fix crash on gpose exit when using brio

This commit is contained in:
rootdarkarchon
2023-09-30 22:08:25 +02:00
parent 535554e6e5
commit 99f8060798
2 changed files with 30 additions and 6 deletions

View File

@@ -24,7 +24,7 @@ public class MareCharaFileManager : DisposableMediatorSubscriberBase
private readonly ILogger<MareCharaFileManager> _logger;
private readonly FileCacheManager _manager;
private int _globalFileCounter = 0;
private readonly List<GameObjectHandler> _gposeGameObjects;
private readonly Dictionary<string, GameObjectHandler> _gposeGameObjects;
private bool _isInGpose = false;
public MareCharaFileManager(ILogger<MareCharaFileManager> logger, GameObjectHandlerFactory gameObjectHandlerFactory,
@@ -46,8 +46,17 @@ public class MareCharaFileManager : DisposableMediatorSubscriberBase
CancellationTokenSource cts = new();
foreach (var item in _gposeGameObjects)
{
await _ipcManager.GlamourerRevert(logger, item, Guid.NewGuid(), cts.Token);
item.Dispose();
if ((await dalamudUtil.RunOnFrameworkThread(() => item.Value.CurrentAddress())) != nint.Zero)
{
await _ipcManager.GlamourerRevert(logger, item.Value, Guid.NewGuid(), cts.Token);
}
else
{
_logger.LogDebug("Reverting by name: {name}", item.Key);
_ipcManager.GlamourerRevertByName(logger, item.Key, Guid.NewGuid());
}
item.Value.Dispose();
}
_gposeGameObjects.Clear();
});
@@ -91,9 +100,9 @@ public class MareCharaFileManager : DisposableMediatorSubscriberBase
GameObjectHandler tempHandler = await _gameObjectHandlerFactory.Create(ObjectKind.Player,
() => _dalamudUtil.GetGposeCharacterFromObjectTableByName(charaTarget.Name.ToString(), _isInGpose)?.Address ?? IntPtr.Zero, false).ConfigureAwait(false);
if (!_gposeGameObjects.Exists(o => o.Address == tempHandler.Address))
_gposeGameObjects.Add(tempHandler);
if (!_gposeGameObjects.ContainsKey(charaTarget.Name.ToString()))
_gposeGameObjects[charaTarget.Name.ToString()] = tempHandler;
await _ipcManager.GlamourerApplyAllAsync(_logger, tempHandler, LoadedCharaFile.CharaFileData.GlamourerData, applicationId, disposeCts.Token).ConfigureAwait(false);
_dalamudUtil.WaitWhileGposeCharacterIsDrawing(charaTarget.Address, 30000);