add api to mare, change all to file scoped namespace
This commit is contained in:
@@ -8,394 +8,393 @@ using MareSynchronos.WebAPI;
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using Action = System.Action;
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using System.Collections.Concurrent;
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namespace MareSynchronos.Managers
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namespace MareSynchronos.Managers;
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public delegate void PenumbraRedrawEvent(IntPtr address, int objTblIdx);
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public delegate void HeelsOffsetChange(float change);
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public delegate void PenumbraResourceLoadEvent(IntPtr drawObject, string gamePath, string filePath);
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public class IpcManager : IDisposable
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{
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public delegate void PenumbraRedrawEvent(IntPtr address, int objTblIdx);
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public delegate void HeelsOffsetChange(float change);
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public delegate void PenumbraResourceLoadEvent(IntPtr drawObject, string gamePath, string filePath);
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public class IpcManager : IDisposable
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private readonly ICallGateSubscriber<int> _glamourerApiVersion;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyAll;
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private readonly ICallGateSubscriber<GameObject?, string>? _glamourerGetAllCustomization;
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private readonly ICallGateSubscriber<GameObject?, object> _glamourerRevertCustomization;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyEquipment;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyCustomization;
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private readonly ICallGateSubscriber<(int, int)> _penumbraApiVersion;
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private readonly ICallGateSubscriber<string, string, bool, (int, string)> _penumbraCreateTemporaryCollection;
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private readonly ICallGateSubscriber<string> _penumbraGetMetaManipulations;
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private readonly ICallGateSubscriber<object> _penumbraInit;
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private readonly ICallGateSubscriber<object> _penumbraDispose;
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private readonly ICallGateSubscriber<IntPtr, int, object?> _penumbraObjectIsRedrawn;
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private readonly ICallGateSubscriber<string, int, object>? _penumbraRedraw;
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private readonly ICallGateSubscriber<GameObject, int, object>? _penumbraRedrawObject;
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private readonly ICallGateSubscriber<string, int> _penumbraRemoveTemporaryCollection;
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private readonly ICallGateSubscriber<string>? _penumbraResolveModDir;
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private readonly ICallGateSubscriber<string, string>? _penumbraResolvePlayer;
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private readonly ICallGateSubscriber<string, string[]>? _reverseResolvePlayer;
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private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
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_penumbraSetTemporaryMod;
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private readonly ICallGateSubscriber<IntPtr, string, string, object?> _penumbraGameObjectResourcePathResolved;
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private readonly ICallGateSubscriber<string> _heelsGetApiVersion;
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private readonly ICallGateSubscriber<float> _heelsGetOffset;
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private readonly ICallGateSubscriber<float, object?> _heelsOffsetUpdate;
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private readonly ICallGateSubscriber<GameObject, float, object?> _heelsRegisterPlayer;
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private readonly ICallGateSubscriber<GameObject, object?> _heelsUnregisterPlayer;
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private readonly DalamudUtil _dalamudUtil;
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private readonly ConcurrentQueue<Action> actionQueue = new();
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public IpcManager(DalamudPluginInterface pi, DalamudUtil dalamudUtil)
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{
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private readonly ICallGateSubscriber<int> _glamourerApiVersion;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyAll;
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private readonly ICallGateSubscriber<GameObject?, string>? _glamourerGetAllCustomization;
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private readonly ICallGateSubscriber<GameObject?, object> _glamourerRevertCustomization;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyEquipment;
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private readonly ICallGateSubscriber<string, GameObject?, object>? _glamourerApplyOnlyCustomization;
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private readonly ICallGateSubscriber<(int, int)> _penumbraApiVersion;
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private readonly ICallGateSubscriber<string, string, bool, (int, string)> _penumbraCreateTemporaryCollection;
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private readonly ICallGateSubscriber<string> _penumbraGetMetaManipulations;
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private readonly ICallGateSubscriber<object> _penumbraInit;
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private readonly ICallGateSubscriber<object> _penumbraDispose;
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private readonly ICallGateSubscriber<IntPtr, int, object?> _penumbraObjectIsRedrawn;
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private readonly ICallGateSubscriber<string, int, object>? _penumbraRedraw;
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private readonly ICallGateSubscriber<GameObject, int, object>? _penumbraRedrawObject;
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private readonly ICallGateSubscriber<string, int> _penumbraRemoveTemporaryCollection;
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private readonly ICallGateSubscriber<string>? _penumbraResolveModDir;
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private readonly ICallGateSubscriber<string, string>? _penumbraResolvePlayer;
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private readonly ICallGateSubscriber<string, string[]>? _reverseResolvePlayer;
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private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
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_penumbraSetTemporaryMod;
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private readonly ICallGateSubscriber<IntPtr, string, string, object?> _penumbraGameObjectResourcePathResolved;
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Logger.Verbose("Creating " + nameof(IpcManager));
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private readonly ICallGateSubscriber<string> _heelsGetApiVersion;
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private readonly ICallGateSubscriber<float> _heelsGetOffset;
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private readonly ICallGateSubscriber<float, object?> _heelsOffsetUpdate;
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private readonly ICallGateSubscriber<GameObject, float, object?> _heelsRegisterPlayer;
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private readonly ICallGateSubscriber<GameObject, object?> _heelsUnregisterPlayer;
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_penumbraInit = pi.GetIpcSubscriber<object>("Penumbra.Initialized");
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_penumbraDispose = pi.GetIpcSubscriber<object>("Penumbra.Disposed");
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_penumbraResolvePlayer = pi.GetIpcSubscriber<string, string>("Penumbra.ResolvePlayerPath");
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_penumbraResolveModDir = pi.GetIpcSubscriber<string>("Penumbra.GetModDirectory");
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_penumbraRedraw = pi.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
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_penumbraRedrawObject = pi.GetIpcSubscriber<GameObject, int, object>("Penumbra.RedrawObject");
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_reverseResolvePlayer = pi.GetIpcSubscriber<string, string[]>("Penumbra.ReverseResolvePlayerPath");
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_penumbraApiVersion = pi.GetIpcSubscriber<(int, int)>("Penumbra.ApiVersions");
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_penumbraObjectIsRedrawn = pi.GetIpcSubscriber<IntPtr, int, object?>("Penumbra.GameObjectRedrawn");
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_penumbraGetMetaManipulations =
