adjustments for animation/penumbra update
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@@ -65,7 +65,7 @@ namespace MareSynchronos.Managers
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{
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foreach (var obj in playerRelatedObjects)
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{
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if (obj.DrawObjectAddress == drawObj && !obj.HasUnprocessedUpdate)
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if (obj.Address == drawObj && !obj.HasUnprocessedUpdate)
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{
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obj.HasUnprocessedUpdate = true;
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OnPlayerOrAttachedObjectsChanged();
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