fix crashing and such
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@@ -124,7 +124,7 @@ public class GameObjectHandler : MediatorSubscriberBase
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|| (((GameObject*)curPtr)->RenderFlags & 0b100000000000) == 0b100000000000;
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}
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public async Task<bool> IsBeingDrawn()
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public async Task<bool> IsBeingDrawnRunOnFramework()
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{
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return await _dalamudUtil.RunOnFrameworkThread(() =>
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{
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