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pi.GetIpcSubscriber<string>("Penumbra.GetPlayerMetaManipulations");
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_penumbraSetTemporaryMod = pi.GetIpcSubscriber<string, string, Dictionary<string, string>, string, int,
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int>("Penumbra.AddTemporaryMod");
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_penumbraCreateTemporaryCollection =
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pi.GetIpcSubscriber<string, string, bool, (int, string)>("Penumbra.CreateTemporaryCollection");
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_penumbraRemoveTemporaryCollection =
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pi.GetIpcSubscriber<string, int>("Penumbra.RemoveTemporaryCollection");
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_penumbraGameObjectResourcePathResolved = pi.GetIpcSubscriber<IntPtr, string, string, object?>("Penumbra.GameObjectResourcePathResolved");
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private readonly DalamudUtil _dalamudUtil;
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private readonly ConcurrentQueue<Action> actionQueue = new();
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_penumbraGameObjectResourcePathResolved.Subscribe(ResourceLoaded);
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_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
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_penumbraInit.Subscribe(PenumbraInit);
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_penumbraDispose.Subscribe(PenumbraDispose);
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public IpcManager(DalamudPluginInterface pi, DalamudUtil dalamudUtil)
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{
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Logger.Verbose("Creating " + nameof(IpcManager));
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_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
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_glamourerGetAllCustomization = pi.GetIpcSubscriber<GameObject?, string>("Glamourer.GetAllCustomizationFromCharacter");
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_glamourerApplyAll = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyAllToCharacter");
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_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
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_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
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_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
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_penumbraInit = pi.GetIpcSubscriber<object>("Penumbra.Initialized");
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_penumbraDispose = pi.GetIpcSubscriber<object>("Penumbra.Disposed");
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_penumbraResolvePlayer = pi.GetIpcSubscriber<string, string>("Penumbra.ResolvePlayerPath");
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_penumbraResolveModDir = pi.GetIpcSubscriber<string>("Penumbra.GetModDirectory");
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_penumbraRedraw = pi.GetIpcSubscriber<string, int, object>("Penumbra.RedrawObjectByName");
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_penumbraRedrawObject = pi.GetIpcSubscriber<GameObject, int, object>("Penumbra.RedrawObject");
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_reverseResolvePlayer = pi.GetIpcSubscriber<string, string[]>("Penumbra.ReverseResolvePlayerPath");
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_penumbraApiVersion = pi.GetIpcSubscriber<(int, int)>("Penumbra.ApiVersions");
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_penumbraObjectIsRedrawn = pi.GetIpcSubscriber<IntPtr, int, object?>("Penumbra.GameObjectRedrawn");
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_penumbraGetMetaManipulations =
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pi.GetIpcSubscriber<string>("Penumbra.GetPlayerMetaManipulations");
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_penumbraSetTemporaryMod = pi.GetIpcSubscriber<string, string, Dictionary<string, string>, string, int,
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int>("Penumbra.AddTemporaryMod");
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_penumbraCreateTemporaryCollection =
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pi.GetIpcSubscriber<string, string, bool, (int, string)>("Penumbra.CreateTemporaryCollection");
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_penumbraRemoveTemporaryCollection =
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pi.GetIpcSubscriber<string, int>("Penumbra.RemoveTemporaryCollection");
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_penumbraGameObjectResourcePathResolved = pi.GetIpcSubscriber<IntPtr, string, string, object?>("Penumbra.GameObjectResourcePathResolved");
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_heelsGetApiVersion = pi.GetIpcSubscriber<string>("HeelsPlugin.ApiVersion");
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_heelsGetOffset = pi.GetIpcSubscriber<float>("HeelsPlugin.GetOffset");
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_heelsRegisterPlayer = pi.GetIpcSubscriber<GameObject, float, object?>("HeelsPlugin.RegisterPlayer");
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_heelsUnregisterPlayer = pi.GetIpcSubscriber<GameObject, object?>("HeelsPlugin.UnregisterPlayer");
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_heelsOffsetUpdate = pi.GetIpcSubscriber<float, object?>("HeelsPlugin.OffsetChanged");
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_penumbraGameObjectResourcePathResolved.Subscribe(ResourceLoaded);
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_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
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_penumbraInit.Subscribe(PenumbraInit);
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_penumbraDispose.Subscribe(PenumbraDispose);
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_heelsOffsetUpdate.Subscribe(HeelsOffsetChange);
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_glamourerApiVersion = pi.GetIpcSubscriber<int>("Glamourer.ApiVersion");
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_glamourerGetAllCustomization = pi.GetIpcSubscriber<GameObject?, string>("Glamourer.GetAllCustomizationFromCharacter");
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_glamourerApplyAll = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyAllToCharacter");
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_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
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_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
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_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
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_heelsGetApiVersion = pi.GetIpcSubscriber<string>("HeelsPlugin.ApiVersion");
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_heelsGetOffset = pi.GetIpcSubscriber<float>("HeelsPlugin.GetOffset");
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_heelsRegisterPlayer = pi.GetIpcSubscriber<GameObject, float, object?>("HeelsPlugin.RegisterPlayer");
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_heelsUnregisterPlayer = pi.GetIpcSubscriber<GameObject, object?>("HeelsPlugin.UnregisterPlayer");
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_heelsOffsetUpdate = pi.GetIpcSubscriber<float, object?>("HeelsPlugin.OffsetChanged");
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_heelsOffsetUpdate.Subscribe(HeelsOffsetChange);
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if (Initialized)
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{
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PenumbraInitialized?.Invoke();
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}
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_dalamudUtil = dalamudUtil;
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_dalamudUtil.FrameworkUpdate += HandleActionQueue;
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_dalamudUtil.ZoneSwitchEnd += ClearActionQueue;
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}
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private void ClearActionQueue()
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{
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actionQueue.Clear();
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}
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private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
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{
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if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, true, System.Globalization.CultureInfo.InvariantCulture) != 0)
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{
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PenumbraResourceLoadEvent?.Invoke(ptr, arg1, arg2);
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//Logger.Debug($"Resolved {ptr:X}: {arg1} => {arg2}");
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}
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}
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private void HandleActionQueue()
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{
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if (actionQueue.TryDequeue(out var action))
