use index from gameobject to set set temp mods

This commit is contained in:
Stanley Dimant
2023-03-23 11:17:53 +01:00
parent 814b24ebd8
commit 9a049c0d01
6 changed files with 23 additions and 73 deletions

View File

@@ -206,7 +206,7 @@ public sealed class CachedPlayer : DisposableMediatorSubscriberBase
{
await _dalamudUtil.RunOnFrameworkThread(() => _ipcManager.PenumbraRemoveTemporaryCollection(Logger, applicationId, PlayerName!)).ConfigureAwait(false);
token.ThrowIfCancellationRequested();
await _dalamudUtil.RunOnFrameworkThread(() => _ipcManager.PenumbraSetTemporaryMods(Logger, applicationId, PlayerName!, moddedPaths, manipulationData)).ConfigureAwait(false);
await _dalamudUtil.RunOnFrameworkThread(() => _ipcManager.PenumbraSetTemporaryMods(Logger, applicationId, PlayerName!, _charaHandler?.GameObjectLazy?.Value.ObjectTableIndex(), moddedPaths, manipulationData)).ConfigureAwait(false);
token.ThrowIfCancellationRequested();
}