Add texture shrinking feature
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@@ -1,4 +1,6 @@
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namespace MareSynchronos.MareConfiguration.Configurations;
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using MareSynchronos.MareConfiguration.Models;
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namespace MareSynchronos.MareConfiguration.Configurations;
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public class PlayerPerformanceConfig : IMareConfiguration
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{
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@@ -9,4 +11,5 @@ public class PlayerPerformanceConfig : IMareConfiguration
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public int VRAMSizeAutoPauseThresholdMiB { get; set; } = 550;
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public int TrisAutoPauseThresholdThousands { get; set; } = 375;
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public bool IgnoreDirectPairs { get; set; } = true;
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public TextureShrinkMode TextureShrinkMode { get; set; } = TextureShrinkMode.Default;
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}
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@@ -5,6 +5,7 @@ namespace MareSynchronos.MareConfiguration.Configurations;
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public class XivDataStorageConfig : IMareConfiguration
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{
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public ConcurrentDictionary<string, long> TriangleDictionary { get; set; } = new(StringComparer.OrdinalIgnoreCase);
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public ConcurrentDictionary<string, (uint Mip0Size, int MipCount, ushort Width, ushort Height)> TexDictionary { get; set; } = new(StringComparer.OrdinalIgnoreCase);
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public ConcurrentDictionary<string, Dictionary<string, List<ushort>>> BonesDictionary { get; set; } = new(StringComparer.OrdinalIgnoreCase);
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public int Version { get; set; } = 0;
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}
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