelsSetOffsetForPlayer(float offset, IntPtr character)
{
if (!CheckHeelsApi()) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj != null)
{
Logger.Verbose("Applying Heels data to " + character.ToString("X"));
_heelsRegisterPlayer.InvokeAction(gameObj, offset);
}
});
}
public void HeelsRestoreOffsetForPlayer(IntPtr character)
{
if (!CheckHeelsApi()) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj != null)
{
Logger.Verbose("Restoring Heels data to " + character.ToString("X"));
_heelsUnregisterPlayer.InvokeAction(gameObj);
}
});
}
public void GlamourerApplyAll(string? customization, IntPtr obj)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(obj);
if (gameObj is Character c)
{
Logger.Verbose("Glamourer applying for " + c.Address.ToString("X"));
_glamourerApplyAll!.InvokeAction(customization, c);
}
});
}
public void GlamourerApplyOnlyEquipment(string customization, IntPtr character)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
{
Logger.Verbose("Glamourer apply only equipment to " + c.Address.ToString("X"));
_glamourerApplyOnlyEquipment!.InvokeAction(customization, c);
}
});
}
public void GlamourerApplyOnlyCustomization(string customization, IntPtr character)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
{
Logger.Verbose("Glamourer apply only customization to " + c.Address.ToString("X"));
_glamourerApplyOnlyCustomization!.InvokeAction(customization, c);
}
});
}
public string GlamourerGetCharacterCustomization(IntPtr character)
{
if (!CheckGlamourerApi()) return string.Empty;
try
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
{
var glamourerString = _glamourerGetAllCustomization!.InvokeFunc(c);
byte[] bytes = Convert.FromBase64String(glamourerString);
// ignore transparency
bytes[88] = 128;
bytes[89] = 63;
return Convert.ToBase64String(bytes);
}
return string.Empty;
}
catch
{
return string.Empty;
}
}
public void GlamourerRevertCharacterCustomization(GameObject character)
{
if (!CheckGlamourerApi()) return;
actionQueue.Enqueue(() => _glamourerRevertCustomization!.InvokeAction(character));
}
public string PenumbraGetMetaManipulations()
{
if (!CheckPenumbraApi()) return string.Empty;
return _penumbraGetMetaManipulations.InvokeFunc();
}
public string? PenumbraModDirectory()
{
if (!CheckPenumbraApi()) return null;
return _penumbraResolveModDir!.InvokeFunc().ToLowerInvariant();
}
public void PenumbraRedraw(IntPtr obj)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(obj);
if (gameObj != null)
{
Logger.Verbose("Redrawing " + gameObj);
_penumbraRedrawObject!.InvokeAction(gameObj, 0);
}
});
}
public void PenumbraRedraw(string actorName)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() => _penumbraRedraw!.InvokeAction(actorName, 0));
}
public void PenumbraRemoveTemporaryCollection(string characterName)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() =>
{
Logger.Verbose("Removing temp collection for " + characterName);
_penumbraRemoveTemporaryCollection.InvokeFunc(characterName);
});
}
public string PenumbraResolvePath(string path)
{
if (!CheckPenumbraApi()) return path;
var resolvedPath = _penumbraResolvePlayer!.InvokeFunc(path);
return resolvedPath ?? path;
}
public string[] PenumbraReverseResolvePlayer(string path)
{
if (!CheckPenumbraApi()) return new[] { path };
var resolvedPaths = _reverseResolvePlayer!.InvokeFunc(path);
if (resolvedPaths.Length == 0)
{
resolvedPaths = new[] { path };
}
return resolvedPaths;
}
public void PenumbraSetTemporaryMods(string characterName, Dictionary<string, string> modPaths, string manipulationData)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() =>
{
var ret = _penumbraCreateTemporaryCollection.InvokeFunc("MareSynchronos", characterName, true);
Logger.Verbose("Assigning temp mods for " + ret.Item2);
foreach (var mod in modPaths)
{
Logger.Verbose(mod.Key + " => " + mod.Value);
}
_penumbraSetTemporaryMod.InvokeFunc("MareSynchronos", ret.Item2, modPaths, manipulationData, 0);
});
}
private void RedrawEvent(IntPtr objectAddress, int objectTableIndex)
{
PenumbraRedrawEvent?.Invoke(objectAddress, objectTableIndex);
}
private void PenumbraInit()
if (Initialized)
{
PenumbraInitialized?.Invoke();
_penumbraRedraw!.InvokeAction("self", 0);
}
private void HeelsOffsetChange(float offset)
{
HeelsOffsetChangeEvent?.Invoke(offset);
}
_dalamudUtil = dalamudUtil;
_dalamudUtil.FrameworkUpdate += HandleActionQueue;
_dalamudUtil.ZoneSwitchEnd += ClearActionQueue;
}
private void PenumbraDispose()
private void ClearActionQueue()
{
actionQueue.Clear();
}
private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
{
if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, true, System.Globalization.CultureInfo.InvariantCulture) != 0)
{
PenumbraDisposed?.Invoke();
actionQueue.Clear();
PenumbraResourceLoadEvent?.Invoke(ptr, arg1, arg2);
//Logger.Debug($"Resolved {ptr:X}: {arg1} => {arg2}");
}
}
