merge 0.4.0 into main
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@@ -11,6 +11,8 @@ using System.Collections.Concurrent;
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namespace MareSynchronos.Managers
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{
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public delegate void PenumbraRedrawEvent(IntPtr address, int objTblIdx);
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public delegate void HeelsOffsetChange(float change);
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public delegate void PenumbraResourceLoadEvent(IntPtr drawObject, string gamePath, string filePath);
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public class IpcManager : IDisposable
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{
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private readonly ICallGateSubscriber<int> _glamourerApiVersion;
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@@ -33,6 +35,14 @@ namespace MareSynchronos.Managers
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private readonly ICallGateSubscriber<string, string[]>? _reverseResolvePlayer;
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private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
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_penumbraSetTemporaryMod;
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private readonly ICallGateSubscriber<IntPtr, string, string, object?> _penumbraGameObjectResourcePathResolved;
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private readonly ICallGateSubscriber<string> _heelsGetApiVersion;
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private readonly ICallGateSubscriber<float> _heelsGetOffset;
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private readonly ICallGateSubscriber<float, object?> _heelsOffsetUpdate;
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private readonly ICallGateSubscriber<GameObject, float, object?> _heelsRegisterPlayer;
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private readonly ICallGateSubscriber<GameObject, object?> _heelsUnregisterPlayer;
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private readonly DalamudUtil _dalamudUtil;
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private readonly ConcurrentQueue<Action> actionQueue = new();
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@@ -58,7 +68,9 @@ namespace MareSynchronos.Managers
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_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
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_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
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_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
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_penumbraGameObjectResourcePathResolved = pi.GetIpcSubscriber<IntPtr, string, string, object?>("Penumbra.GameObjectResourcePathResolved");
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_penumbraGameObjectResourcePathResolved.Subscribe(ResourceLoaded);
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_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
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_penumbraInit.Subscribe(PenumbraInit);
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_penumbraDispose.Subscribe(PenumbraDispose);
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@@ -82,6 +94,15 @@ namespace MareSynchronos.Managers
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_dalamudUtil.FrameworkUpdate += HandleActionQueue;
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}
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private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
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{
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if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, true, System.Globalization.CultureInfo.InvariantCulture) != 0)
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{
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PenumbraResourceLoadEvent?.Invoke(ptr, arg1, arg2);
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//Logger.Debug($"Resolved {ptr:X}: {arg1} => {arg2}");
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}
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}
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private void HandleActionQueue()
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{
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if (actionQueue.TryDequeue(out var action))
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@@ -95,6 +116,8 @@ namespace MareSynchronos.Managers
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public event VoidDelegate? PenumbraInitialized;
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public event VoidDelegate? PenumbraDisposed;
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public event PenumbraRedrawEvent? PenumbraRedrawEvent;
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public event HeelsOffsetChange? HeelsOffsetChangeEvent;
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public event PenumbraResourceLoadEvent? PenumbraResourceLoadEvent;
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public bool Initialized => CheckPenumbraApi();
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public bool CheckGlamourerApi()
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@@ -113,7 +136,7 @@ namespace MareSynchronos.Managers
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{
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try
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{
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return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >= 11 };
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return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >= 13 };
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}
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catch
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{
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@@ -125,12 +148,43 @@ namespace MareSynchronos.Managers
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{
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Logger.Verbose("Disposing " + nameof(IpcManager));
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int totalSleepTime = 0;
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while (actionQueue.Count > 0 && totalSleepTime < 2000)
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{
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Logger.Verbose("Waiting for actionqueue to clear...");
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System.Threading.Thread.Sleep(16);
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totalSleepTime += 16;
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}
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Logger.Verbose("Action queue clear or not, disposing");
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_dalamudUtil.FrameworkUpdate -= HandleActionQueue;
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actionQueue.Clear();
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_penumbraDispose.Unsubscribe(PenumbraDispose);
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_penumbraInit.Unsubscribe(PenumbraInit);
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_penumbraObjectIsRedrawn.Unsubscribe(RedrawEvent);
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_penumbraGameObjectResourcePathResolved.Unsubscribe(ResourceLoaded);
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_heelsOffsetUpdate.Unsubscribe(HeelsOffsetChange);
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}
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public float GetHeelsOffset()
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{
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if (!CheckHeelsApi()) return 0.0f;
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return _heelsGetOffset.InvokeFunc();
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}
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public void HeelsSetOffsetForPlayer(float offset, IntPtr character)
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{
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if(!CheckHeelsApi()) return;
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actionQueue.Enqueue(() =>
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{
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var gameObj = _dalamudUtil.CreateGameObject(character);
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if (gameObj != null)
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{
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Logger.Verbose("Applying Heels data to " + character.ToString("X"));
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_heelsRegisterPlayer.InvokeAction(gameObj, offset);
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}
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});
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}
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public void GlamourerApplyAll(string? customization, IntPtr obj)
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@@ -246,11 +300,11 @@ namespace MareSynchronos.Managers
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});
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}
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public string? PenumbraResolvePath(string path)
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public string PenumbraResolvePath(string path)
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{
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if (!CheckPenumbraApi()) return null;
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if (!CheckPenumbraApi()) return path;
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var resolvedPath = _penumbraResolvePlayer!.InvokeFunc(path);
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return resolvedPath;
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return resolvedPath ?? path;
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}
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public string[] PenumbraReverseResolvePlayer(string path)
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