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{
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if (action == null) return;
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Logger.Debug("Execution action in queue: " + action.Method);
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action();
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}
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}
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public event VoidDelegate? PenumbraInitialized;
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public event VoidDelegate? PenumbraDisposed;
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public event PenumbraRedrawEvent? PenumbraRedrawEvent;
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public event HeelsOffsetChange? HeelsOffsetChangeEvent;
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public event PenumbraResourceLoadEvent? PenumbraResourceLoadEvent;
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public bool Initialized => CheckPenumbraApi();
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public bool CheckGlamourerApi()
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{
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try
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{
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return _glamourerApiVersion.InvokeFunc() >= 0;
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}
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catch
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{
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return false;
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}
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}
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public bool CheckPenumbraApi()
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{
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try
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{
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return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >= 13 };
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}
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catch
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{
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return false;
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}
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}
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public bool CheckHeelsApi()
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{
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try
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{
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return _heelsGetApiVersion.InvokeFunc() == "1.0.1";
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}
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catch
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{
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return false;
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}
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}
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public void Dispose()
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{
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Logger.Verbose("Disposing " + nameof(IpcManager));
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int totalSleepTime = 0;
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while (actionQueue.Count > 0 && totalSleepTime < 2000)
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{
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Logger.Verbose("Waiting for actionqueue to clear...");
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HandleActionQueue();
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System.Threading.Thread.Sleep(16);
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totalSleepTime += 16;
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}
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if (totalSleepTime >= 2000)
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{
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Logger.Verbose("Action queue clear or not, disposing");
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}
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_dalamudUtil.FrameworkUpdate -= HandleActionQueue;
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_dalamudUtil.ZoneSwitchEnd -= ClearActionQueue;
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actionQueue.Clear();
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_penumbraDispose.Unsubscribe(PenumbraDispose);
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_penumbraInit.Unsubscribe(PenumbraInit);
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_penumbraObjectIsRedrawn.Unsubscribe(RedrawEvent);
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_penumbraGameObjectResourcePathResolved.Unsubscribe(ResourceLoaded);
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_heelsOffsetUpdate.Unsubscribe(HeelsOffsetChange);
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}
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public float GetHeelsOffset()
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{
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if (!CheckHeelsApi()) return 0.0f;
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return _heelsGetOffset.InvokeFunc();
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}
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public void HeelsSetOffsetForPlayer(float offset, IntPtr character)
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{
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if (!CheckHeelsApi()) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj != null)
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{
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Logger.Verbose("Applying Heels data to " + character.ToString("X"));
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_heelsRegisterPlayer.InvokeAction(gameObj, offset);
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}
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});
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}
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public void HeelsRestoreOffsetForPlayer(IntPtr character)
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{
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if (!CheckHeelsApi()) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj != null)
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{
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Logger.Verbose("Restoring Heels data to " + character.ToString("X"));
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_heelsUnregisterPlayer.InvokeAction(gameObj);
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}
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});
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}
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public void GlamourerApplyAll(string? customization, IntPtr obj)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(obj);
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if (gameObj is Character c)
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{
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Logger.Verbose("Glamourer applying for " + c.Address.ToString("X"));
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_glamourerApplyAll!.InvokeAction(customization, c);
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}
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});
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}
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public void GlamourerApplyOnlyEquipment(string customization, IntPtr character)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is Character c)
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{
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Logger.Verbose("Glamourer apply only equipment to " + c.Address.ToString("X"));
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_glamourerApplyOnlyEquipment!.InvokeAction(customization, c);
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}
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});
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}
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public void GlamourerApplyOnlyCustomization(string customization, IntPtr character)
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{
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if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is Character c)
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{
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Logger.Verbose("Glamourer apply only customization to " + c.Address.ToString("X"));
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_glamourerApplyOnlyCustomization!.InvokeAction(customization, c);
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}
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});
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}
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public string GlamourerGetCharacterCustomization(IntPtr character)
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{
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if (!CheckGlamourerApi()) return string.Empty;
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try
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj is Character c)
