add mare synchronos full pause
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		| @@ -140,8 +140,8 @@ public class CachedPlayer | ||||
|         var tempCollection = _ipcManager.PenumbraCreateTemporaryCollection(PlayerName!); | ||||
|         _dalamudUtil.WaitWhileCharacterIsDrawing(PlayerCharacter!.Address); | ||||
|         RequestedPenumbraRedraw = true; | ||||
|         Logger.Warn( | ||||
|             $"Request Redraw for {PlayerName}: RequestedRedraws now {RequestedPenumbraRedraw}"); | ||||
|         Logger.Debug( | ||||
|             $"Request Redraw for {PlayerName}"); | ||||
|         _ipcManager.PenumbraSetTemporaryMods(tempCollection, moddedPaths, cache.ManipulationData); | ||||
|         _ipcManager.GlamourerRevertCharacterCustomization(PlayerName!); | ||||
|         _ipcManager.GlamourerApplyAll(cache.GlamourerData, PlayerName!); | ||||
| @@ -205,14 +205,14 @@ public class CachedPlayer | ||||
|  | ||||
|             RequestedPenumbraRedraw = false; | ||||
|             Logger.Debug( | ||||
|                 $"Penumbra Redraw for {PlayerName}: RequestedRedraws now {RequestedPenumbraRedraw}"); | ||||
|                 $"Penumbra Redraw done for {PlayerName}"); | ||||
|         }); | ||||
|     } | ||||
|  | ||||
|     private void WatcherOnPlayerChanged(Character actor) | ||||
|     { | ||||
|         if (actor.Name.ToString() != PlayerName) return; | ||||
|         Logger.Debug($"Player {PlayerName} changed, RequestedRedraws {RequestedPenumbraRedraw}"); | ||||
|         Logger.Debug($"Player {PlayerName} changed, PenumbraRedraw is {RequestedPenumbraRedraw}"); | ||||
|         PlayerCharacter = _dalamudUtil.GetPlayerCharacterFromObjectTableByName(PlayerName!); | ||||
|         if (PlayerCharacter is null) | ||||
|         { | ||||
|   | ||||
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	 Stanley Dimant
					Stanley Dimant