private void HandleActionQueue()
{
if (actionQueue.TryDequeue(out var action))
{
if (action == null) return;
Logger.Debug("Execution action in queue: " + action.Method);
action();
}
}
public event VoidDelegate? PenumbraInitialized;
public event VoidDelegate? PenumbraDisposed;
public event PenumbraRedrawEvent? PenumbraRedrawEvent;
public event HeelsOffsetChange? HeelsOffsetChangeEvent;
public event PenumbraResourceLoadEvent? PenumbraResourceLoadEvent;
public bool Initialized => CheckPenumbraApi();
public bool CheckGlamourerApi()
{
try
{
return _glamourerApiVersion.InvokeFunc() >= 0;
}
catch
{
return false;
}
}
public bool CheckPenumbraApi()
{
try
{
return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >= 13 };
}
catch
{
return false;
}
}
public bool CheckHeelsApi()
{
try
{
return _heelsGetApiVersion.InvokeFunc() == "1.0.1";
}
catch
{
return false;
}
}
public void Dispose()
{
Logger.Verbose("Disposing " + nameof(IpcManager));
int totalSleepTime = 0;
while (actionQueue.Count > 0 && totalSleepTime < 2000)
{
Logger.Verbose("Waiting for actionqueue to clear...");
HandleActionQueue();
System.Threading.Thread.Sleep(16);
totalSleepTime += 16;
}
if (totalSleepTime >= 2000)
{
Logger.Verbose("Action queue clear or not, disposing");
}
_dalamudUtil.FrameworkUpdate -= HandleActionQueue;
_dalamudUtil.ZoneSwitchEnd -= ClearActionQueue;
actionQueue.Clear();
_penumbraDispose.Unsubscribe(PenumbraDispose);
_penumbraInit.Unsubscribe(PenumbraInit);
_penumbraObjectIsRedrawn.Unsubscribe(RedrawEvent);
_penumbraGameObjectResourcePathResolved.Unsubscribe(ResourceLoaded);
_heelsOffsetUpdate.Unsubscribe(HeelsOffsetChange);
}
public float GetHeelsOffset()
{
if (!CheckHeelsApi()) return 0.0f;
return _heelsGetOffset.InvokeFunc();
}
public void HeelsSetOffsetForPlayer(float offset, IntPtr character)
{
if (!CheckHeelsApi()) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj != null)
{
Logger.Verbose("Applying Heels data to " + character.ToString("X"));
_heelsRegisterPlayer.InvokeAction(gameObj, offset);
}
});
}
public void HeelsRestoreOffsetForPlayer(IntPtr character)
{
if (!CheckHeelsApi()) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj != null)
{
Logger.Verbose("Restoring Heels data to " + character.ToString("X"));
_heelsUnregisterPlayer.InvokeAction(gameObj);
}
});
}
public void GlamourerApplyAll(string? customization, IntPtr obj)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(obj);
if (gameObj is Character c)
{
Logger.Verbose("Glamourer applying for " + c.Address.ToString("X"));
_glamourerApplyAll!.InvokeAction(customization, c);
}
});
}
public void GlamourerApplyOnlyEquipment(string customization, IntPtr character)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
{
Logger.Verbose("Glamourer apply only equipment to " + c.Address.ToString("X"));
_glamourerApplyOnlyEquipment!.InvokeAction(customization, c);
}
});
}
public void GlamourerApplyOnlyCustomization(string customization, IntPtr character)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
{
Logger.Verbose("Glamourer apply only customization to " + c.Address.ToString("X"));
_glamourerApplyOnlyCustomization!.InvokeAction(customization, c);
}
});
}
public string GlamourerGetCharacterCustomization(IntPtr character)
{
if (!CheckGlamourerApi()) return string.Empty;
try
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj is Character c)
{
var glamourerString = _glamourerGetAllCustomization!.InvokeFunc(c);
byte[] bytes = Convert.FromBase64String(glamourerString);
// ignore transparency
bytes[88] = 128;
bytes[89] = 63;
return Convert.ToBase64String(bytes);
}
return string.Empty;
}
catch
{
return string.Empty;
}
}
public void GlamourerRevertCharacterCustomization(GameObject character)
{
if (!CheckGlamourerApi()) return;
actionQueue.Enqueue(() => _glamourerRevertCustomization!.InvokeAction(character));
}
public string PenumbraGetMetaManipulations()
{
if (!CheckPenumbraApi()) return string.Empty;
return _penumbraGetMetaManipulations.InvokeFunc();
}
public string? PenumbraModDirectory()
{
if (!CheckPenumbraApi()) return null;
return _penumbraResolveModDir!.InvokeFunc().ToLowerInvariant();
}
public void PenumbraRedraw(IntPtr obj)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(obj);
if (gameObj != null)
{
Logger.Verbose("Redrawing " + gameObj);
_penumbraRedrawObject!.InvokeAction(gameObj, 0);
}
});
}
public void PenumbraRedraw(string actorName)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() => _penumbraRedraw!.InvokeAction(actorName, 0));
}
public void PenumbraRemoveTemporaryCollection(string characterName)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() =>
{
Logger.Verbose("Removing temp collection for " + characterName);
_penumbraRemoveTemporaryCollection.InvokeFunc(characterName);
});
}
public string PenumbraResolvePath(string path)
{
if (!CheckPenumbraApi()) return path;