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{
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var glamourerString = _glamourerGetAllCustomization!.InvokeFunc(c);
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byte[] bytes = Convert.FromBase64String(glamourerString);
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// ignore transparency
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bytes[88] = 128;
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bytes[89] = 63;
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return Convert.ToBase64String(bytes);
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}
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return string.Empty;
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}
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catch
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{
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return string.Empty;
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}
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}
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public void GlamourerRevertCharacterCustomization(GameObject character)
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{
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if (!CheckGlamourerApi()) return;
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actionQueue.Enqueue(() => _glamourerRevertCustomization!.InvokeAction(character));
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}
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public string PenumbraGetMetaManipulations()
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{
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if (!CheckPenumbraApi()) return string.Empty;
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return _penumbraGetMetaManipulations.InvokeFunc();
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}
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public string? PenumbraModDirectory()
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{
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if (!CheckPenumbraApi()) return null;
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return _penumbraResolveModDir!.InvokeFunc().ToLowerInvariant();
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}
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public void PenumbraRedraw(IntPtr obj)
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{
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if (!CheckPenumbraApi()) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(obj);
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if (gameObj != null)
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{
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Logger.Verbose("Redrawing " + gameObj);
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_penumbraRedrawObject!.InvokeAction(gameObj, 0);
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}
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});
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}
|
||||
|
||||
public void PenumbraRedraw(string actorName)
|
||||
{
|
||||
if (!CheckPenumbraApi()) return;
|
||||
actionQueue.Enqueue(() => _penumbraRedraw!.InvokeAction(actorName, 0));
|
||||
}
|
||||
|
||||
public void PenumbraRemoveTemporaryCollection(string characterName)
|
||||
{
|
||||
if (!CheckPenumbraApi()) return;
|
||||
actionQueue.Enqueue(() =>
|
||||
{
|
||||
Logger.Verbose("Removing temp collection for " + characterName);
|
||||
_penumbraRemoveTemporaryCollection.InvokeFunc(characterName);
|
||||
});
|
||||
}
|
||||
|
||||
public string PenumbraResolvePath(string path)
|
||||
{
|
||||
if (!CheckPenumbraApi()) return path;
|
||||
var resolvedPath = _penumbraResolvePlayer!.InvokeFunc(path);
|
||||
return resolvedPath ?? path;
|
||||
}
|
||||
|
||||
public string[] PenumbraReverseResolvePlayer(string path)
|
||||
{
|
||||
if (!CheckPenumbraApi()) return new[] { path };
|
||||
var resolvedPaths = _reverseResolvePlayer!.InvokeFunc(path);
|
||||
if (resolvedPaths.Length == 0)
|
||||
{
|
||||
resolvedPaths = new[] { path };
|
||||
}
|
||||
return resolvedPaths;
|
||||
}
|
||||
|
||||
public void PenumbraSetTemporaryMods(string characterName, Dictionary<string, string> modPaths, string manipulationData)
|
||||
{
|
||||
if (!CheckPenumbraApi()) return;
|
||||
|
||||
actionQueue.Enqueue(() =>
|
||||
{
|
||||
var ret = _penumbraCreateTemporaryCollection.InvokeFunc("MareSynchronos", characterName, true);
|
||||
Logger.Verbose("Assigning temp mods for " + ret.Item2);
|
||||
foreach (var mod in modPaths)
|
||||
{
|
||||
Logger.Verbose(mod.Key + " => " + mod.Value);
|
||||
}
|
||||
_penumbraSetTemporaryMod.InvokeFunc("MareSynchronos", ret.Item2, modPaths, manipulationData, 0);
|
||||
});
|
||||
}
|
||||
|
||||
private void RedrawEvent(IntPtr objectAddress, int objectTableIndex)
|
||||
{
|
||||
PenumbraRedrawEvent?.Invoke(objectAddress, objectTableIndex);
|
||||
}
|
||||
|
||||
private void PenumbraInit()
|
||||
if (Initialized)
|
||||
{
|
||||
PenumbraInitialized?.Invoke();
|
||||
_penumbraRedraw!.InvokeAction("self", 0);
|
||||
}
|
||||
|
||||
private void HeelsOffsetChange(float offset)
|
||||
{
|
||||
HeelsOffsetChangeEvent?.Invoke(offset);
|
||||
}
|
||||
_dalamudUtil = dalamudUtil;
|
||||
_dalamudUtil.FrameworkUpdate += HandleActionQueue;
|
||||
_dalamudUtil.ZoneSwitchEnd += ClearActionQueue;
|
||||
}
|
||||
|
||||
private void PenumbraDispose()
|
||||
private void ClearActionQueue()
|
||||
{
|
||||
actionQueue.Clear();
|
||||
}
|
||||
|
||||
private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
|
||||
{
|
||||
if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, true, System.Globalization.CultureInfo.InvariantCulture) != 0)
|
||||
{
|
||||
PenumbraDisposed?.Invoke();
|
||||
actionQueue.Clear();
|
||||
PenumbraResourceLoadEvent?.Invoke(ptr, arg1, arg2);
|
||||
//Logger.Debug($"Resolved {ptr:X}: {arg1} => {arg2}");
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleActionQueue()
|
||||
{
|
||||
if (actionQueue.TryDequeue(out var action))
|
||||
{
|
||||
if (action == null) return;
|
||||
Logger.Debug("Execution action in queue: " + action.Method);
|
||||
action();
|
||||
}
|
||||
}
|
||||
|
||||
public event VoidDelegate? PenumbraInitialized;
|
||||
public event VoidDelegate? PenumbraDisposed;
|
||||
public event PenumbraRedrawEvent? PenumbraRedrawEvent;
|
||||
public event HeelsOffsetChange? HeelsOffsetChangeEvent;
|
||||
public event PenumbraResourceLoadEvent? PenumbraResourceLoadEvent;
|
||||
|
||||
public bool Initialized => CheckPenumbraApi();
|
||||
public bool CheckGlamourerApi()
|
||||
{
|
||||
try
|
||||
{
|
||||
return _glamourerApiVersion.InvokeFunc() >= 0;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CheckPenumbraApi()
|
||||
{
|
||||
try
|
||||
{
|
||||
return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >= 13 };
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CheckHeelsApi()
|
||||
{
|
||||
try
|
||||
{
|
||||
return _heelsGetApiVersion.InvokeFunc() == "1.0.1";
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Logger.Verbose("Disposing " + nameof(IpcManager));
|
||||
|
||||
int totalSleepTime = 0;
|
||||
while (actionQueue.Count > 0 && totalSleepTime < 2000)
|
||||
{
|
||||
Logger.Verbose("Waiting for actionqueue to clear...");
|
||||
HandleActionQueue();
|
||||
System.Threading.Thread.Sleep(16);
|
||||
totalSleepTime += 16;
|
||||
}
|
||||
|
||||
if (totalSleepTime >= 2000)
|
||||
{
|
||||
Logger.Verbose("Action queue clear or not, disposing");
|
||||
}
|
||||
|
||||
_dalamudUtil.FrameworkUpdate -= HandleActionQueue;
|
||||
_dalamudUtil.ZoneSwitchEnd -= ClearActionQueue;
|
||||
actionQueue.Clear();
|
||||
|
||||
_penumbraDispose.Unsubscribe(PenumbraDispose);
|
||||
_penumbraInit.Unsubscribe(PenumbraInit);
|
||||
_penumbraObjectIsRedrawn.Unsubscribe(RedrawEvent);
|
||||
_penumbraGameObjectResourcePathResolved.Unsubscribe(ResourceLoaded);
|
||||
_heelsOffsetUpdate.Unsubscribe(HeelsOffsetChange);
|
||||
}
|
||||
|
||||
public float GetHeelsOffset()
|
||||
{
|
||||
if (!CheckHeelsApi()) return 0.0f;
|
||||
return _heelsGetOffset.InvokeFunc();
|
||||
}
|
||||
|
||||
public void HeelsSetOffsetForPlayer(float offset, IntPtr character)
|
||||
{
|
||||
if (!CheckHeelsApi()) return;
|
||||
actionQueue.Enqueue(() =>
|
||||
{
|
||||
var gameObj = _dalamudUtil.CreateGameObject(character);
|
||||
if (gameObj != null)
|
||||
{
|
||||
Logger.Verbose("Applying Heels data to " + character.ToString("X"));
|
||||
_heelsRegisterPlayer.InvokeAction(gameObj, offset);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void HeelsRestoreOffsetForPlayer(IntPtr character)
|
||||
{
|
||||
if (!CheckHeelsApi()) return;
|
||||
actionQueue.Enqueue(() =>
|
||||
{
|
||||
var gameObj = _dalamudUtil.CreateGameObject(character);
|
||||
if (gameObj != null)
|
||||
{
|
||||
Logger.Verbose("Restoring Heels data to " + character.ToString("X"));
|
||||
_heelsUnregisterPlayer.InvokeAction(gameObj);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void GlamourerApplyAll(string? customization, IntPtr obj)
|
||||
{
|
||||
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
|
||||
actionQueue.Enqueue(() =>
|
||||
{
|
||||
var gameObj = _dalamudUtil.CreateGameObject(obj);
|
||||
if (gameObj is Character c)
|
||||
{
|
||||
Logger.Verbose("Glamourer applying for " + c.Address.ToString("X"));
|
||||
_glamourerApplyAll!.InvokeAction(customization, c);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void GlamourerApplyOnlyEquipment(string customization, IntPtr character)
|
||||
{
|
||||
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
