fix crash on gpose exit when using brio
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@@ -24,7 +24,7 @@ public class MareCharaFileManager : DisposableMediatorSubscriberBase
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private readonly ILogger<MareCharaFileManager> _logger;
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private readonly FileCacheManager _manager;
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private int _globalFileCounter = 0;
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private readonly List<GameObjectHandler> _gposeGameObjects;
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private readonly Dictionary<string, GameObjectHandler> _gposeGameObjects;
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private bool _isInGpose = false;
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public MareCharaFileManager(ILogger<MareCharaFileManager> logger, GameObjectHandlerFactory gameObjectHandlerFactory,
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@@ -46,8 +46,17 @@ public class MareCharaFileManager : DisposableMediatorSubscriberBase
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CancellationTokenSource cts = new();
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foreach (var item in _gposeGameObjects)
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{
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await _ipcManager.GlamourerRevert(logger, item, Guid.NewGuid(), cts.Token);
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item.Dispose();
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if ((await dalamudUtil.RunOnFrameworkThread(() => item.Value.CurrentAddress())) != nint.Zero)
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{
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await _ipcManager.GlamourerRevert(logger, item.Value, Guid.NewGuid(), cts.Token);
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}
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else
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{
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_logger.LogDebug("Reverting by name: {name}", item.Key);
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_ipcManager.GlamourerRevertByName(logger, item.Key, Guid.NewGuid());
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}
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item.Value.Dispose();
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}
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_gposeGameObjects.Clear();
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});
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@@ -91,9 +100,9 @@ public class MareCharaFileManager : DisposableMediatorSubscriberBase
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GameObjectHandler tempHandler = await _gameObjectHandlerFactory.Create(ObjectKind.Player,
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() => _dalamudUtil.GetGposeCharacterFromObjectTableByName(charaTarget.Name.ToString(), _isInGpose)?.Address ?? IntPtr.Zero, false).ConfigureAwait(false);
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if (!_gposeGameObjects.Exists(o => o.Address == tempHandler.Address))
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_gposeGameObjects.Add(tempHandler);
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if (!_gposeGameObjects.ContainsKey(charaTarget.Name.ToString()))
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_gposeGameObjects[charaTarget.Name.ToString()] = tempHandler;
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await _ipcManager.GlamourerApplyAllAsync(_logger, tempHandler, LoadedCharaFile.CharaFileData.GlamourerData, applicationId, disposeCts.Token).ConfigureAwait(false);
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_dalamudUtil.WaitWhileGposeCharacterIsDrawing(charaTarget.Address, 30000);
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