adjust some of the logging
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@@ -328,7 +328,7 @@ public class CharacterDataFactory
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var gamePath = item.GamePaths.First().ToLowerInvariant();
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if (string.Equals(penumResolve, gamePath, StringComparison.Ordinal))
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{
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Logger.Debug("PenumResolve was same as GamePath, not adding " + item);
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Logger.Verbose("PenumResolve was same as GamePath, not adding " + item);
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transientResourceManager.RemoveTransientResource(charaPointer, item);
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}
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else
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