|
||||
actionQueue.Enqueue(() =>
|
||||
{
|
||||
var gameObj = _dalamudUtil.CreateGameObject(character);
|
||||
if (gameObj is Character c)
|
||||
{
|
||||
Logger.Verbose("Glamourer apply only equipment to " + c.Address.ToString("X"));
|
||||
_glamourerApplyOnlyEquipment!.InvokeAction(customization, c);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void GlamourerApplyOnlyCustomization(string customization, IntPtr character)
|
||||
{
|
||||
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
|
||||
actionQueue.Enqueue(() =>
|
||||
{
|
||||
var gameObj = _dalamudUtil.CreateGameObject(character);
|
||||
if (gameObj is Character c)
|
||||
{
|
||||
Logger.Verbose("Glamourer apply only customization to " + c.Address.ToString("X"));
|
||||
_glamourerApplyOnlyCustomization!.InvokeAction(customization, c);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public string GlamourerGetCharacterCustomization(IntPtr character)
|
||||
{
|
||||
if (!CheckGlamourerApi()) return string.Empty;
|
||||
try
|
||||
{
|
||||
var gameObj = _dalamudUtil.CreateGameObject(character);
|
||||
if (gameObj is Character c)
|
||||
{
|
||||
var glamourerString = _glamourerGetAllCustomization!.InvokeFunc(c);
|
||||
byte[] bytes = Convert.FromBase64String(glamourerString);
|
||||
// ignore transparency
|
||||
bytes[88] = 128;
|
||||
bytes[89] = 63;
|
||||
return Convert.ToBase64String(bytes);
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
public void GlamourerRevertCharacterCustomization(GameObject character)
|
||||
{
|
||||
if (!CheckGlamourerApi()) return;
|
||||
actionQueue.Enqueue(() => _glamourerRevertCustomization!.InvokeAction(character));
|
||||
}
|
||||
|
||||
public string PenumbraGetMetaManipulations()
|
||||
{
|
||||
if (!CheckPenumbraApi()) return string.Empty;
|
||||
return _penumbraGetMetaManipulations.InvokeFunc();
|
||||
}
|
||||
|
||||
public string? PenumbraModDirectory()
|
||||
{
|
||||
if (!CheckPenumbraApi()) return null;
|
||||
return _penumbraResolveModDir!.InvokeFunc().ToLowerInvariant();
|
||||
}
|
||||
|
||||
public void PenumbraRedraw(IntPtr obj)
|
||||
{
|
||||
if (!CheckPenumbraApi()) return;
|
||||
actionQueue.Enqueue(() =>
|
||||
{
|
||||
var gameObj = _dalamudUtil.CreateGameObject(obj);
|
||||
if (gameObj != null)
|
||||
{
|
||||
Logger.Verbose("Redrawing " + gameObj);
|
||||
_penumbraRedrawObject!.InvokeAction(gameObj, 0);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void PenumbraRedraw(string actorName)
|
||||
{
|
||||
if (!CheckPenumbraApi()) return;
|
||||
actionQueue.Enqueue(() => _penumbraRedraw!.InvokeAction(actorName, 0));
|
||||
}
|
||||
|
||||
public void PenumbraRemoveTemporaryCollection(string characterName)
|
||||
{
|
||||
if (!CheckPenumbraApi()) return;
|
||||
actionQueue.Enqueue(() =>
|
||||
{
|
||||
Logger.Verbose("Removing temp collection for " + characterName);
|
||||
_penumbraRemoveTemporaryCollection.InvokeFunc(characterName);
|
||||
});
|
||||
}
|
||||
|
||||
public string PenumbraResolvePath(string path)
|
||||
{
|
||||
if (!CheckPenumbraApi()) return path;
|
||||
var resolvedPath = _penumbraResolvePlayer!.InvokeFunc(path);
|
||||
return resolvedPath ?? path;
|
||||
}
|
||||
|
||||
public string[] PenumbraReverseResolvePlayer(string path)
|
||||
{
|
||||
if (!CheckPenumbraApi()) return new[] { path };
|
||||
var resolvedPaths = _reverseResolvePlayer!.InvokeFunc(path);
|
||||
if (resolvedPaths.Length == 0)
|
||||
{
|
||||
resolvedPaths = new[] { path };
|
||||
}
|
||||
return resolvedPaths;
|
||||
}
|
||||
|
||||
public void PenumbraSetTemporaryMods(string characterName, Dictionary<string, string> modPaths, string manipulationData)
|
||||
{
|
||||
if (!CheckPenumbraApi()) return;
|
||||
|
||||
actionQueue.Enqueue(() =>
|
||||
{
|
||||
var ret = _penumbraCreateTemporaryCollection.InvokeFunc("MareSynchronos", characterName, true);
|
||||
Logger.Verbose("Assigning temp mods for " + ret.Item2);
|
||||
foreach (var mod in modPaths)
|
||||
{
|
||||
Logger.Verbose(mod.Key + " => " + mod.Value);
|
||||
}
|
||||
_penumbraSetTemporaryMod.InvokeFunc("MareSynchronos", ret.Item2, modPaths, manipulationData, 0);
|
||||
});
|
||||
}
|
||||
|
||||
private void RedrawEvent(IntPtr objectAddress, int objectTableIndex)
|
||||
{
|
||||
PenumbraRedrawEvent?.Invoke(objectAddress, objectTableIndex);
|
||||
}
|
||||
|
||||
private void PenumbraInit()
|
||||
{
|
||||
PenumbraInitialized?.Invoke();
|
||||
_penumbraRedraw!.InvokeAction("self", 0);
|
||||
}
|
||||
|
||||
private void HeelsOffsetChange(float offset)
|
||||
{
|
||||
HeelsOffsetChangeEvent?.Invoke(offset);
|
||||
}
|
||||
|
||||
private void PenumbraDispose()
|
||||
{
|
||||
PenumbraDisposed?.Invoke();
|
||||
actionQueue.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,258 +14,257 @@ using MareSynchronos.FileCache;
|
||||
using Newtonsoft.Json;
|
||||
#endif
|
||||
|
||||
namespace MareSynchronos.Managers
|
||||
namespace MareSynchronos.Managers;
|
||||
|
||||
public delegate void PlayerHasChanged(CharacterCacheDto characterCache);
|
||||
|
||||
public class PlayerManager : IDisposable
|
||||
{
|
||||
public delegate void PlayerHasChanged(CharacterCacheDto characterCache);
|
||||
private readonly ApiController _apiController;
|
||||
private readonly CharacterDataFactory _characterDataFactory;
|
||||
private readonly DalamudUtil _dalamudUtil;
|
||||
private readonly TransientResourceManager _transientResourceManager;
|
||||
private readonly PeriodicFileScanner _periodicFileScanner;
|
||||
private readonly IpcManager _ipcManager;
|
||||
public event PlayerHasChanged? PlayerHasChanged;
|
||||
public CharacterCacheDto? LastCreatedCharacterData { get; private set; }
|
||||
public CharacterData PermanentDataCache { get; private set; } = new();
|
||||
private readonly Dictionary<ObjectKind, Func<bool>> objectKindsToUpdate = new();
|
||||
|
||||
public class PlayerManager : IDisposable
|
||||
private CancellationTokenSource? _playerChangedCts = new();
|
||||
private CancellationTokenSource _transientUpdateCts = new();
|
||||
|
||||
private List<PlayerRelatedObject> playerRelatedObjects = new List<PlayerRelatedObject>();
|
||||
|
||||
public unsafe PlayerManager(ApiController apiController, IpcManager ipcManager,
|
||||
CharacterDataFactory characterDataFactory, DalamudUtil dalamudUtil, TransientResourceManager transientResourceManager,
|
||||
PeriodicFileScanner periodicFileScanner)
|
||||
{
|
||||
private readonly ApiController _apiController;
|
||||
private readonly CharacterDataFactory _characterDataFactory;
|
||||
private readonly DalamudUtil _dalamudUtil;
|
||||
private readonly TransientResourceManager _transientResourceManager;
|
||||
private readonly PeriodicFileScanner _periodicFileScanner;
|
||||
private readonly IpcManager _ipcManager;
|
||||
public event PlayerHasChanged? PlayerHasChanged;
|
||||
public CharacterCacheDto? LastCreatedCharacterData { get; private set; }
|
||||
public CharacterData PermanentDataCache { get; private set; } = new();
|
||||
private readonly Dictionary<ObjectKind, Func<bool>> objectKindsToUpdate = new();
|
||||
Logger.Verbose("Creating " + nameof(PlayerManager));
|
||||
|
||||
private CancellationTokenSource? _playerChangedCts = new();
|
||||
private CancellationTokenSource _transientUpdateCts = new();
|
||||
_apiController = apiController;
|
||||
_ipcManager = ipcManager;
|
||||
_characterDataFactory = characterDataFactory;
|
||||
_dalamudUtil = dalamudUtil;
|
||||
_transientResourceManager = transientResourceManager;
|
||||
_periodicFileScanner = periodicFileScanner;
|
||||
_apiController.Connected += ApiControllerOnConnected;
|
||||
_apiController.Disconnected += ApiController_Disconnected;
|
||||
_transientResourceManager.TransientResourceLoaded += HandleTransientResourceLoad;
|
||||
_dalamudUtil.DelayedFrameworkUpdate += DalamudUtilOnDelayedFrameworkUpdate;
|
||||
_ipcManager.HeelsOffsetChangeEvent += HeelsOffsetChanged;
|
||||
_dalamudUtil.FrameworkUpdate += DalamudUtilOnFrameworkUpdate;
|
||||
|
||||
private List<PlayerRelatedObject> playerRelatedObjects = new List<PlayerRelatedObject>();
|
||||
|
||||
public unsafe PlayerManager(ApiController apiController, IpcManager ipcManager,
|
||||
CharacterDataFactory characterDataFactory, DalamudUtil dalamudUtil, TransientResourceManager transientResourceManager,
|
||||
PeriodicFileScanner periodicFileScanner)
|
||||
Logger.Debug("Watching Player, ApiController is Connected: " + _apiController.IsConnected);
|
||||
if (_apiController.IsConnected)
|
||||
{
|
||||
Logger.Verbose("Creating " + nameof(PlayerManager));
|
||||
|
||||
_apiController = apiController;
|
||||
_ipcManager = ipcManager;
|
||||
_characterDataFactory = characterDataFactory;
|
||||
_dalamudUtil = dalamudUtil;
|
||||
_transientResourceManager = transientResourceManager;
|
||||
_periodicFileScanner = periodicFileScanner;
|
||||
_apiController.Connected += ApiControllerOnConnected;
|
||||
_apiController.Disconnected += ApiController_Disconnected;
|
||||
_transientResourceManager.TransientResourceLoaded += HandleTransientResourceLoad;
|
||||
_dalamudUtil.DelayedFrameworkUpdate += DalamudUtilOnDelayedFrameworkUpdate;
|
||||
_ipcManager.HeelsOffsetChangeEvent += HeelsOffsetChanged;
|
||||
_dalamudUtil.FrameworkUpdate += DalamudUtilOnFrameworkUpdate;
|
||||
|
||||
|
||||
Logger.Debug("Watching Player, ApiController is Connected: " + _apiController.IsConnected);
|
||||
if (_apiController.IsConnected)
|
||||
{
|
||||
ApiControllerOnConnected();
|
||||
}
|
||||
|
||||
playerRelatedObjects = new List<PlayerRelatedObject>()
|
||||
{
|
||||
new PlayerRelatedObject(ObjectKind.Player, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.PlayerPointer),
|
||||