var resolvedPath = _penumbraResolvePlayer!.InvokeFunc(path);
return resolvedPath ?? path;
}
public string[] PenumbraReverseResolvePlayer(string path)
{
if (!CheckPenumbraApi()) return new[] { path };
var resolvedPaths = _reverseResolvePlayer!.InvokeFunc(path);
if (resolvedPaths.Length == 0)
{
resolvedPaths = new[] { path };
}
return resolvedPaths;
}
public void PenumbraSetTemporaryMods(string characterName, Dictionary<string, string> modPaths, string manipulationData)
{
if (!CheckPenumbraApi()) return;
actionQueue.Enqueue(() =>
{
var ret = _penumbraCreateTemporaryCollection.InvokeFunc("MareSynchronos", characterName, true);
Logger.Verbose("Assigning temp mods for " + ret.Item2);
foreach (var mod in modPaths)
{
Logger.Verbose(mod.Key + " => " + mod.Value);
}
_penumbraSetTemporaryMod.InvokeFunc("MareSynchronos", ret.Item2, modPaths, manipulationData, 0);
});
}
private void RedrawEvent(IntPtr objectAddress, int objectTableIndex)
{
PenumbraRedrawEvent?.Invoke(objectAddress, objectTableIndex);
}
private void PenumbraInit()
{
PenumbraInitialized?.Invoke();
_penumbraRedraw!.InvokeAction("self", 0);
}
private void HeelsOffsetChange(float offset)
{
HeelsOffsetChangeEvent?.Invoke(offset);
}
private void PenumbraDispose()
{
PenumbraDisposed?.Invoke();
actionQueue.Clear();
}
}

View File

@@ -14,258 +14,257 @@ using MareSynchronos.FileCache;
using Newtonsoft.Json;
#endif
namespace MareSynchronos.Managers
namespace MareSynchronos.Managers;
public delegate void PlayerHasChanged(CharacterCacheDto characterCache);
public class PlayerManager : IDisposable
{
public delegate void PlayerHasChanged(CharacterCacheDto characterCache);
private readonly ApiController _apiController;
private readonly CharacterDataFactory _characterDataFactory;
private readonly DalamudUtil _dalamudUtil;
private readonly TransientResourceManager _transientResourceManager;
private readonly PeriodicFileScanner _periodicFileScanner;
private readonly IpcManager _ipcManager;
public event PlayerHasChanged? PlayerHasChanged;
public CharacterCacheDto? LastCreatedCharacterData { get; private set; }
public CharacterData PermanentDataCache { get; private set; } = new();
private readonly Dictionary<ObjectKind, Func<bool>> objectKindsToUpdate = new();
public class PlayerManager : IDisposable
private CancellationTokenSource? _playerChangedCts = new();
private CancellationTokenSource _transientUpdateCts = new();
private List<PlayerRelatedObject> playerRelatedObjects = new List<PlayerRelatedObject>();
public unsafe PlayerManager(ApiController apiController, IpcManager ipcManager,
CharacterDataFactory characterDataFactory, DalamudUtil dalamudUtil, TransientResourceManager transientResourceManager,
PeriodicFileScanner periodicFileScanner)
{
private readonly ApiController _apiController;
private readonly CharacterDataFactory _characterDataFactory;
private readonly DalamudUtil _dalamudUtil;
private readonly TransientResourceManager _transientResourceManager;
private readonly PeriodicFileScanner _periodicFileScanner;
private readonly IpcManager _ipcManager;
public event PlayerHasChanged? PlayerHasChanged;
public CharacterCacheDto? LastCreatedCharacterData { get; private set; }
public CharacterData PermanentDataCache { get; private set; } = new();
private readonly Dictionary<ObjectKind, Func<bool>> objectKindsToUpdate = new();
Logger.Verbose("Creating " + nameof(PlayerManager));
private CancellationTokenSource? _playerChangedCts = new();
private CancellationTokenSource _transientUpdateCts = new();
_apiController = apiController;
_ipcManager = ipcManager;
_characterDataFactory = characterDataFactory;
_dalamudUtil = dalamudUtil;
_transientResourceManager = transientResourceManager;
_periodicFileScanner = periodicFileScanner;
_apiController.Connected += ApiControllerOnConnected;
_apiController.Disconnected += ApiController_Disconnected;
_transientResourceManager.TransientResourceLoaded += HandleTransientResourceLoad;
_dalamudUtil.DelayedFrameworkUpdate += DalamudUtilOnDelayedFrameworkUpdate;
_ipcManager.HeelsOffsetChangeEvent += HeelsOffsetChanged;
_dalamudUtil.FrameworkUpdate += DalamudUtilOnFrameworkUpdate;
private List<PlayerRelatedObject> playerRelatedObjects = new List<PlayerRelatedObject>();
public unsafe PlayerManager(ApiController apiController, IpcManager ipcManager,
CharacterDataFactory characterDataFactory, DalamudUtil dalamudUtil, TransientResourceManager transientResourceManager,
PeriodicFileScanner periodicFileScanner)
Logger.Debug("Watching Player, ApiController is Connected: " + _apiController.IsConnected);
if (_apiController.IsConnected)
{
Logger.Verbose("Creating " + nameof(PlayerManager));
_apiController = apiController;
_ipcManager = ipcManager;
_characterDataFactory = characterDataFactory;
_dalamudUtil = dalamudUtil;
_transientResourceManager = transientResourceManager;
_periodicFileScanner = periodicFileScanner;
