0.4.2: fix heels integration, potentially fix crashes, delay handling of transient resource loads, change transients to concurrent dictionary
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@@ -2,8 +2,11 @@
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using MareSynchronos.Models;
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using MareSynchronos.Utils;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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namespace MareSynchronos.Managers
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{
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@@ -16,8 +19,9 @@ namespace MareSynchronos.Managers
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public event TransientResourceLoadedEvent? TransientResourceLoaded;
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private Dictionary<IntPtr, HashSet<string>> TransientResources { get; } = new();
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private Dictionary<ObjectKind, HashSet<FileReplacement>> SemiTransientResources { get; } = new();
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private ConcurrentDictionary<IntPtr, HashSet<string>> TransientResources { get; } = new();
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private ConcurrentDictionary<ObjectKind, HashSet<FileReplacement>> SemiTransientResources { get; } = new();
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private CancellationTokenSource transientInvokeDelayCts = new CancellationTokenSource();
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public TransientResourceManager(IpcManager manager, DalamudUtil dalamudUtil)
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{
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manager.PenumbraResourceLoadEvent += Manager_PenumbraResourceLoadEvent;
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@@ -42,7 +46,7 @@ namespace MareSynchronos.Managers
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if (!dalamudUtil.IsGameObjectPresent(item.Key))
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{
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Logger.Debug("Object not present anymore: " + item.Key.ToString("X"));
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TransientResources.Remove(item.Key);
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TransientResources.TryRemove(item.Key, out _);
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}
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}
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}
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@@ -138,13 +142,23 @@ namespace MareSynchronos.Managers
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SemiTransientResources[objectKind].RemoveWhere(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant());
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}
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if (!SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant()))
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try
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{
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Logger.Debug("Persisting " + item.ToLowerInvariant());
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var fileReplacement = createFileReplacement(item.ToLowerInvariant(), true);
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if (!fileReplacement.HasFileReplacement)
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fileReplacement = createFileReplacement(item.ToLowerInvariant(), false);
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SemiTransientResources[objectKind].Add(fileReplacement);
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if (!SemiTransientResources[objectKind].Any(f => f.GamePaths.First().ToLowerInvariant() == item.ToLowerInvariant()))
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{
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Logger.Debug("Persisting " + item.ToLowerInvariant());
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var fileReplacement = createFileReplacement(item.ToLowerInvariant(), true);
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if (!fileReplacement.HasFileReplacement)
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fileReplacement = createFileReplacement(item.ToLowerInvariant(), false);
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SemiTransientResources[objectKind].Add(fileReplacement);
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}
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}
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catch (Exception ex)
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{
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Logger.Warn("Issue during transient file persistence");
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Logger.Warn(ex.Message);
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Logger.Warn(ex.StackTrace.ToString());
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}
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}
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