new PlayerRelatedObject(ObjectKind.MinionOrMount, IntPtr.Zero, IntPtr.Zero, () => (IntPtr)((Character*)_dalamudUtil.PlayerPointer)->CompanionObject),
|
||||
new PlayerRelatedObject(ObjectKind.Pet, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.GetPet()),
|
||||
new PlayerRelatedObject(ObjectKind.Companion, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.GetCompanion()),
|
||||
};
|
||||
ApiControllerOnConnected();
|
||||
}
|
||||
|
||||
private void DalamudUtilOnFrameworkUpdate()
|
||||
playerRelatedObjects = new List<PlayerRelatedObject>()
|
||||
{
|
||||
_transientResourceManager.PlayerRelatedPointers = playerRelatedObjects.Select(f => f.CurrentAddress).ToArray();
|
||||
}
|
||||
new PlayerRelatedObject(ObjectKind.Player, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.PlayerPointer),
|
||||
new PlayerRelatedObject(ObjectKind.MinionOrMount, IntPtr.Zero, IntPtr.Zero, () => (IntPtr)((Character*)_dalamudUtil.PlayerPointer)->CompanionObject),
|
||||
new PlayerRelatedObject(ObjectKind.Pet, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.GetPet()),
|
||||
new PlayerRelatedObject(ObjectKind.Companion, IntPtr.Zero, IntPtr.Zero, () => _dalamudUtil.GetCompanion()),
|
||||
};
|
||||
}
|
||||
|
||||
public void HandleTransientResourceLoad(IntPtr gameObj)
|
||||
private void DalamudUtilOnFrameworkUpdate()
|
||||
{
|
||||
_transientResourceManager.PlayerRelatedPointers = playerRelatedObjects.Select(f => f.CurrentAddress).ToArray();
|
||||
}
|
||||
|
||||
public void HandleTransientResourceLoad(IntPtr gameObj)
|
||||
{
|
||||
foreach (var obj in playerRelatedObjects)
|
||||
{
|
||||
foreach (var obj in playerRelatedObjects)
|
||||
if (obj.Address == gameObj && !obj.HasUnprocessedUpdate)
|
||||
{
|
||||
if (obj.Address == gameObj && !obj.HasUnprocessedUpdate)
|
||||
_transientUpdateCts.Cancel();
|
||||
_transientUpdateCts = new CancellationTokenSource();
|
||||
var token = _transientUpdateCts.Token;
|
||||
Task.Run(async () =>
|
||||
{
|
||||
_transientUpdateCts.Cancel();
|
||||
_transientUpdateCts = new CancellationTokenSource();
|
||||
var token = _transientUpdateCts.Token;
|
||||
Task.Run(async () =>
|
||||
{
|
||||
Logger.Debug("Delaying transient resource load update");
|
||||
await Task.Delay(750, token);
|
||||
if (obj.HasUnprocessedUpdate || token.IsCancellationRequested) return;
|
||||
Logger.Debug("Firing transient resource load update");
|
||||
obj.HasTransientsUpdate = true;
|
||||
}, token);
|
||||
Logger.Debug("Delaying transient resource load update");
|
||||
await Task.Delay(750, token);
|
||||
if (obj.HasUnprocessedUpdate || token.IsCancellationRequested) return;
|
||||
Logger.Debug("Firing transient resource load update");
|
||||
obj.HasTransientsUpdate = true;
|
||||
}, token);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HeelsOffsetChanged(float change)
|
||||
{
|
||||
var player = playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
|
||||
if (LastCreatedCharacterData != null && LastCreatedCharacterData.HeelsOffset != change && !player.IsProcessing)
|
||||
{
|
||||
Logger.Debug("Heels offset changed to " + change);
|
||||
playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player).HasTransientsUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Logger.Verbose("Disposing " + nameof(PlayerManager));
|
||||
|
||||
_apiController.Connected -= ApiControllerOnConnected;
|
||||
_apiController.Disconnected -= ApiController_Disconnected;
|
||||
|
||||
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
|
||||
_dalamudUtil.DelayedFrameworkUpdate -= DalamudUtilOnDelayedFrameworkUpdate;
|
||||
_dalamudUtil.FrameworkUpdate -= DalamudUtilOnFrameworkUpdate;
|
||||
|
||||
_transientResourceManager.TransientResourceLoaded -= HandleTransientResourceLoad;
|
||||
|
||||
_playerChangedCts?.Cancel();
|
||||
_ipcManager.HeelsOffsetChangeEvent -= HeelsOffsetChanged;
|
||||
}
|
||||
|
||||
private unsafe void DalamudUtilOnDelayedFrameworkUpdate()
|
||||
{
|
||||
if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized) return;
|
||||
|
||||
playerRelatedObjects.ForEach(k => k.CheckAndUpdateObject());
|
||||
if (playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && !c.IsProcessing))
|
||||
{
|
||||
OnPlayerOrAttachedObjectsChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private void ApiControllerOnConnected()
|
||||
{
|
||||
Logger.Debug("ApiController Connected");
|
||||
|
||||
_ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
|
||||
}
|
||||
|
||||
private void ApiController_Disconnected()
|
||||
{
|
||||
Logger.Debug(nameof(ApiController_Disconnected));
|
||||
|
||||
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
|
||||
}
|
||||
|
||||
private async Task<CharacterCacheDto?> CreateFullCharacterCacheDto(CancellationToken token)
|
||||
{
|
||||
foreach (var unprocessedObject in playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList())
|
||||
{
|
||||
Logger.Verbose("Building Cache for " + unprocessedObject.ObjectKind);
|
||||
PermanentDataCache = _characterDataFactory.BuildCharacterData(PermanentDataCache, unprocessedObject, token);
|
||||
if (!token.IsCancellationRequested)
|
||||
{
|
||||
unprocessedObject.HasUnprocessedUpdate = false;
|
||||
unprocessedObject.IsProcessing = false;
|
||||
unprocessedObject.HasTransientsUpdate = false;
|
||||
}
|
||||
token.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
while (!PermanentDataCache.IsReady && !token.IsCancellationRequested)
|
||||
{
|
||||
Logger.Verbose("Waiting until cache is ready");
|
||||
await Task.Delay(50, token);
|
||||
}
|
||||
|
||||
if (token.IsCancellationRequested) return null;
|
||||
|
||||
Logger.Verbose("Cache creation complete");
|
||||
|
||||
var cache = PermanentDataCache.ToCharacterCacheDto();
|
||||
//Logger.Verbose(JsonConvert.SerializeObject(cache, Formatting.Indented));
|
||||
return cache;
|
||||
}
|
||||
|
||||
private void IpcManager_PenumbraRedrawEvent(IntPtr address, int idx)
|
||||
{
|
||||
Logger.Verbose("RedrawEvent for addr " + address);
|
||||
|
||||
foreach (var item in playerRelatedObjects)
|
||||
{
|
||||
if (address == item.Address)
|
||||
{
|
||||
Logger.Debug("Penumbra redraw Event for " + item.ObjectKind);
|
||||
item.HasUnprocessedUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && (!c.IsProcessing || (c.IsProcessing && c.DoNotSendUpdate))))
|
||||
{
|
||||
OnPlayerOrAttachedObjectsChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPlayerOrAttachedObjectsChanged()
|
||||
{
|
||||
var unprocessedObjects = playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList();
|
||||
foreach (var unprocessedObject in unprocessedObjects)
|
||||
{
|
||||
unprocessedObject.IsProcessing = true;
|
||||
}
|
||||
Logger.Debug("Object(s) changed: " + string.Join(", ", unprocessedObjects.Select(c => c.ObjectKind)));
|
||||
bool doNotSendUpdate = unprocessedObjects.All(c => c.DoNotSendUpdate);
|
||||
unprocessedObjects.ForEach(p => p.DoNotSendUpdate = false);
|
||||
_playerChangedCts?.Cancel();
|
||||
_playerChangedCts = new CancellationTokenSource();
|
||||
var token = _playerChangedCts.Token;
|
||||
|
||||
// fix for redraw from anamnesis
|
||||
while ((!_dalamudUtil.IsPlayerPresent || _dalamudUtil.PlayerName == "--") && !token.IsCancellationRequested)
|
||||
{
|
||||
Logger.Debug("Waiting Until Player is Present");
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
|
||||
if (token.IsCancellationRequested)
|
||||
{
|
||||
Logger.Debug("Cancelled");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_ipcManager.Initialized)
|
||||
{
|
||||
Logger.Warn("Penumbra not active, doing nothing.");
|
||||
return;
|
||||
}
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
_periodicFileScanner.HaltScan("Character creation");
|
||||
foreach (var item in unprocessedObjects)
|
||||
{
|
||||
_dalamudUtil.WaitWhileCharacterIsDrawing("self " + item.ObjectKind.ToString(), item.Address, 10000, token);
|
||||
}
|
||||
|
||||
CharacterCacheDto? cacheDto = (await CreateFullCharacterCacheDto(token));
|
||||
_periodicFileScanner.ResumeScan("Character creation");
|
||||
if (cacheDto == null || token.IsCancellationRequested) return;
|
||||
|
||||
#if DEBUG
|
||||
//var json = JsonConvert.SerializeObject(cacheDto, Formatting.Indented);
|
||||
//Logger.Verbose(json);
|
||||
#endif
|
||||
|
||||
if ((LastCreatedCharacterData?.GetHashCode() ?? 0) == cacheDto.GetHashCode())
|
||||
{
|
||||
Logger.Debug("Not sending data, already sent");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
LastCreatedCharacterData = cacheDto;
|
||||
}
|
||||
|
||||
if (_apiController.IsConnected && !token.IsCancellationRequested && !doNotSendUpdate)
|
||||
{
|
||||
Logger.Verbose("Invoking PlayerHasChanged");
|
||||
PlayerHasChanged?.Invoke(cacheDto);
|
||||
}
|
||||
}, token);
|
||||
}
|
||||
}
|
||||
|
||||
private void HeelsOffsetChanged(float change)
|
||||
{
|
||||
var player = playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player);
|
||||
if (LastCreatedCharacterData != null && LastCreatedCharacterData.HeelsOffset != change && !player.IsProcessing)
|
||||
{
|
||||
Logger.Debug("Heels offset changed to " + change);
|
||||
playerRelatedObjects.First(f => f.ObjectKind == ObjectKind.Player).HasTransientsUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Logger.Verbose("Disposing " + nameof(PlayerManager));
|
||||
|
||||
_apiController.Connected -= ApiControllerOnConnected;
|
||||
_apiController.Disconnected -= ApiController_Disconnected;
|
||||
|
||||
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
|
||||
_dalamudUtil.DelayedFrameworkUpdate -= DalamudUtilOnDelayedFrameworkUpdate;
|
||||
_dalamudUtil.FrameworkUpdate -= DalamudUtilOnFrameworkUpdate;
|
||||
|
||||