_apiController.Connected += ApiControllerOnConnected;
_apiController.Disconnected += ApiController_Disconnected;
_transientResourceManager.TransientResourceLoaded += HandleTransientResourceLoad;
_dalamudUtil.DelayedFrameworkUpdate += DalamudUtilOnDelayedFrameworkUpdate;
_ipcManager.HeelsOffsetChangeEvent += HeelsOffsetChanged;
_dalamudUtil.FrameworkUpdate += DalamudUtilOnFrameworkUpdate;
Logger.Debug("Watching Player, ApiController is Connected: " + _apiController.IsConnected);
if (_apiController.IsConnected)
{
ApiControllerOnConnected();
}
playerRelatedObjects = new List<PlayerRelatedObject>()
{
new PlayerRelatedObject(ObjectKind.Player, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.PlayerPointer),
new PlayerRelatedObject(ObjectKind.MinionOrMount, IntPtr.Zero, IntPtr.Zero, () => (IntPtr)((Character*)_dalamudUtil.PlayerPointer)->CompanionObject),
new PlayerRelatedObject(ObjectKind.Pet, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.GetPet()),
new PlayerRelatedObject(ObjectKind.Companion, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.GetCompanion()),
};
ApiControllerOnConnected();
}
private void DalamudUtilOnFrameworkUpdate()
playerRelatedObjects = new List<PlayerRelatedObject>()
{
_transientResourceManager.PlayerRelatedPointers = playerRelatedObjects.Select(f => f.CurrentAddress).ToArray();
}
new PlayerRelatedObject(ObjectKind.Player, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.PlayerPointer),
new PlayerRelatedObject(ObjectKind.MinionOrMount, IntPtr.Zero, IntPtr.Zero, () => (IntPtr)((Character*)_dalamudUtil.PlayerPointer)->CompanionObject),
new PlayerRelatedObject(ObjectKind.Pet, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.GetPet()),
new PlayerRelatedObject(ObjectKind.Companion, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.GetCompanion()),
};
}
public void HandleTransientResourceLoad(IntPtr gameObj)
private void DalamudUtilOnFrameworkUpdate()
{
_transientResourceManager.PlayerRelatedPointers = playerRelatedObjects.Select(f => f.CurrentAddress).ToArray();
}
public void HandleTransientResourceLoad(IntPtr gameObj)
{
foreach (var obj in playerRelatedObjects)
{
foreach (var obj in playerRelatedObjects)
if (obj.Address == gameObj && !obj.HasUnprocessedUpdate)
{
if (obj.Address == gameObj && !obj.HasUnprocessedUpdate)
_transientUpdateCts.Cancel();
_transientUpdateCts = new CancellationTokenSource();
var token = _transientUpdateCts.Token;
Task.Run(async () =>
{
_transientUpdateCts.Cancel();
_transientUpdateCts = new CancellationTokenSource();
var token = _transientUpdateCts.Token;
Task.Run(async () =>
{
Logger.Debug("Delaying transient resource load update");
await Task.Delay(750, token);
if (obj.HasUnprocessedUpdate || token.IsCancellationRequested) return;
Logger.Debug("Firing transient resource load update");
obj.HasTransientsUpdate = true;
}, token);
Logger.Debug("Delaying transient resource load update");
await Task.Delay(750, token);
if (obj.HasUnprocessedUpdate || token.IsCancellationRequested) return;
Logger.Debug("Firing transient resource load update");
obj.HasTransientsUpdate = true;
}, token);
return;
}
}
}
private void HeelsOffsetChanged(float change)
{
var player = playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
if (LastCreatedCharacterData != null && LastCreatedCharacterData.HeelsOffset != change && !player.IsProcessing)
{
Logger.Debug("Heels offset changed to " + change);
playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player).HasTransientsUpdate = true;
}
}
public void Dispose()
{
Logger.Verbose("Disposing " + nameof(PlayerManager));
_apiController.Connected -= ApiControllerOnConnected;
_apiController.Disconnected -= ApiController_Disconnected;
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
_dalamudUtil.DelayedFrameworkUpdate -= DalamudUtilOnDelayedFrameworkUpdate;
_dalamudUtil.FrameworkUpdate -= DalamudUtilOnFrameworkUpdate;
_transientResourceManager.TransientResourceLoaded -= HandleTransientResourceLoad;
_playerChangedCts?.Cancel();
_ipcManager.HeelsOffsetChangeEvent -= HeelsOffsetChanged;
}
private unsafe void DalamudUtilOnDelayedFrameworkUpdate()
{
if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized) return;
playerRelatedObjects.ForEach(k => k.CheckAndUpdateObject());
if (playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && !c.IsProcessing))
{
OnPlayerOrAttachedObjectsChanged();
}
}
private void ApiControllerOnConnected()
{
Logger.Debug("ApiController Connected");
_ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
}
private void ApiController_Disconnected()
{
Logger.Debug(nameof(ApiController_Disconnected));
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
}
private async Task<CharacterCacheDto?> CreateFullCharacterCacheDto(CancellationToken token)
{
foreach (var unprocessedObject in playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList())
{
