use index from gameobject to set set temp mods
This commit is contained in:
@@ -8,6 +8,7 @@ using Microsoft.Extensions.Logging;
|
||||
using MareSynchronos.PlayerData.Handlers;
|
||||
using MareSynchronos.Interop;
|
||||
using MareSynchronos.Services;
|
||||
using MareSynchronos.Utils;
|
||||
|
||||
namespace MareSynchronos.PlayerData.Export;
|
||||
|
||||
@@ -64,7 +65,7 @@ public class MareCharaFileManager
|
||||
var applicationId = Guid.NewGuid();
|
||||
_ipcManager.ToggleGposeQueueMode(on: true);
|
||||
_ipcManager.PenumbraRemoveTemporaryCollection(_logger, applicationId, charaTarget.Name.TextValue);
|
||||
_ipcManager.PenumbraSetTemporaryMods(_logger, applicationId, charaTarget.Name.TextValue,
|
||||
_ipcManager.PenumbraSetTemporaryMods(_logger, applicationId, charaTarget.Name.TextValue, charaTarget.ObjectTableIndex(),
|
||||
extractedFiles.Union(fileSwaps).ToDictionary(d => d.Key, d => d.Value, StringComparer.Ordinal),
|
||||
LoadedCharaFile.CharaFileData.ManipulationData);
|
||||
using GameObjectHandler tempHandler = _gameObjectHandlerFactory(ObjectKind.Player, () => charaTarget.Address, false);
|
||||
|
||||
@@ -206,7 +206,7 @@ public sealed class CachedPlayer : DisposableMediatorSubscriberBase
|
||||
{
|
||||
await _dalamudUtil.RunOnFrameworkThread(() => _ipcManager.PenumbraRemoveTemporaryCollection(Logger, applicationId, PlayerName!)).ConfigureAwait(false);
|
||||
token.ThrowIfCancellationRequested();
|
||||
await _dalamudUtil.RunOnFrameworkThread(() => _ipcManager.PenumbraSetTemporaryMods(Logger, applicationId, PlayerName!, moddedPaths, manipulationData)).ConfigureAwait(false);
|
||||
await _dalamudUtil.RunOnFrameworkThread(() => _ipcManager.PenumbraSetTemporaryMods(Logger, applicationId, PlayerName!, _charaHandler?.GameObjectLazy?.Value.ObjectTableIndex(), moddedPaths, manipulationData)).ConfigureAwait(false);
|
||||
token.ThrowIfCancellationRequested();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user