_transientResourceManager.TransientResourceLoaded -= HandleTransientResourceLoad;
|
||||
|
||||
_playerChangedCts?.Cancel();
|
||||
_ipcManager.HeelsOffsetChangeEvent -= HeelsOffsetChanged;
|
||||
}
|
||||
|
||||
private unsafe void DalamudUtilOnDelayedFrameworkUpdate()
|
||||
{
|
||||
if (!_dalamudUtil.IsPlayerPresent || !_ipcManager.Initialized) return;
|
||||
|
||||
playerRelatedObjects.ForEach(k => k.CheckAndUpdateObject());
|
||||
if (playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && !c.IsProcessing))
|
||||
{
|
||||
OnPlayerOrAttachedObjectsChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private void ApiControllerOnConnected()
|
||||
{
|
||||
Logger.Debug("ApiController Connected");
|
||||
|
||||
_ipcManager.PenumbraRedrawEvent += IpcManager_PenumbraRedrawEvent;
|
||||
}
|
||||
|
||||
private void ApiController_Disconnected()
|
||||
{
|
||||
Logger.Debug(nameof(ApiController_Disconnected));
|
||||
|
||||
_ipcManager.PenumbraRedrawEvent -= IpcManager_PenumbraRedrawEvent;
|
||||
}
|
||||
|
||||
private async Task<CharacterCacheDto?> CreateFullCharacterCacheDto(CancellationToken token)
|
||||
{
|
||||
foreach (var unprocessedObject in playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList())
|
||||
{
|
||||
Logger.Verbose("Building Cache for " + unprocessedObject.ObjectKind);
|
||||
PermanentDataCache = _characterDataFactory.BuildCharacterData(PermanentDataCache, unprocessedObject, token);
|
||||
if (!token.IsCancellationRequested)
|
||||
{
|
||||
unprocessedObject.HasUnprocessedUpdate = false;
|
||||
unprocessedObject.IsProcessing = false;
|
||||
unprocessedObject.HasTransientsUpdate = false;
|
||||
}
|
||||
token.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
while (!PermanentDataCache.IsReady && !token.IsCancellationRequested)
|
||||
{
|
||||
Logger.Verbose("Waiting until cache is ready");
|
||||
await Task.Delay(50, token);
|
||||
}
|
||||
|
||||
if (token.IsCancellationRequested) return null;
|
||||
|
||||
Logger.Verbose("Cache creation complete");
|
||||
|
||||
var cache = PermanentDataCache.ToCharacterCacheDto();
|
||||
//Logger.Verbose(JsonConvert.SerializeObject(cache, Formatting.Indented));
|
||||
return cache;
|
||||
}
|
||||
|
||||
private void IpcManager_PenumbraRedrawEvent(IntPtr address, int idx)
|
||||
{
|
||||
Logger.Verbose("RedrawEvent for addr " + address);
|
||||
|
||||
foreach (var item in playerRelatedObjects)
|
||||
{
|
||||
if (address == item.Address)
|
||||
{
|
||||
Logger.Debug("Penumbra redraw Event for " + item.ObjectKind);
|
||||
item.HasUnprocessedUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (playerRelatedObjects.Any(c => (c.HasUnprocessedUpdate || c.HasTransientsUpdate) && (!c.IsProcessing || (c.IsProcessing && c.DoNotSendUpdate))))
|
||||
{
|
||||
OnPlayerOrAttachedObjectsChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPlayerOrAttachedObjectsChanged()
|
||||
{
|
||||
var unprocessedObjects = playerRelatedObjects.Where(c => c.HasUnprocessedUpdate || c.HasTransientsUpdate).ToList();
|
||||
foreach (var unprocessedObject in unprocessedObjects)
|
||||
{
|
||||
unprocessedObject.IsProcessing = true;
|
||||
}
|
||||
Logger.Debug("Object(s) changed: " + string.Join(", ", unprocessedObjects.Select(c => c.ObjectKind)));
|
||||
bool doNotSendUpdate = unprocessedObjects.All(c => c.DoNotSendUpdate);
|
||||
unprocessedObjects.ForEach(p => p.DoNotSendUpdate = false);
|
||||
_playerChangedCts?.Cancel();
|
||||
_playerChangedCts = new CancellationTokenSource();
|
||||
var token = _playerChangedCts.Token;
|
||||
|
||||
// fix for redraw from anamnesis
|
||||
while ((!_dalamudUtil.IsPlayerPresent || _dalamudUtil.PlayerName == "--") && !token.IsCancellationRequested)
|
||||
{
|
||||
Logger.Debug("Waiting Until Player is Present");
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
|
||||
if (token.IsCancellationRequested)
|
||||
{
|
||||
Logger.Debug("Cancelled");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_ipcManager.Initialized)
|
||||
{
|
||||
Logger.Warn("Penumbra not active, doing nothing.");
|
||||
return;
|
||||
}
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
_periodicFileScanner.HaltScan("Character creation");
|
||||
foreach (var item in unprocessedObjects)
|
||||
{
|
||||
_dalamudUtil.WaitWhileCharacterIsDrawing("self " + item.ObjectKind.ToString(), item.Address, 10000, token);
|
||||
}
|
||||
|
||||
CharacterCacheDto? cacheDto = (await CreateFullCharacterCacheDto(token));
|
||||
_periodicFileScanner.ResumeScan("Character creation");
|
||||
if (cacheDto == null || token.IsCancellationRequested) return;
|
||||
|
||||
#if DEBUG
|
||||
//var json = JsonConvert.SerializeObject(cacheDto, Formatting.Indented);
|
||||
//Logger.Verbose(json);
|
||||
#endif
|
||||
|
||||
if ((LastCreatedCharacterData?.GetHashCode() ?? 0) == cacheDto.GetHashCode())
|
||||
{
|
||||
Logger.Debug("Not sending data, already sent");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
LastCreatedCharacterData = cacheDto;
|
||||
}
|
||||
|
||||
if (_apiController.IsConnected && !token.IsCancellationRequested && !doNotSendUpdate)
|
||||
{
|
||||
Logger.Verbose("Invoking PlayerHasChanged");
|
||||
PlayerHasChanged?.Invoke(cacheDto);
|
||||
}
|
||||
}, token);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,198 +8,197 @@ using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MareSynchronos.Managers
|
||||
namespace MareSynchronos.Managers;
|
||||
|
||||
public delegate void TransientResourceLoadedEvent(IntPtr drawObject);
|
||||
|
||||
public class TransientResourceManager : IDisposable
|
||||
{
|
||||
public delegate void TransientResourceLoadedEvent(IntPtr drawObject);
|
||||
private readonly IpcManager manager;
|
||||
private readonly DalamudUtil dalamudUtil;
|
||||
|
||||
public class TransientResourceManager : IDisposable
|
||||
public event TransientResourceLoadedEvent? TransientResourceLoaded;
|
||||
public IntPtr[] PlayerRelatedPointers = Array.Empty<IntPtr>();
|
||||
private readonly string[] FileTypesToHandle = new[] { "tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp" };
|
||||
|
||||
private ConcurrentDictionary<IntPtr, HashSet<string>> TransientResources { get; } = new();
|
||||
private ConcurrentDictionary<ObjectKind, HashSet<FileReplacement>> SemiTransientResources { get; } = new();
|
||||
public TransientResourceManager(IpcManager manager, DalamudUtil dalamudUtil)
|
||||
{
|
||||
private readonly IpcManager manager;
|
||||
private readonly DalamudUtil dalamudUtil;
|
||||
manager.PenumbraResourceLoadEvent += Manager_PenumbraResourceLoadEvent;
|
||||
this.manager = manager;
|
||||
this.dalamudUtil = dalamudUtil;
|
||||
dalamudUtil.FrameworkUpdate += DalamudUtil_FrameworkUpdate;
|
||||
dalamudUtil.ClassJobChanged += DalamudUtil_ClassJobChanged;
|
||||
}
|
||||
|
||||
public event TransientResourceLoadedEvent? TransientResourceLoaded;
|
||||
public IntPtr[] PlayerRelatedPointers = Array.Empty<IntPtr>();
|
||||
private readonly string[] FileTypesToHandle = new[] { "tmb", "pap", "avfx", "atex", "sklb", "eid", "phyb", "scd", "skp" };
|
||||
|
||||
private ConcurrentDictionary<IntPtr, HashSet<string>> TransientResources { get; } = new();
|
||||
private ConcurrentDictionary<ObjectKind, HashSet<FileReplacement>> SemiTransientResources { get; } = new();
|
||||
public TransientResourceManager(IpcManager manager, DalamudUtil dalamudUtil)
|
||||
private void DalamudUtil_ClassJobChanged()
|
||||
{
|
||||
if (SemiTransientResources.ContainsKey(ObjectKind.Pet))
|
||||
{
|
||||
manager.PenumbraResourceLoadEvent += Manager_PenumbraResourceLoadEvent;
|
||||
this.manager = manager;
|
||||
this.dalamudUtil = dalamudUtil;
|
||||
dalamudUtil.FrameworkUpdate += DalamudUtil_FrameworkUpdate;
|
||||
dalamudUtil.ClassJobChanged += DalamudUtil_ClassJobChanged;
|
||||
SemiTransientResources[ObjectKind.Pet].Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private void DalamudUtil_ClassJobChanged()
|
||||
private void DalamudUtil_FrameworkUpdate()
|
||||
{
|
||||
foreach (var item in TransientResources.ToList())
|
||||
{
|
||||
if (SemiTransientResources.ContainsKey(ObjectKind.Pet))
|
||||
if (!dalamudUtil.IsGameObjectPresent(item.Key))
|
||||
{
|
||||
SemiTransientResources[ObjectKind.Pet].Clear();
|
||||
}
|
||||
}
|
||||
|
||||
private void DalamudUtil_FrameworkUpdate()
|
||||
{
|
||||
foreach (var item in TransientResources.ToList())
|
||||
{
|
||||
if (!dalamudUtil.IsGameObjectPresent(item.Key))
|
||||
{
|
||||
Logger.Debug("Object not present anymore: " + item.Key.ToString("X"));
|
||||
TransientResources.TryRemove(item.Key, out _);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CleanSemiTransientResources(ObjectKind objectKind)
|
||||
{
|
||||
if (SemiTransientResources.ContainsKey(objectKind))
|
||||
{
|
||||
SemiTransientResources[objectKind].Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public List<string> GetTransientResources(IntPtr gameObject)
|
||||
{
|
||||
if (TransientResources.TryGetValue(gameObject, out var result))
|
||||
{
|
||||
return result.ToList();
|
||||
}
|
||||
|
||||
return new List<string>();
|
||||
}
|
||||
|
||||
public List<FileReplacement> GetSemiTransientResources(ObjectKind objectKind)
|
||||
{
|
||||
if (SemiTransientResources.TryGetValue(objectKind, out var result))
|
||||
{
|
||||
return result.ToList();
|
||||
}
|
||||
|
||||
return new List<FileReplacement>();
|
||||
}
|
||||
|
||||
private void Manager_PenumbraResourceLoadEvent(IntPtr gameObject, string gamePath, string filePath)
|
||||
{
|
||||
if (!FileTypesToHandle.Any(type => gamePath.ToLowerInvariant().EndsWith(type)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!PlayerRelatedPointers.Contains(gameObject))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TransientResources.ContainsKey(gameObject))