Logger.Verbose("Building Cache for " + unprocessedObject.ObjectKind);
PermanentDataCache = _characterDataFactory.BuildCharacterData(PermanentDataCache, unprocessedObject, token);
if (!token.IsCancellationRequested)
{
unprocessedObject.HasUnprocessedUpdate = false;
unprocessedObject.IsProcessing = false;
unprocessedObject.HasTransientsUpdate = false;
}
token.ThrowIfCancellationRequested();
}
while (!PermanentDataCache.IsReady && !token.IsCancellationRequested)
{
Logger.Verbose("Waiting until cache is ready");
await Task.Delay(50, token);
}
if (token.IsCancellationRequested) return null;
Logger.Verbose("Cache creation complete");
var cache = PermanentDataCache.ToCharacterCacheDto();
//Logger.Verbose(JsonConvert.SerializeObject(cache, Formatting.Indented));
return cache;
}
private void IpcManager_PenumbraRedrawEvent(IntPtr address, int idx)
{
Logger.Verbose("RedrawEvent for addr " + address);
foreach (var item in playerRelatedObjects)
{
if (address == item.Address)
{
Logger.Debug("Penumbra redraw Event for " + item.ObjectKind);
item.HasUnprocessedUpdate = true;
}
}
if (playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && (!c.IsProcessing || (c.IsProcessing && c.DoNotSendUpdate))))
{
OnPlayerOrAttachedObjectsChanged();
}
}
private void OnPlayerOrAttachedObjectsChanged()
{
var unprocessedObjects = playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList();
foreach (var unprocessedObject in unprocessedObjects)
{
unprocessedObject.IsProcessing = true;
}
Logger.Debug("Object(s) changed: " + string.Join(", ", unprocessedObjects.Select(c => c.ObjectKind)));
bool doNotSendUpdate = unprocessedObjects.All(c => c.DoNotSendUpdate);
unprocessedObjects.ForEach(p => p.DoNotSendUpdate = false);
_playerChangedCts?.Cancel();
_playerChangedCts = new CancellationTokenSource();
var token = _playerChangedCts.Token;
// fix for redraw from anamnesis
while ((!_dalamudUtil.IsPlayerPresent || _dalamudUtil.PlayerName == "--") && !token.IsCancellationRequested)
{
Logger.Debug("Waiting Until Player is Present");
Thread.Sleep(100);
}
if (token.IsCancellationRequested)
{
Logger.Debug("Cancelled");
return;
}
if (!_ipcManager.Initialized)
{
Logger.Warn("Penumbra not active, doing nothing.");
return;
}
Task.Run(async () =>
{
_periodicFileScanner.HaltScan("Character creation");
foreach (var item in unprocessedObjects)
{
_dalamudUtil.WaitWhileCharacterIsDrawing("self " + item.ObjectKind.ToString(), item.Address, 10000, token);
}
CharacterCacheDto? cacheDto = (await CreateFullCharacterCacheDto(token));
_periodicFileScanner.ResumeScan("Character creation");
if (cacheDto == null || token.IsCancellationRequested) return;
#if DEBUG
//var json = JsonConvert.SerializeObject(cacheDto, Formatting.Indented);
//Logger.Verbose(json);
#endif
if ((LastCreatedCharacterData?.GetHashCode() ?? 0) == cacheDto.GetHashCode())
{
Logger.Debug("Not sending data, already sent");
return;
}
else
{
LastCreatedCharacterData = cacheDto;
}
if (_apiController.IsConnected && !token.IsCancellationRequested && !doNotSendUpdate)
{
Logger.Verbose("Invoking PlayerHasChanged");
PlayerHasChanged?.Invoke(cacheDto);
}
}, token);
}
}
private void HeelsOffsetChanged(float change)
{
var player = playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
if (LastCreatedCharacterData != null && LastCreatedCharacterData.HeelsOffset != change && !player.IsProcessing)
{
Logger.Debug("Heels offset changed to " + change);
playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player).HasTransientsUpdate = true;
}
}
public void Dispose()
{
Logger.Verbose("Disposing " + nameof(PlayerManager));
_apiController.Connected -= ApiControllerOnConnected;
_apiController.Disconnected -= ApiController_Disconnected;
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
_dalamudUtil.DelayedFrameworkUpdate -= DalamudUtilOnDelayedFrameworkUpdate;
_dalamudUtil.FrameworkUpdate -= DalamudUtilOnFrameworkUpdate;
_transientResourceManager.TransientResourceLoaded -= HandleTransientResourceLoad;
_playerChangedCts?.Cancel();
_ipcManager.HeelsOffsetChangeEvent -= HeelsOffsetChanged;
}
private unsafe void DalamudUtilOnDelayedFrameworkUpdate()
{
if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized) return;
playerRelatedObjects.ForEach(k => k.CheckAndUpdateObject());
if (playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && !c.IsProcessing))
{
OnPlayerOrAttachedObjectsChanged();
}
}
private void ApiControllerOnConnected()
{
Logger.Debug("ApiController Connected");
_ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
}
private void ApiController_Disconnected()
{
Logger.Debug(nameof(ApiController_Disconnected));
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
}
private async Task<CharacterCacheDto?> CreateFullCharacterCacheDto(CancellationToken token)
{
foreach (var unprocessedObject in playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList())
