fix issue with player disposal, fix issue with penumbra mass redraw
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@@ -139,7 +139,7 @@ namespace MareSynchronos.Managers
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}
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}
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if (playerRelatedObjects.Any(c => c.HasUnprocessedUpdate))
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if (playerRelatedObjects.Any(c => c.HasUnprocessedUpdate && !c.IsProcessing))
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{
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OnPlayerOrAttachedObjectsChanged();
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}
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@@ -195,7 +195,7 @@ namespace MareSynchronos.Managers
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LastCreatedCharacterData = cacheDto;
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}
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if (_apiController.IsConnected)
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if (_apiController.IsConnected && !token.IsCancellationRequested)
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{
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Logger.Verbose("Invoking PlayerHasChanged");
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PlayerHasChanged?.Invoke(cacheDto);
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