adjustments for animation/penumbra update
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@@ -266,7 +266,7 @@ public class CharacterDataFactory
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foreach (var item in previousData.FileReplacements[objectKind])
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{
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transientResourceManager.RemoveTransientResource((IntPtr)human, item);
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transientResourceManager.RemoveTransientResource(charaPointer, item);
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}
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if (objectKind == ObjectKind.Player)
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@@ -281,7 +281,7 @@ public class CharacterDataFactory
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foreach (var item in previousData.FileReplacements[objectKind])
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{
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transientResourceManager.RemoveTransientResource((IntPtr)weaponObject, item);
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transientResourceManager.RemoveTransientResource(charaPointer, item);
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}
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foreach (var item in transientResourceManager.GetTransientResources((IntPtr)weaponObject))
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@@ -329,11 +329,11 @@ public class CharacterDataFactory
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foreach (var item in previousData.FileReplacements[objectKind])
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{
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transientResourceManager.RemoveTransientResource((IntPtr)human, item);
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transientResourceManager.RemoveTransientResource(charaPointer, item);
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}
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}
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foreach (var item in transientResourceManager.GetTransientResources((IntPtr)human))
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foreach (var item in transientResourceManager.GetTransientResources(charaPointer))
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{
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Logger.Verbose("Found transient resource: " + item);
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AddReplacement(item, objectKind, previousData, 1);
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