{
Logger.Verbose("Building Cache for " + unprocessedObject.ObjectKind);
PermanentDataCache = _characterDataFactory.BuildCharacterData(PermanentDataCache, unprocessedObject, token);
if (!token.IsCancellationRequested)
{
unprocessedObject.HasUnprocessedUpdate = false;
unprocessedObject.IsProcessing = false;
unprocessedObject.HasTransientsUpdate = false;
}
token.ThrowIfCancellationRequested();
}
while (!PermanentDataCache.IsReady && !token.IsCancellationRequested)
{
Logger.Verbose("Waiting until cache is ready");
await Task.Delay(50, token);
}
if (token.IsCancellationRequested) return null;
Logger.Verbose("Cache creation complete");
var cache = PermanentDataCache.ToCharacterCacheDto();
//Logger.Verbose(JsonConvert.SerializeObject(cache, Formatting.Indented));
return cache;
}
private void IpcManager_PenumbraRedrawEvent(IntPtr address, int idx)
{
Logger.Verbose("RedrawEvent for addr " + address);
foreach (var item in playerRelatedObjects)
{
if (address == item.Address)
{
Logger.Debug("Penumbra redraw Event for " + item.ObjectKind);
item.HasUnprocessedUpdate = true;
}
}
if (playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && (!c.IsProcessing || (c.IsProcessing && c.DoNotSendUpdate))))
{
OnPlayerOrAttachedObjectsChanged();
}
}
private void OnPlayerOrAttachedObjectsChanged()
{
var unprocessedObjects = playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList();
foreach (var unprocessedObject in unprocessedObjects)
{
unprocessedObject.IsProcessing = true;
}
Logger.Debug("Object(s) changed: " + string.Join(", ", unprocessedObjects.Select(c => c.ObjectKind)));
bool doNotSendUpdate = unprocessedObjects.All(c => c.DoNotSendUpdate);
unprocessedObjects.ForEach(p => p.DoNotSendUpdate = false);
_playerChangedCts?.Cancel();
_playerChangedCts = new CancellationTokenSource();
var token = _playerChangedCts.Token;
// fix for redraw from anamnesis
while ((!_dalamudUtil.IsPlayerPresent || _dalamudUtil.PlayerName == "--") && !token.IsCancellationRequested)
{
Logger.Debug("Waiting Until Player is Present");
Thread.Sleep(100);
}
if (token.IsCancellationRequested)
{
Logger.Debug("Cancelled");
return;
}
if (!_ipcManager.Initialized)
{
Logger.Warn("Penumbra not active, doing nothing.");
return;
}
Task.Run(async () =>
{
_periodicFileScanner.HaltScan("Character creation");
foreach (var item in unprocessedObjects)
{
_dalamudUtil.WaitWhileCharacterIsDrawing("self " + item.ObjectKind.ToString(), item.Address, 10000, token);
}
CharacterCacheDto? cacheDto = (await CreateFullCharacterCacheDto(token));
_periodicFileScanner.ResumeScan("Character creation");
if (cacheDto == null || token.IsCancellationRequested) return;
#if DEBUG
//var json = JsonConvert.SerializeObject(cacheDto, Formatting.Indented);
//Logger.Verbose(json);
#endif
if ((LastCreatedCharacterData?.GetHashCode() ?? 0) == cacheDto.GetHashCode())
{
Logger.Debug("Not sending data, already sent");
return;
}
else
{
LastCreatedCharacterData = cacheDto;
}
if (_apiController.IsConnected && !token.IsCancellationRequested && !doNotSendUpdate)
{
Logger.Verbose("Invoking PlayerHasChanged");
PlayerHasChanged?.Invoke(cacheDto);
}
}, token);
}
}

View File

@@ -8,198 +8,197 @@ using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace MareSynchronos.Managers
namespace MareSynchronos.Managers;
public delegate void TransientResourceLoadedEvent(IntPtr drawObject);
public class TransientResourceManager : IDisposable
{
public delegate void TransientResourceLoadedEvent(IntPtr drawObject);
private readonly IpcManager manager;
private readonly DalamudUtil dalamudUtil;
public class TransientResourceManager : IDisposable
public event TransientResourceLoadedEvent? TransientResourceLoaded;
public IntPtr[] PlayerRelatedPointers = Array.Empty<IntPtr>();
private readonly string[] FileTypesToHandle = new[] { "tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp" };
private ConcurrentDictionary<IntPtr, HashSet<string>> TransientResources { get; } = new();
private ConcurrentDictionary<ObjectKind, HashSet<FileReplacement>> SemiTransientResources { get; } = new();
public TransientResourceManager(IpcManager manager, DalamudUtil dalamudUtil)
{
private readonly IpcManager manager;
private readonly DalamudUtil dalamudUtil;
manager.PenumbraResourceLoadEvent += Manager_PenumbraResourceLoadEvent;
this.manager = manager;
this.dalamudUtil = dalamudUtil;
dalamudUtil.FrameworkUpdate += DalamudUtil_FrameworkUpdate;
dalamudUtil.ClassJobChanged += DalamudUtil_ClassJobChanged;
}
public event TransientResourceLoadedEvent? TransientResourceLoaded;
public IntPtr[] PlayerRelatedPointers = Array.Empty<IntPtr>();
private readonly string[] FileTypesToHandle = new[] { "tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp" };
private ConcurrentDictionary<IntPtr, HashSet<string>> TransientResources { get; } = new();
