add delayedframework update to dalamudutil, rework to concurrent collections

This commit is contained in:
Stanley Dimant
2022-09-07 22:03:17 +02:00
parent 35ebaed80c
commit 920090c3b1
6 changed files with 128 additions and 85 deletions

View File

@@ -6,6 +6,7 @@ using Dalamud.Game.ClientState.Objects.Types;
using MareSynchronos.Utils;
using MareSynchronos.WebAPI;
using Action = System.Action;
using System.Collections.Concurrent;
namespace MareSynchronos.Managers
{
@@ -33,7 +34,7 @@ namespace MareSynchronos.Managers
private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
_penumbraSetTemporaryMod;
private readonly DalamudUtil _dalamudUtil;
private readonly Queue<Action> actionQueue = new();
private readonly ConcurrentQueue<Action> actionQueue = new();
public IpcManager(DalamudPluginInterface pi, DalamudUtil dalamudUtil)
{
@@ -83,8 +84,9 @@ namespace MareSynchronos.Managers
private void HandleActionQueue()
{
while (actionQueue.TryDequeue(out var action))
if (actionQueue.TryDequeue(out var action))
{
if (action == null) return;
Logger.Debug("Execution action in queue: " + action.Method);
action();
}
@@ -145,37 +147,50 @@ namespace MareSynchronos.Managers
});
}
public void GlamourerApplyOnlyEquipment(string customization, GameObject character)
public void GlamourerApplyOnlyEquipment(string customization, IntPtr character)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
actionQueue.Enqueue(() =>
{
Logger.Verbose("Glamourer apply only equipment to " + character);
_glamourerApplyOnlyEquipment!.InvokeAction(customization, character);
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj != null)
{
Logger.Verbose("Glamourer apply only equipment to " + character.ToString("X"));
_glamourerApplyOnlyEquipment!.InvokeAction(customization, gameObj);
}
});
}
public void GlamourerApplyOnlyCustomization(string customization, GameObject character)
public void GlamourerApplyOnlyCustomization(string customization, IntPtr character)
{
if (!CheckGlamourerApi() || string.IsNullOrEmpty(customization)) return;
actionQueue.Enqueue(() =>
{
Logger.Verbose("Glamourer apply only customization to " + character);
_glamourerApplyOnlyCustomization!.InvokeAction(customization, character);
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj != null)
{
Logger.Verbose("Glamourer apply only customization to " + character.ToString("X"));
_glamourerApplyOnlyCustomization!.InvokeAction(customization, gameObj);
}
});
}
public string GlamourerGetCharacterCustomization(GameObject character)
public string GlamourerGetCharacterCustomization(IntPtr character)
{
if (!CheckGlamourerApi()) return string.Empty;
try
{
var glamourerString = _glamourerGetAllCustomization!.InvokeFunc(character);
byte[] bytes = Convert.FromBase64String(glamourerString);
// ignore transparency
bytes[88] = 128;
bytes[89] = 63;
return Convert.ToBase64String(bytes);
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj != null)
{
var glamourerString = _glamourerGetAllCustomization!.InvokeFunc(gameObj);
byte[] bytes = Convert.FromBase64String(glamourerString);
// ignore transparency
bytes[88] = 128;
bytes[89] = 63;
return Convert.ToBase64String(bytes);
}
return string.Empty;
}
catch
{
@@ -189,14 +204,6 @@ namespace MareSynchronos.Managers
actionQueue.Enqueue(() => _glamourerRevertCustomization!.InvokeAction(character));
}
public string PenumbraCreateTemporaryCollection(string characterName)
{
if (!CheckPenumbraApi()) return string.Empty;
Logger.Verbose("Creating temp collection for " + characterName);
var ret = _penumbraCreateTemporaryCollection.InvokeFunc("MareSynchronos", characterName, true);
return ret.Item2;
}
public string PenumbraGetMetaManipulations()
{
if (!CheckPenumbraApi()) return string.Empty;