adjustments for animation/penumbra update

This commit is contained in:
Stanley Dimant
2022-09-03 17:42:59 +02:00
parent 8dc4dd26e2
commit 8d6b7346ec
8 changed files with 34 additions and 24 deletions

View File

@@ -28,11 +28,11 @@ namespace MareSynchronos.Utils
public event LogOut? LogOut;
public event FrameworkUpdate? FrameworkUpdate;
public unsafe bool IsDrawObjectPresent(IntPtr key)
public unsafe bool IsGameObjectPresent(IntPtr key)
{
foreach (var obj in _objectTable)
{
if ((IntPtr)((GameObject*)obj.Address)->GetDrawObject() == key)
if (obj.Address == key)
{
return true;
}
@@ -105,7 +105,7 @@ namespace MareSynchronos.Utils
public string PlayerName => _clientState.LocalPlayer?.Name.ToString() ?? "--";
public IntPtr PlayerPointer => _clientState.LocalPlayer!.Address;
public IntPtr PlayerPointer => _clientState.LocalPlayer?.Address ?? IntPtr.Zero;
public PlayerCharacter PlayerCharacter => _clientState.LocalPlayer!;