use index from gameobject to set set temp mods
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@@ -206,7 +206,7 @@ public sealed class CachedPlayer : DisposableMediatorSubscriberBase
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{
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await _dalamudUtil.RunOnFrameworkThread(() => _ipcManager.PenumbraRemoveTemporaryCollection(Logger, applicationId, PlayerName!)).ConfigureAwait(false);
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token.ThrowIfCancellationRequested();
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await _dalamudUtil.RunOnFrameworkThread(() => _ipcManager.PenumbraSetTemporaryMods(Logger, applicationId, PlayerName!, moddedPaths, manipulationData)).ConfigureAwait(false);
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await _dalamudUtil.RunOnFrameworkThread(() => _ipcManager.PenumbraSetTemporaryMods(Logger, applicationId, PlayerName!, _charaHandler?.GameObjectLazy?.Value.ObjectTableIndex(), moddedPaths, manipulationData)).ConfigureAwait(false);
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token.ThrowIfCancellationRequested();
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}
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