minor fixes
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		| @@ -36,11 +36,11 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase | ||||
|     private readonly ICallGateSubscriber<GameObject, object?> _heelsUnregisterPlayer; | ||||
|     private readonly ICallGateSubscriber<(uint major, uint minor)> _honorificApiVersion; | ||||
|     private readonly ICallGateSubscriber<Character, object> _honorificClearCharacterTitle; | ||||
|     private readonly ICallGateSubscriber<object> _honorificDisposing; | ||||
|     private readonly ICallGateSubscriber<string> _honorificGetLocalCharacterTitle; | ||||
|     private readonly ICallGateSubscriber<string, object> _honorificLocalCharacterTitleChanged; | ||||
|     private readonly ICallGateSubscriber<Character, string, object> _honorificSetCharacterTitle; | ||||
|     private readonly ICallGateSubscriber<object> _honorificDisposing; | ||||
|     private readonly ICallGateSubscriber<object> _honorificReady; | ||||
|     private readonly ICallGateSubscriber<Character, string, object> _honorificSetCharacterTitle; | ||||
|     private readonly ConcurrentQueue<Action> _normalQueue = new(); | ||||
|     private readonly ICallGateSubscriber<string> _palettePlusApiVersion; | ||||
|     private readonly ICallGateSubscriber<Character, string> _palettePlusBuildCharaPalette; | ||||
| @@ -155,6 +155,8 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase | ||||
|         Mediator.Subscribe<CutsceneFrameworkUpdateMessage>(this, (_) => HandleGposeActionQueue()); | ||||
|         Mediator.Subscribe<ZoneSwitchEndMessage>(this, (_) => ClearActionQueue()); | ||||
|         Mediator.Subscribe<DelayedFrameworkUpdateMessage>(this, (_) => PeriodicApiStateCheck()); | ||||
|  | ||||
|         PeriodicApiStateCheck(); | ||||
|     } | ||||
|  | ||||
|     public bool Initialized => CheckPenumbraApiInternal() && CheckGlamourerApiInternal(); | ||||
| @@ -337,6 +339,8 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase | ||||
|     { | ||||
|         if (!CheckHonorificApi()) return; | ||||
|         Logger.LogTrace("Applying Honorific data to {chara}", character.ToString("X")); | ||||
|         try | ||||
|         { | ||||
|             await _dalamudUtil.RunOnFrameworkThread(() => | ||||
|             { | ||||
|                 var gameObj = _dalamudUtil.CreateGameObject(character); | ||||
| @@ -354,6 +358,11 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase | ||||
|                 } | ||||
|             }).ConfigureAwait(false); | ||||
|         } | ||||
|         catch (Exception e) | ||||
|         { | ||||
|             Logger.LogWarning(e, "Could not apply Honorific data"); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     public async Task<string> PalettePlusBuildPaletteAsync() | ||||
|     { | ||||
| @@ -645,17 +654,17 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase | ||||
|         Mediator.Publish(new CustomizePlusMessage()); | ||||
|     } | ||||
|  | ||||
|     private void OnHonorificDisposing() | ||||
|     { | ||||
|         Mediator.Publish(new HonorificMessage(string.Empty)); | ||||
|     } | ||||
|  | ||||
|     private void OnHonorificLocalCharacterTitleChanged(string titleJson) | ||||
|     { | ||||
|         string titleData = string.IsNullOrEmpty(titleJson) ? string.Empty : Convert.ToBase64String(Encoding.UTF8.GetBytes(titleJson)); | ||||
|         Mediator.Publish(new HonorificMessage(titleData)); | ||||
|     } | ||||
|  | ||||
|     private void OnHonorificDisposing() | ||||
|     { | ||||
|         Mediator.Publish(new HonorificMessage(string.Empty)); | ||||
|     } | ||||
|  | ||||
|     private void OnHonorificReady() | ||||
|     { | ||||
|         _honorificAvailable = CheckHonorificApiInternal(); | ||||
|   | ||||
| @@ -332,7 +332,15 @@ public class DalamudUtilService : IHostedService | ||||
|  | ||||
|     private unsafe void FrameworkOnUpdateInternal() | ||||
|     { | ||||
|         if (_clientState.LocalPlayer?.IsDead ?? false) return; | ||||
|         if (_clientState.LocalPlayer == null) | ||||
|         { | ||||
|             return; | ||||
|         } | ||||
|  | ||||
|         if (_clientState.LocalPlayer?.IsDead ?? false) | ||||
|         { | ||||
|             return; | ||||
|         } | ||||
|  | ||||
|         IsAnythingDrawing = false; | ||||
|         _playerCharas = _performanceCollector.LogPerformance(this, "ObjTableToCharas", | ||||
|   | ||||
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