adjust concurrency, fix upload crash
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@@ -113,20 +113,20 @@ public sealed class CachedPlayer : DisposableMediatorSubscriberBase
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return true;
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}
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public void Initialize(string name)
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public async Task Initialize(string name)
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{
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PlayerName = name;
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_charaHandler = _gameObjectHandlerFactory(ObjectKind.Player, () => _dalamudUtil.GetPlayerCharacterFromObjectTableByName(PlayerName)?.Address ?? IntPtr.Zero, false);
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_originalGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(PlayerCharacter);
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_originalGlamourerData = await _ipcManager.GlamourerGetCharacterCustomization(PlayerCharacter).ConfigureAwait(false);
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_lastGlamourerData = _originalGlamourerData;
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Mediator.Subscribe<PenumbraRedrawMessage>(this, IpcManagerOnPenumbraRedrawEvent);
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Mediator.Subscribe<CharacterChangedMessage>(this, (msg) =>
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Mediator.Subscribe<CharacterChangedMessage>(this, async (msg) =>
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{
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if (msg.GameObjectHandler == _charaHandler && (_applicationTask?.IsCompleted ?? true))
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{
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Logger.LogTrace("Saving new Glamourer Data for {this}", this);
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_lastGlamourerData = _ipcManager.GlamourerGetCharacterCustomization(PlayerCharacter);
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_lastGlamourerData = await _ipcManager.GlamourerGetCharacterCustomization(PlayerCharacter).ConfigureAwait(false);
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}
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});
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