Add texture shrinking feature
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@@ -1,3 +1,4 @@
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using Lumina.Data;
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using MareSynchronos.API.Data;
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using MareSynchronos.FileCache;
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using MareSynchronos.MareConfiguration;
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@@ -8,6 +9,7 @@ using MareSynchronos.Services.ServerConfiguration;
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using MareSynchronos.UI;
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using MareSynchronos.WebAPI.Files.Models;
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using Microsoft.Extensions.Logging;
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using System.ComponentModel;
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namespace MareSynchronos.Services;
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@@ -56,13 +58,8 @@ public class PlayerPerformanceService : DisposableMediatorSubscriberBase
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long triUsage = 0;
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if (!charaData.FileReplacements.TryGetValue(API.Data.Enum.ObjectKind.Player, out List<FileReplacementData>? playerReplacements))
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{
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pair.LastAppliedDataTris = 0;
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return true;
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}
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var moddedModelHashes = playerReplacements.Where(p => string.IsNullOrEmpty(p.FileSwapPath) && p.GamePaths.Any(g => g.EndsWith("mdl", StringComparison.OrdinalIgnoreCase)))
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var moddedModelHashes = charaData.FileReplacements.SelectMany(k => k.Value)
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.Where(p => string.IsNullOrEmpty(p.FileSwapPath) && p.GamePaths.Any(g => g.EndsWith("mdl", StringComparison.OrdinalIgnoreCase)))
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.Select(p => p.Hash)
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.Distinct(StringComparer.OrdinalIgnoreCase)
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.ToList();
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@@ -107,20 +104,15 @@ public class PlayerPerformanceService : DisposableMediatorSubscriberBase
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return true;
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}
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public bool ComputeAndAutoPauseOnVRAMUsageThresholds(PairHandler pairHandler, CharacterData charaData, List<DownloadFileTransfer> toDownloadFiles)
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public bool ComputeAndAutoPauseOnVRAMUsageThresholds(PairHandler pairHandler, CharacterData charaData, List<DownloadFileTransfer> toDownloadFiles, bool affect = false)
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{
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var config = _playerPerformanceConfigService.Current;
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var pair = pairHandler.Pair;
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long vramUsage = 0;
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if (!charaData.FileReplacements.TryGetValue(API.Data.Enum.ObjectKind.Player, out List<FileReplacementData>? playerReplacements))
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{
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pair.LastAppliedApproximateVRAMBytes = 0;
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return true;
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}
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var moddedTextureHashes = playerReplacements.Where(p => string.IsNullOrEmpty(p.FileSwapPath) && p.GamePaths.Any(g => g.EndsWith(".tex", StringComparison.OrdinalIgnoreCase)))
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var moddedTextureHashes = charaData.FileReplacements.SelectMany(k => k.Value)
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.Where(p => string.IsNullOrEmpty(p.FileSwapPath) && p.GamePaths.Any(g => g.EndsWith(".tex", StringComparison.OrdinalIgnoreCase)))
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.Select(p => p.Hash)
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.Distinct(StringComparer.OrdinalIgnoreCase)
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.ToList();
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@@ -136,7 +128,7 @@ public class PlayerPerformanceService : DisposableMediatorSubscriberBase
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}
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else
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{
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var fileEntry = _fileCacheManager.GetFileCacheByHash(hash);
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var fileEntry = _fileCacheManager.GetFileCacheByHash(hash, preferSubst: true);
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if (fileEntry == null) continue;
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if (fileEntry.Size == null)
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@@ -168,6 +160,9 @@ public class PlayerPerformanceService : DisposableMediatorSubscriberBase
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if (vramUsage > vramUsageThreshold * 1024 * 1024)
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{
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if (!affect)
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return false;
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if (notify && !pair.IsApplicationBlocked)
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{
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_mediator.Publish(new NotificationMessage($"{pair.PlayerName} ({pair.UserData.AliasOrUID}) automatically blocked",
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@@ -185,4 +180,139 @@ public class PlayerPerformanceService : DisposableMediatorSubscriberBase
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return true;
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}
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public async Task<bool> ShrinkTextures(PairHandler pairHandler, CharacterData charaData, CancellationToken token)
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{
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var config = _playerPerformanceConfigService.Current;
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var pair = pairHandler.Pair;
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if (config.TextureShrinkMode == MareConfiguration.Models.TextureShrinkMode.Never)
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return false;
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// XXX: Temporary
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if (config.TextureShrinkMode == MareConfiguration.Models.TextureShrinkMode.Default)
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return false;
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var moddedTextureHashes = charaData.FileReplacements.SelectMany(k => k.Value)
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.Where(p => string.IsNullOrEmpty(p.FileSwapPath) && p.GamePaths.Any(g => g.EndsWith(".tex", StringComparison.OrdinalIgnoreCase)))
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.Select(p => p.Hash)
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.Distinct(StringComparer.OrdinalIgnoreCase)
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.ToList();
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bool shrunken = false;
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await Parallel.ForEachAsync(moddedTextureHashes,
