adjustments for animation/penumbra update

This commit is contained in:
Stanley Dimant
2022-09-03 17:42:59 +02:00
parent 8dc4dd26e2
commit 8d6b7346ec
8 changed files with 34 additions and 24 deletions

View File

@@ -266,7 +266,7 @@ public class CharacterDataFactory
foreach (var item in previousData.FileReplacements[objectKind])
{
transientResourceManager.RemoveTransientResource((IntPtr)human, item);
transientResourceManager.RemoveTransientResource(charaPointer, item);
}
if (objectKind == ObjectKind.Player)
@@ -281,7 +281,7 @@ public class CharacterDataFactory
foreach (var item in previousData.FileReplacements[objectKind])
{
transientResourceManager.RemoveTransientResource((IntPtr)weaponObject, item);
transientResourceManager.RemoveTransientResource(charaPointer, item);
}
foreach (var item in transientResourceManager.GetTransientResources((IntPtr)weaponObject))
@@ -329,11 +329,11 @@ public class CharacterDataFactory
foreach (var item in previousData.FileReplacements[objectKind])
{
transientResourceManager.RemoveTransientResource((IntPtr)human, item);
transientResourceManager.RemoveTransientResource(charaPointer, item);
}
}
foreach (var item in transientResourceManager.GetTransientResources((IntPtr)human))
foreach (var item in transientResourceManager.GetTransientResources(charaPointer))
{
Logger.Verbose("Found transient resource: " + item);
AddReplacement(item, objectKind, previousData, 1);