0.4.2: fix heels integration, potentially fix crashes, delay handling of transient resource loads, change transients to concurrent dictionary
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@@ -35,7 +35,7 @@ namespace MareSynchronos.Models
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public void SetResolvedPath(string path)
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{
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ResolvedPath = path.ToLowerInvariant().Replace('/', '\\').Replace(_penumbraDirectory, "").Replace('\\', '/');
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ResolvedPath = path.ToLowerInvariant();//.Replace('/', '\\').Replace(_penumbraDirectory, "").Replace('\\', '/');
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if (!HasFileReplacement || IsFileSwap) return;
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_ = Task.Run(() =>
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@@ -7,7 +7,7 @@ using Penumbra.GameData.ByteString;
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namespace MareSynchronos.Models
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{
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internal class PlayerRelatedObject
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public class PlayerRelatedObject
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{
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private readonly Func<IntPtr> getAddress;
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@@ -46,6 +46,7 @@ namespace MareSynchronos.Models
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public byte? HatState { get; set; }
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public byte? VisorWeaponState { get; set; }
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public bool HasTransientsUpdate { get; set; } = false;
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public bool HasUnprocessedUpdate { get; set; } = false;
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public bool DoNotSendUpdate { get; set; } = false;
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public bool IsProcessing { get; set; } = false;
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