private ConcurrentDictionary<ObjectKind, HashSet<FileReplacement>> SemiTransientResources { get; } = new();
public TransientResourceManager(IpcManager manager, DalamudUtil dalamudUtil)
private void DalamudUtil_ClassJobChanged()
{
if (SemiTransientResources.ContainsKey(ObjectKind.Pet))
{
manager.PenumbraResourceLoadEvent += Manager_PenumbraResourceLoadEvent;
this.manager = manager;
this.dalamudUtil = dalamudUtil;
dalamudUtil.FrameworkUpdate += DalamudUtil_FrameworkUpdate;
dalamudUtil.ClassJobChanged += DalamudUtil_ClassJobChanged;
SemiTransientResources[ObjectKind.Pet].Clear();
}
}
private void DalamudUtil_ClassJobChanged()
private void DalamudUtil_FrameworkUpdate()
{
foreach (var item in TransientResources.ToList())
{
if (SemiTransientResources.ContainsKey(ObjectKind.Pet))
if (!dalamudUtil.IsGameObjectPresent(item.Key))
{
SemiTransientResources[ObjectKind.Pet].Clear();
}
}
private void DalamudUtil_FrameworkUpdate()
{
foreach (var item in TransientResources.ToList())
{
if (!dalamudUtil.IsGameObjectPresent(item.Key))
{
Logger.Debug("Object not present anymore: " + item.Key.ToString("X"));
TransientResources.TryRemove(item.Key, out _);
}
}
}
public void CleanSemiTransientResources(ObjectKind objectKind)
{
if (SemiTransientResources.ContainsKey(objectKind))
{
SemiTransientResources[objectKind].Clear();
}
}
public List<string> GetTransientResources(IntPtr gameObject)
{
if (TransientResources.TryGetValue(gameObject, out var result))
{
return result.ToList();
}
return new List<string>();
}
public List<FileReplacement> GetSemiTransientResources(ObjectKind objectKind)
{
if (SemiTransientResources.TryGetValue(objectKind, out var result))
{
return result.ToList();
}
return new List<FileReplacement>();
}
private void Manager_PenumbraResourceLoadEvent(IntPtr gameObject, string gamePath, string filePath)
{
if (!FileTypesToHandle.Any(type => gamePath.ToLowerInvariant().EndsWith(type)))
{
return;
}
if (!PlayerRelatedPointers.Contains(gameObject))
{
return;
}
if (!TransientResources.ContainsKey(gameObject))
{
TransientResources[gameObject] = new();
}
if (filePath.StartsWith("|"))
{
filePath = filePath.Split("|")[2];
}
filePath = filePath.ToLowerInvariant().Replace("\\", "/");
var replacedGamePath = gamePath.ToLowerInvariant().Replace("\\", "/");
if (TransientResources[gameObject].Contains(replacedGamePath) ||
SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == replacedGamePath
&& f.ResolvedPath.ToLowerInvariant() == filePath)))
{
Logger.Debug("Not adding " + replacedGamePath + ":" + filePath);
Logger.Verbose("SemiTransientAny: " + SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == replacedGamePath
&& f.ResolvedPath.ToLowerInvariant() == filePath)).ToString() + ", TransientAny: " + TransientResources[gameObject].Contains(replacedGamePath));
}
else
{
TransientResources[gameObject].Add(replacedGamePath);
Logger.Debug($"Adding {replacedGamePath} for {gameObject} ({filePath})");
TransientResourceLoaded?.Invoke(gameObject);
}
}
public void RemoveTransientResource(IntPtr gameObject, FileReplacement fileReplacement)
{
if (TransientResources.ContainsKey(gameObject))
{
TransientResources[gameObject].RemoveWhere(f => fileReplacement.GamePaths.Any(g => g.ToLowerInvariant() == f.ToLowerInvariant()));
}
}
public void PersistTransientResources(IntPtr gameObject, ObjectKind objectKind, Func<string, bool, FileReplacement> createFileReplacement)
{
if (!SemiTransientResources.ContainsKey(objectKind))
{
SemiTransientResources[objectKind] = new HashSet<FileReplacement>();
}
if (!TransientResources.TryGetValue(gameObject, out var resources))
{
return;
}
var transientResources = resources.ToList();
Logger.Debug("Persisting " + transientResources.Count + " transient resources");
foreach (var gamePath in transientResources)
{
var existingResource = SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == gamePath.ToLowerInvariant());
if (existingResource)
{
Logger.Debug("Semi Transient resource replaced: " + gamePath);
SemiTransientResources[objectKind].RemoveWhere(f => f.GamePaths.First().ToLowerInvariant() == gamePath.ToLowerInvariant());
}
try
{
var fileReplacement = createFileReplacement(gamePath.ToLowerInvariant(), true);
if (!fileReplacement.HasFileReplacement)
fileReplacement = createFileReplacement(gamePath.ToLowerInvariant(), false);
if (fileReplacement.HasFileReplacement)
{
Logger.Debug("Persisting " + gamePath.ToLowerInvariant());
if (SemiTransientResources[objectKind].Add(fileReplacement))
{
Logger.Debug("Added " + fileReplacement);
}
else
{
Logger.Debug("Not added " + fileReplacement);
}
}
}
catch (Exception ex)
{
Logger.Warn("Issue during transient file persistence");
Logger.Warn(ex.Message);
Logger.Warn(ex.StackTrace.ToString());
}
}
TransientResources[gameObject].Clear();
}
public void Dispose()
{
dalamudUtil.FrameworkUpdate -= DalamudUtil_FrameworkUpdate;
manager.PenumbraResourceLoadEvent -= Manager_PenumbraResourceLoadEvent;
