Add GPose Together (#82)
* add api glue * most of gpose together impl * more cleanup and impl * more impl * minor fixes and chara name abbreviations --------- Co-authored-by: Stanley Dimant <root.darkarchon@outlook.com>
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@@ -95,7 +95,7 @@ public sealed class IpcCallerBrio : IIpcCaller
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if (gameObject == null) return default;
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var data = await _dalamudUtilService.RunOnFrameworkThread(() => _brioGetModelTransform.InvokeFunc(gameObject)).ConfigureAwait(false);
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if (data.Item1 == null || data.Item2 == null || data.Item3 == null) return default;
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_logger.LogDebug("Getting Transform from Actor {actor}", gameObject.Name.TextValue);
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//_logger.LogDebug("Getting Transform from Actor {actor}", gameObject.Name.TextValue);
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return new WorldData()
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{
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