re-check semi-persistent transient resources validity instead of clearing on redraw
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@@ -254,11 +254,11 @@ namespace MareSynchronos.Managers
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});
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}
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public string? PenumbraResolvePath(string path)
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public string PenumbraResolvePath(string path)
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{
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if (!CheckPenumbraApi()) return null;
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if (!CheckPenumbraApi()) return path;
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var resolvedPath = _penumbraResolvePlayer!.InvokeFunc(path);
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return resolvedPath;
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return resolvedPath ?? path;
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}
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public string[] PenumbraReverseResolvePlayer(string path)
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