dalamudUtil.ClassJobChanged -= DalamudUtil_ClassJobChanged;
TransientResources.Clear();
}
internal void AddSemiTransientResource(ObjectKind objectKind, FileReplacement item)
{
if (!SemiTransientResources.ContainsKey(objectKind))
{
SemiTransientResources[objectKind] = new HashSet<FileReplacement>();
}
if (!SemiTransientResources[objectKind].Any(f => f.ResolvedPath.ToLowerInvariant() == item.ResolvedPath.ToLowerInvariant()))
{
SemiTransientResources[objectKind].Add(item);
Logger.Debug("Object not present anymore: " + item.Key.ToString("X"));
TransientResources.TryRemove(item.Key, out _);
}
}
}
public void CleanSemiTransientResources(ObjectKind objectKind)
{
if (SemiTransientResources.ContainsKey(objectKind))
{
SemiTransientResources[objectKind].Clear();
}
}
public List<string> GetTransientResources(IntPtr gameObject)
{
if (TransientResources.TryGetValue(gameObject, out var result))
{
return result.ToList();
}
return new List<string>();
}
public List<FileReplacement> GetSemiTransientResources(ObjectKind objectKind)
{
if (SemiTransientResources.TryGetValue(objectKind, out var result))
{
return result.ToList();
}
return new List<FileReplacement>();
}
private void Manager_PenumbraResourceLoadEvent(IntPtr gameObject, string gamePath, string filePath)
{
if (!FileTypesToHandle.Any(type => gamePath.ToLowerInvariant().EndsWith(type)))
{
return;
}
if (!PlayerRelatedPointers.Contains(gameObject))
{
return;
}
if (!TransientResources.ContainsKey(gameObject))
{
TransientResources[gameObject] = new();
}
if (filePath.StartsWith("|"))
{
filePath = filePath.Split("|")[2];
}
filePath = filePath.ToLowerInvariant().Replace("\\", "/");
var replacedGamePath = gamePath.ToLowerInvariant().Replace("\\", "/");
if (TransientResources[gameObject].Contains(replacedGamePath) ||
SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == replacedGamePath
&& f.ResolvedPath.ToLowerInvariant() == filePath)))
{
Logger.Debug("Not adding " + replacedGamePath + ":" + filePath);
Logger.Verbose("SemiTransientAny: " + SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == replacedGamePath
&& f.ResolvedPath.ToLowerInvariant() == filePath)).ToString() + ", TransientAny: " + TransientResources[gameObject].Contains(replacedGamePath));
}
else
{
TransientResources[gameObject].Add(replacedGamePath);
Logger.Debug($"Adding {replacedGamePath} for {gameObject} ({filePath})");
TransientResourceLoaded?.Invoke(gameObject);
}
}
public void RemoveTransientResource(IntPtr gameObject, FileReplacement fileReplacement)
{
if (TransientResources.ContainsKey(gameObject))
{
TransientResources[gameObject].RemoveWhere(f => fileReplacement.GamePaths.Any(g => g.ToLowerInvariant() == f.ToLowerInvariant()));
}
}
public void PersistTransientResources(IntPtr gameObject, ObjectKind objectKind, Func<string, bool, FileReplacement> createFileReplacement)
{
if (!SemiTransientResources.ContainsKey(objectKind))
{
SemiTransientResources[objectKind] = new HashSet<FileReplacement>();
}
if (!TransientResources.TryGetValue(gameObject, out var resources))
{
return;
}
var transientResources = resources.ToList();
Logger.Debug("Persisting " + transientResources.Count + " transient resources");
foreach (var gamePath in transientResources)
{
var existingResource = SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == gamePath.ToLowerInvariant());
if (existingResource)
{
Logger.Debug("Semi Transient resource replaced: " + gamePath);
SemiTransientResources[objectKind].RemoveWhere(f => f.GamePaths.First().ToLowerInvariant() == gamePath.ToLowerInvariant());
}
try
{
var fileReplacement = createFileReplacement(gamePath.ToLowerInvariant(), true);
if (!fileReplacement.HasFileReplacement)
fileReplacement = createFileReplacement(gamePath.ToLowerInvariant(), false);
if (fileReplacement.HasFileReplacement)
{
Logger.Debug("Persisting " + gamePath.ToLowerInvariant());
if (SemiTransientResources[objectKind].Add(fileReplacement))
{
Logger.Debug("Added " + fileReplacement);
}
else
{
Logger.Debug("Not added " + fileReplacement);
}
}
}
catch (Exception ex)
{
Logger.Warn("Issue during transient file persistence");
Logger.Warn(ex.Message);
Logger.Warn(ex.StackTrace.ToString());
}
}
TransientResources[gameObject].Clear();
}
public void Dispose()
{
dalamudUtil.FrameworkUpdate -= DalamudUtil_FrameworkUpdate;
manager.PenumbraResourceLoadEvent -= Manager_PenumbraResourceLoadEvent;
dalamudUtil.ClassJobChanged -= DalamudUtil_ClassJobChanged;
TransientResources.Clear();
}
internal void AddSemiTransientResource(ObjectKind objectKind, FileReplacement item)
{
if (!SemiTransientResources.ContainsKey(objectKind))
{
SemiTransientResources[objectKind] = new HashSet<FileReplacement>();
}
if (!SemiTransientResources[objectKind].Any(f => f.ResolvedPath.ToLowerInvariant() == item.ResolvedPath.ToLowerInvariant()))
{
SemiTransientResources[objectKind].Add(item);
}
}
}