|
||||
{
|
||||
TransientResources[gameObject] = new();
|
||||
}
|
||||
|
||||
if (filePath.StartsWith("|"))
|
||||
{
|
||||
filePath = filePath.Split("|")[2];
|
||||
}
|
||||
|
||||
filePath = filePath.ToLowerInvariant().Replace("\\", "/");
|
||||
|
||||
var replacedGamePath = gamePath.ToLowerInvariant().Replace("\\", "/");
|
||||
|
||||
if (TransientResources[gameObject].Contains(replacedGamePath) ||
|
||||
SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == replacedGamePath
|
||||
&& f.ResolvedPath.ToLowerInvariant() == filePath)))
|
||||
{
|
||||
Logger.Debug("Not adding " + replacedGamePath + ":" + filePath);
|
||||
Logger.Verbose("SemiTransientAny: " + SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == replacedGamePath
|
||||
&& f.ResolvedPath.ToLowerInvariant() == filePath)).ToString() + ", TransientAny: " + TransientResources[gameObject].Contains(replacedGamePath));
|
||||
}
|
||||
else
|
||||
{
|
||||
TransientResources[gameObject].Add(replacedGamePath);
|
||||
Logger.Debug($"Adding {replacedGamePath} for {gameObject} ({filePath})");
|
||||
TransientResourceLoaded?.Invoke(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveTransientResource(IntPtr gameObject, FileReplacement fileReplacement)
|
||||
{
|
||||
if (TransientResources.ContainsKey(gameObject))
|
||||
{
|
||||
TransientResources[gameObject].RemoveWhere(f => fileReplacement.GamePaths.Any(g => g.ToLowerInvariant() == f.ToLowerInvariant()));
|
||||
}
|
||||
}
|
||||
|
||||
public void PersistTransientResources(IntPtr gameObject, ObjectKind objectKind, Func<string, bool, FileReplacement> createFileReplacement)
|
||||
{
|
||||
if (!SemiTransientResources.ContainsKey(objectKind))
|
||||
{
|
||||
SemiTransientResources[objectKind] = new HashSet<FileReplacement>();
|
||||
}
|
||||
|
||||
if (!TransientResources.TryGetValue(gameObject, out var resources))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var transientResources = resources.ToList();
|
||||
Logger.Debug("Persisting " + transientResources.Count + " transient resources");
|
||||
foreach (var gamePath in transientResources)
|
||||
{
|
||||
var existingResource = SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == gamePath.ToLowerInvariant());
|
||||
if (existingResource)
|
||||
{
|
||||
Logger.Debug("Semi Transient resource replaced: " + gamePath);
|
||||
SemiTransientResources[objectKind].RemoveWhere(f => f.GamePaths.First().ToLowerInvariant() == gamePath.ToLowerInvariant());
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var fileReplacement = createFileReplacement(gamePath.ToLowerInvariant(), true);
|
||||
if (!fileReplacement.HasFileReplacement)
|
||||
fileReplacement = createFileReplacement(gamePath.ToLowerInvariant(), false);
|
||||
if (fileReplacement.HasFileReplacement)
|
||||
{
|
||||
Logger.Debug("Persisting " + gamePath.ToLowerInvariant());
|
||||
if (SemiTransientResources[objectKind].Add(fileReplacement))
|
||||
{
|
||||
Logger.Debug("Added " + fileReplacement);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Debug("Not added " + fileReplacement);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Warn("Issue during transient file persistence");
|
||||
Logger.Warn(ex.Message);
|
||||
Logger.Warn(ex.StackTrace.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
TransientResources[gameObject].Clear();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
dalamudUtil.FrameworkUpdate -= DalamudUtil_FrameworkUpdate;
|
||||
manager.PenumbraResourceLoadEvent -= Manager_PenumbraResourceLoadEvent;
|
||||
dalamudUtil.ClassJobChanged -= DalamudUtil_ClassJobChanged;
|
||||
TransientResources.Clear();
|
||||
}
|
||||
|
||||
internal void AddSemiTransientResource(ObjectKind objectKind, FileReplacement item)
|
||||
{
|
||||
if (!SemiTransientResources.ContainsKey(objectKind))
|
||||
{
|
||||
SemiTransientResources[objectKind] = new HashSet<FileReplacement>();
|
||||
}
|
||||
|
||||
if (!SemiTransientResources[objectKind].Any(f => f.ResolvedPath.ToLowerInvariant() == item.ResolvedPath.ToLowerInvariant()))
|
||||
{
|
||||
SemiTransientResources[objectKind].Add(item);
|
||||
Logger.Debug("Object not present anymore: " + item.Key.ToString("X"));
|
||||
TransientResources.TryRemove(item.Key, out _);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CleanSemiTransientResources(ObjectKind objectKind)
|
||||
{
|
||||
if (SemiTransientResources.ContainsKey(objectKind))
|
||||
{
|
||||
SemiTransientResources[objectKind].Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public List<string> GetTransientResources(IntPtr gameObject)
|
||||
{
|
||||
if (TransientResources.TryGetValue(gameObject, out var result))
|
||||
{
|
||||
return result.ToList();
|
||||
}
|
||||
|
||||
return new List<string>();
|
||||
}
|
||||
|
||||
public List<FileReplacement> GetSemiTransientResources(ObjectKind objectKind)
|
||||
{
|
||||
if (SemiTransientResources.TryGetValue(objectKind, out var result))
|
||||
{
|
||||
return result.ToList();
|
||||
}
|
||||
|
||||
return new List<FileReplacement>();
|
||||
}
|
||||
|
||||
private void Manager_PenumbraResourceLoadEvent(IntPtr gameObject, string gamePath, string filePath)
|
||||
{
|
||||
if (!FileTypesToHandle.Any(type => gamePath.ToLowerInvariant().EndsWith(type)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!PlayerRelatedPointers.Contains(gameObject))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TransientResources.ContainsKey(gameObject))
|
||||
{
|
||||
TransientResources[gameObject] = new();
|
||||
}
|
||||
|
||||
if (filePath.StartsWith("|"))
|
||||
{
|
||||
filePath = filePath.Split("|")[2];
|
||||
}
|
||||
|
||||
filePath = filePath.ToLowerInvariant().Replace("\\", "/");
|
||||
|
||||
var replacedGamePath = gamePath.ToLowerInvariant().Replace("\\", "/");
|
||||
|
||||
if (TransientResources[gameObject].Contains(replacedGamePath) ||
|
||||
SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == replacedGamePath
|
||||
&& f.ResolvedPath.ToLowerInvariant() == filePath)))
|
||||
{
|
||||
Logger.Debug("Not adding " + replacedGamePath + ":" + filePath);
|
||||
Logger.Verbose("SemiTransientAny: " + SemiTransientResources.Any(r => r.Value.Any(f => f.GamePaths.First().ToLowerInvariant() == replacedGamePath
|
||||
&& f.ResolvedPath.ToLowerInvariant() == filePath)).ToString() + ", TransientAny: " + TransientResources[gameObject].Contains(replacedGamePath));
|
||||
}
|
||||
else
|
||||
{
|
||||
TransientResources[gameObject].Add(replacedGamePath);
|
||||
Logger.Debug($"Adding {replacedGamePath} for {gameObject} ({filePath})");
|
||||
TransientResourceLoaded?.Invoke(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveTransientResource(IntPtr gameObject, FileReplacement fileReplacement)
|
||||
{
|
||||
if (TransientResources.ContainsKey(gameObject))
|
||||
{
|
||||
TransientResources[gameObject].RemoveWhere(f => fileReplacement.GamePaths.Any(g => g.ToLowerInvariant() == f.ToLowerInvariant()));
|
||||
}
|
||||
}
|
||||
|
||||
public void PersistTransientResources(IntPtr gameObject, ObjectKind objectKind, Func<string, bool, FileReplacement> createFileReplacement)
|
||||
{
|
||||
if (!SemiTransientResources.ContainsKey(objectKind))
|
||||
{
|
||||
SemiTransientResources[objectKind] = new HashSet<FileReplacement>();
|
||||
}
|
||||
|
||||
if (!TransientResources.TryGetValue(gameObject, out var resources))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var transientResources = resources.ToList();
|
||||
Logger.Debug("Persisting " + transientResources.Count + " transient resources");
|
||||
foreach (var gamePath in transientResources)
|
||||
{
|
||||
var existingResource = SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == gamePath.ToLowerInvariant());
|
||||
if (existingResource)
|
||||
{
|
||||
Logger.Debug("Semi Transient resource replaced: " + gamePath);
|
||||
SemiTransientResources[objectKind].RemoveWhere(f => f.GamePaths.First().ToLowerInvariant() == gamePath.ToLowerInvariant());
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var fileReplacement = createFileReplacement(gamePath.ToLowerInvariant(), true);
|
||||
if (!fileReplacement.HasFileReplacement)
|
||||
fileReplacement = createFileReplacement(gamePath.ToLowerInvariant(), false);
|
||||
if (fileReplacement.HasFileReplacement)
|
||||
{
|
||||
Logger.Debug("Persisting " + gamePath.ToLowerInvariant());
|
||||
if (SemiTransientResources[objectKind].Add(fileReplacement))
|
||||
{
|
||||
Logger.Debug("Added " + fileReplacement);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Debug("Not added " + fileReplacement);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Warn("Issue during transient file persistence");
|
||||
Logger.Warn(ex.Message);
|
||||
Logger.Warn(ex.StackTrace.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
TransientResources[gameObject].Clear();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
dalamudUtil.FrameworkUpdate -= DalamudUtil_FrameworkUpdate;
|
||||
manager.PenumbraResourceLoadEvent -= Manager_PenumbraResourceLoadEvent;
|
||||
dalamudUtil.ClassJobChanged -= DalamudUtil_ClassJobChanged;
|
||||
TransientResources.Clear();
|
||||
}
|
||||
|
||||
internal void AddSemiTransientResource(ObjectKind objectKind, FileReplacement item)
|
||||
{
|
||||
if (!SemiTransientResources.ContainsKey(objectKind))
|
||||
{
|
||||
SemiTransientResources[objectKind] = new HashSet<FileReplacement>();
|
||||
}
|
||||
|
||||
if (!SemiTransientResources[objectKind].Any(f => f.ResolvedPath.ToLowerInvariant() == item.ResolvedPath.ToLowerInvariant()))
|
||||
{
|
||||
SemiTransientResources[objectKind].Add(item);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user