merge 0.4.0 into main

This commit is contained in:
Stanley Dimant
2022-09-10 15:31:03 +02:00
20 changed files with 709 additions and 166 deletions

View File

@@ -11,6 +11,8 @@ using System.Collections.Concurrent;
namespace MareSynchronos.Managers
{
public delegate void PenumbraRedrawEvent(IntPtr address, int objTblIdx);
public delegate void HeelsOffsetChange(float change);
public delegate void PenumbraResourceLoadEvent(IntPtr drawObject, string gamePath, string filePath);
public class IpcManager : IDisposable
{
private readonly ICallGateSubscriber<int> _glamourerApiVersion;
@@ -33,6 +35,14 @@ namespace MareSynchronos.Managers
private readonly ICallGateSubscriber<string, string[]>? _reverseResolvePlayer;
private readonly ICallGateSubscriber<string, string, Dictionary<string, string>, string, int, int>
_penumbraSetTemporaryMod;
private readonly ICallGateSubscriber<IntPtr, string, string, object?> _penumbraGameObjectResourcePathResolved;
private readonly ICallGateSubscriber<string> _heelsGetApiVersion;
private readonly ICallGateSubscriber<float> _heelsGetOffset;
private readonly ICallGateSubscriber<float, object?> _heelsOffsetUpdate;
private readonly ICallGateSubscriber<GameObject, float, object?> _heelsRegisterPlayer;
private readonly ICallGateSubscriber<GameObject, object?> _heelsUnregisterPlayer;
private readonly DalamudUtil _dalamudUtil;
private readonly ConcurrentQueue<Action> actionQueue = new();
@@ -58,7 +68,9 @@ namespace MareSynchronos.Managers
_glamourerApplyOnlyCustomization = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyCustomizationToCharacter");
_glamourerApplyOnlyEquipment = pi.GetIpcSubscriber<string, GameObject?, object>("Glamourer.ApplyOnlyEquipmentToCharacter");
_glamourerRevertCustomization = pi.GetIpcSubscriber<GameObject?, object>("Glamourer.RevertCharacter");
_penumbraGameObjectResourcePathResolved = pi.GetIpcSubscriber<IntPtr, string, string, object?>("Penumbra.GameObjectResourcePathResolved");
_penumbraGameObjectResourcePathResolved.Subscribe(ResourceLoaded);
_penumbraObjectIsRedrawn.Subscribe(RedrawEvent);
_penumbraInit.Subscribe(PenumbraInit);
_penumbraDispose.Subscribe(PenumbraDispose);
@@ -82,6 +94,15 @@ namespace MareSynchronos.Managers
_dalamudUtil.FrameworkUpdate += HandleActionQueue;
}
private void ResourceLoaded(IntPtr ptr, string arg1, string arg2)
{
if (ptr != IntPtr.Zero && string.Compare(arg1, arg2, true, System.Globalization.CultureInfo.InvariantCulture) != 0)
{
PenumbraResourceLoadEvent?.Invoke(ptr, arg1, arg2);
//Logger.Debug($"Resolved {ptr:X}: {arg1} => {arg2}");
}
}
private void HandleActionQueue()
{
if (actionQueue.TryDequeue(out var action))
@@ -95,6 +116,8 @@ namespace MareSynchronos.Managers
public event VoidDelegate? PenumbraInitialized;
public event VoidDelegate? PenumbraDisposed;
public event PenumbraRedrawEvent? PenumbraRedrawEvent;
public event HeelsOffsetChange? HeelsOffsetChangeEvent;
public event PenumbraResourceLoadEvent? PenumbraResourceLoadEvent;
public bool Initialized => CheckPenumbraApi();
public bool CheckGlamourerApi()
@@ -113,7 +136,7 @@ namespace MareSynchronos.Managers
{
try
{
return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >= 11 };
return _penumbraApiVersion.InvokeFunc() is { Item1: 4, Item2: >= 13 };
}
catch
{
@@ -125,12 +148,43 @@ namespace MareSynchronos.Managers
{
Logger.Verbose("Disposing " + nameof(IpcManager));
int totalSleepTime = 0;
while (actionQueue.Count > 0 && totalSleepTime < 2000)
{
Logger.Verbose("Waiting for actionqueue to clear...");
System.Threading.Thread.Sleep(16);
totalSleepTime += 16;
}
Logger.Verbose("Action queue clear or not, disposing");
_dalamudUtil.FrameworkUpdate -= HandleActionQueue;
actionQueue.Clear();
_penumbraDispose.Unsubscribe(PenumbraDispose);
_penumbraInit.Unsubscribe(PenumbraInit);
_penumbraObjectIsRedrawn.Unsubscribe(RedrawEvent);
_penumbraGameObjectResourcePathResolved.Unsubscribe(ResourceLoaded);
_heelsOffsetUpdate.Unsubscribe(HeelsOffsetChange);
}
public float GetHeelsOffset()
{
if (!CheckHeelsApi()) return 0.0f;
return _heelsGetOffset.InvokeFunc();
}
public void HeelsSetOffsetForPlayer(float offset, IntPtr character)
{
if(!CheckHeelsApi()) return;
actionQueue.Enqueue(() =>
{
var gameObj = _dalamudUtil.CreateGameObject(character);
if (gameObj != null)
{
Logger.Verbose("Applying Heels data to " + character.ToString("X"));
_heelsRegisterPlayer.InvokeAction(gameObj, offset);
}
});
}
public void GlamourerApplyAll(string? customization, IntPtr obj)
@@ -246,11 +300,11 @@ namespace MareSynchronos.Managers
});
}
public string? PenumbraResolvePath(string path)
public string PenumbraResolvePath(string path)
{
if (!CheckPenumbraApi()) return null;
if (!CheckPenumbraApi()) return path;
var resolvedPath = _penumbraResolvePlayer!.InvokeFunc(path);
return resolvedPath;
return resolvedPath ?? path;
}
public string[] PenumbraReverseResolvePlayer(string path)