use index from gameobject to set set temp mods
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@@ -131,11 +131,6 @@ public sealed class FileCacheManager : IDisposable
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}
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}
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public string ResolveFileReplacement(string gamePath)
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{
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return _ipcManager.PenumbraResolvePath(gamePath);
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}
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public void UpdateHash(FileCacheEntity fileCache)
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{
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_logger.LogTrace("Updating hash for {path}", fileCache.ResolvedFilepath);
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