0.4.2: fix heels integration, potentially fix crashes, delay handling of transient resource loads, change transients to concurrent dictionary
This commit is contained in:
		| @@ -7,7 +7,7 @@ using Penumbra.GameData.ByteString; | ||||
|  | ||||
| namespace MareSynchronos.Models | ||||
| { | ||||
|     internal class PlayerRelatedObject | ||||
|     public class PlayerRelatedObject | ||||
|     { | ||||
|         private readonly Func<IntPtr> getAddress; | ||||
|  | ||||
| @@ -46,6 +46,7 @@ namespace MareSynchronos.Models | ||||
|         public byte? HatState { get; set; } | ||||
|         public byte? VisorWeaponState { get; set; } | ||||
|  | ||||
|         public bool HasTransientsUpdate { get; set; } = false; | ||||
|         public bool HasUnprocessedUpdate { get; set; } = false; | ||||
|         public bool DoNotSendUpdate { get; set; } = false; | ||||
|         public bool IsProcessing { get; set; } = false; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Stanley Dimant
					Stanley Dimant