add more resilience to MCDF export and loading
This commit is contained in:
@@ -65,7 +65,7 @@ public class MareCharaFileManager : DisposableMediatorSubscriberBase
|
||||
public bool CurrentlyWorking { get; private set; } = false;
|
||||
public MareCharaFileHeader? LoadedCharaFile { get; private set; }
|
||||
|
||||
public async Task ApplyMareCharaFile(GameObject? charaTarget)
|
||||
public async Task ApplyMareCharaFile(GameObject? charaTarget, long expectedLength)
|
||||
{
|
||||
if (charaTarget == null) return;
|
||||
Dictionary<string, string> extractedFiles = new(StringComparer.Ordinal);
|
||||
@@ -80,8 +80,8 @@ public class MareCharaFileManager : DisposableMediatorSubscriberBase
|
||||
using var lz4Stream = new LZ4Stream(unwrapped, LZ4StreamMode.Decompress, LZ4StreamFlags.HighCompression);
|
||||
using var reader = new BinaryReader(lz4Stream);
|
||||
MareCharaFileHeader.AdvanceReaderToData(reader);
|
||||
_logger.LogDebug("Applying to {chara}", charaTarget.Name.TextValue);
|
||||
extractedFiles = ExtractFilesFromCharaFile(LoadedCharaFile, reader);
|
||||
_logger.LogDebug("Applying to {chara}, expected length of contents: {exp}", charaTarget.Name.TextValue, expectedLength);
|
||||
extractedFiles = ExtractFilesFromCharaFile(LoadedCharaFile, reader, expectedLength);
|
||||
Dictionary<string, string> fileSwaps = new(StringComparer.Ordinal);
|
||||
foreach (var fileSwap in LoadedCharaFile.CharaFileData.FileSwaps)
|
||||
{
|
||||
@@ -125,14 +125,19 @@ public class MareCharaFileManager : DisposableMediatorSubscriberBase
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogWarning(ex, "Failure to read MCDF");
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
CurrentlyWorking = false;
|
||||
|
||||
_logger.LogDebug("Clearing local files");
|
||||
foreach (var file in extractedFiles)
|
||||
foreach (var file in Directory.EnumerateFiles(_configService.Current.CacheFolder, "*.tmp"))
|
||||
{
|
||||
File.Delete(file.Value);
|
||||
File.Delete(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -142,7 +147,7 @@ public class MareCharaFileManager : DisposableMediatorSubscriberBase
|
||||
LoadedCharaFile = null;
|
||||
}
|
||||
|
||||
public void LoadMareCharaFile(string filePath)
|
||||
public long LoadMareCharaFile(string filePath)
|
||||
{
|
||||
CurrentlyWorking = true;
|
||||
try
|
||||
@@ -179,6 +184,7 @@ public class MareCharaFileManager : DisposableMediatorSubscriberBase
|
||||
|
||||
_logger.LogInformation("Expected length: {expected}", expectedLength);
|
||||
}
|
||||
return expectedLength;
|
||||
}
|
||||
finally { CurrentlyWorking = false; }
|
||||
}
|
||||
@@ -214,34 +220,38 @@ public class MareCharaFileManager : DisposableMediatorSubscriberBase
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.LogError(ex, "Failure Saving Mare Chara File, deleting output");
|
||||
File.Delete(filePath);
|
||||
}
|
||||
finally { CurrentlyWorking = false; }
|
||||
}
|
||||
|
||||
private Dictionary<string, string> ExtractFilesFromCharaFile(MareCharaFileHeader charaFileHeader, BinaryReader reader)
|
||||
private Dictionary<string, string> ExtractFilesFromCharaFile(MareCharaFileHeader charaFileHeader, BinaryReader reader, long expectedLength)
|
||||
{
|
||||
long totalRead = 0;
|
||||
Dictionary<string, string> gamePathToFilePath = new(StringComparer.Ordinal);
|
||||
foreach (var fileData in charaFileHeader.CharaFileData.Files)
|
||||
{
|
||||
var fileName = Path.Combine(_configService.Current.CacheFolder, "mare_" + _globalFileCounter++ + ".tmp");
|
||||
var length = fileData.Length;
|
||||
var bufferSize = 4 * 1024 * 1024;
|
||||
var length = (int)fileData.Length;
|
||||
var bufferSize = length;
|
||||
using var fs = File.OpenWrite(fileName);
|
||||
using var wr = new BinaryWriter(fs);
|
||||
int chunk = 0;
|
||||
while (length > 0)
|
||||
{
|
||||
if (length < bufferSize) bufferSize = (int)length;
|
||||
_logger.LogTrace("Reading chunk {chunk} {bufferSize}/{length} of {fileName}", chunk++, bufferSize, length, fileName);
|
||||
var buffer = reader.ReadBytes(bufferSize);
|
||||
wr.Write(length > bufferSize ? buffer : buffer.Take((int)length).ToArray());
|
||||
length -= bufferSize;
|
||||
}
|
||||
_logger.LogTrace("Reading {length} of {fileName}", length, fileName);
|
||||
var buffer = reader.ReadBytes(bufferSize);
|
||||
wr.Write(buffer);
|
||||
wr.Flush();
|
||||
wr.Close();
|
||||
if (buffer.Length == 0) throw new EndOfStreamException("Unexpected EOF");
|
||||
foreach (var path in fileData.GamePaths)
|
||||
{
|
||||
gamePathToFilePath[path] = fileName;
|
||||
_logger.LogTrace("{path} => {fileName}", path, fileName);
|
||||
}
|
||||
totalRead += length;
|
||||
_logger.LogTrace("Read {read}/{expected} bytes", totalRead, expectedLength);
|
||||
}
|
||||
|
||||
return gamePathToFilePath;
|
||||
|
||||
Reference in New Issue
Block a user