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token,
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async (hash, token) => {
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var fileEntry = _fileCacheManager.GetFileCacheByHash(hash, preferSubst: true);
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if (fileEntry == null) return;
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if (fileEntry.IsSubstEntry) return;
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var texFormat = await _xivDataAnalyzer.GetTexFormatByHash(hash);
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var filePath = fileEntry.ResolvedFilepath;
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var tmpFilePath = _fileCacheManager.GetSubstFilePath(Guid.NewGuid().ToString(), "tmp");
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var newFilePath = _fileCacheManager.GetSubstFilePath(hash, "tex");
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var mipLevel = 0;
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uint width = texFormat.Width;
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uint height = texFormat.Height;
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long offsetDelta = 0;
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uint bitsPerPixel = texFormat.Format switch
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{
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0x1130 => 8, // L8
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0x1131 => 8, // A8
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0x1440 => 16, // A4R4G4B4
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0x1441 => 16, // A1R5G5B5
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0x1450 => 32, // A8R8G8B8
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0x1451 => 32, // X8R8G8B8
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0x2150 => 32, // R32F
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0x2250 => 32, // G16R16F
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0x2260 => 64, // R32G32F
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0x2460 => 64, // A16B16G16R16F
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0x2470 => 128, // A32B32G32R32F
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0x3420 => 4, // DXT1
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0x3430 => 8, // DXT3
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0x3431 => 8, // DXT5
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0x4140 => 16, // D16
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0x4250 => 32, // D24S8
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0x6120 => 4, // BC4
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0x6230 => 8, // BC5
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0x6432 => 8, // BC7
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_ => 0
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};
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uint maxSize = (bitsPerPixel <= 8) ? (2048U * 2048U) : (1024U * 1024U);
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while (width * height > maxSize && mipLevel < texFormat.MipCount - 1)
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{
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offsetDelta += width * height * bitsPerPixel / 8;
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mipLevel++;
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width /= 2;
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height /= 2;
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}
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if (offsetDelta == 0)
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return;
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_logger.LogDebug("Shrinking {hash} from from {a}x{b} to {c}x{d}",
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hash, texFormat.Width, texFormat.Height, width, height);
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try
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{
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var inFile = new FileStream(filePath, FileMode.Open, FileAccess.Read);
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using var reader = new BinaryReader(inFile);
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var header = reader.ReadBytes(80);
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reader.BaseStream.Position = 14;
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byte mipByte = reader.ReadByte();
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byte mipCount = (byte)(mipByte & 0x7F);
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var outFile = new FileStream(tmpFilePath, FileMode.Create, FileAccess.Write, FileShare.None);
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using var writer = new BinaryWriter(outFile);
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writer.Write(header);
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// Update width/height
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writer.BaseStream.Position = 8;
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writer.Write((ushort)width);
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writer.Write((ushort)height);
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// Update the mip count
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writer.BaseStream.Position = 14;
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writer.Write((ushort)((mipByte & 0x80) | (mipCount - mipLevel)));
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// Reset all of the LoD mips
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writer.BaseStream.Position = 16;
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for (int i = 0; i < 3; ++i)
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writer.Write((uint)0);
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// Reset all of the mip offsets
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// (This data is garbage in a lot of modded textures, so its hard to fix it up correctly)
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writer.BaseStream.Position = 28;
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for (int i = 0; i < 13; ++i)
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writer.Write((uint)80);
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// Write the texture data shifted
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outFile.Position = 80;
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inFile.Position = 80 + offsetDelta;
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await inFile.CopyToAsync(outFile, 81920, token);
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reader.Dispose();
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writer.Dispose();
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File.Move(tmpFilePath, newFilePath);
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_fileCacheManager.CreateSubstEntry(newFilePath);
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shrunken = true;
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}
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catch (Exception e)
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{
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_logger.LogWarning(e, "Failed to shrink texture {hash}", hash);
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if (File.Exists(tmpFilePath))
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File.Delete(tmpFilePath);
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}
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}
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);
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return shrunken;
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}
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}
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