add delayedframework update to dalamudutil, rework to concurrent collections
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@@ -226,7 +226,7 @@ public class CharacterDataFactory
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previousData.ManipulationString = _ipcManager.PenumbraGetMetaManipulations();
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previousData.GlamourerString[objectKind] = _ipcManager.GlamourerGetCharacterCustomization(chara);
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previousData.GlamourerString[objectKind] = _ipcManager.GlamourerGetCharacterCustomization(charaPointer);
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var human = (Human*)((Character*)charaPointer)->GameObject.GetDrawObject();
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for (var mdlIdx = 0; mdlIdx < human->CharacterBase.SlotCount; ++mdlIdx)
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