fixes an issue with transient data handling

This commit is contained in:
rootdarkarchon
2023-02-02 17:42:50 +01:00
parent ede62fabae
commit 9d4d919f0d
5 changed files with 38 additions and 10 deletions

View File

@@ -17,7 +17,7 @@ public class CacheCreationService : MediatorSubscriberBase, IDisposable
private Dictionary<ObjectKind, GameObjectHandler> _cachesToCreate = new();
private CharacterData _lastCreatedData = new();
private CancellationTokenSource cts = new();
private List<GameObjectHandler> _playerRelatedObjects;
private List<GameObjectHandler> _playerRelatedObjects = new();
public unsafe CacheCreationService(MareMediator mediator, CharacterDataFactory characterDataFactory, IpcManager ipcManager,
ApiController apiController, DalamudUtil dalamudUtil) : base(mediator)
@@ -35,14 +35,15 @@ public class CacheCreationService : MediatorSubscriberBase, IDisposable
Mediator.Subscribe<CustomizePlusMessage>(this, (msg) => CustomizePlusChanged((CustomizePlusMessage)msg));
Mediator.Subscribe<HeelsOffsetMessage>(this, (msg) => HeelsOffsetChanged((HeelsOffsetMessage)msg));
Mediator.Subscribe<PalettePlusMessage>(this, (msg) => PalettePlusChanged((PalettePlusMessage)msg));
Mediator.Subscribe<PenumbraModSettingChangedMessage>(this, (msg) => _cachesToCreate.Add(ObjectKind.Player, _playerRelatedObjects.First(p => p.ObjectKind == ObjectKind.Player)));
_playerRelatedObjects = new List<GameObjectHandler>()
_playerRelatedObjects.AddRange(new List<GameObjectHandler>()
{
new(Mediator, ObjectKind.Player, () => dalamudUtil.PlayerPointer),
new(Mediator, ObjectKind.MinionOrMount, () => (IntPtr)((Character*)dalamudUtil.PlayerPointer)->CompanionObject),
new(Mediator, ObjectKind.Pet, () => dalamudUtil.GetPet()),
new(Mediator, ObjectKind.Companion, () => dalamudUtil.GetCompanion()),
};
});
}
private void PalettePlusChanged(PalettePlusMessage msg)
@@ -103,6 +104,8 @@ public class CacheCreationService : MediatorSubscriberBase, IDisposable
{
Logger.Debug("Cache Creation stored until previous creation finished");
}
Mediator.Publish(new PlayerRelatedObjectPointerUpdateMessage(_playerRelatedObjects.Select(f => f.CurrentAddress).ToArray()));
}
public override void Dispose()