minor fixes
This commit is contained in:
@@ -36,11 +36,11 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase
|
||||
private readonly ICallGateSubscriber<GameObject, object?> _heelsUnregisterPlayer;
|
||||
private readonly ICallGateSubscriber<(uint major, uint minor)> _honorificApiVersion;
|
||||
private readonly ICallGateSubscriber<Character, object> _honorificClearCharacterTitle;
|
||||
private readonly ICallGateSubscriber<object> _honorificDisposing;
|
||||
private readonly ICallGateSubscriber<string> _honorificGetLocalCharacterTitle;
|
||||
private readonly ICallGateSubscriber<string, object> _honorificLocalCharacterTitleChanged;
|
||||
private readonly ICallGateSubscriber<Character, string, object> _honorificSetCharacterTitle;
|
||||
private readonly ICallGateSubscriber<object> _honorificDisposing;
|
||||
private readonly ICallGateSubscriber<object> _honorificReady;
|
||||
private readonly ICallGateSubscriber<Character, string, object> _honorificSetCharacterTitle;
|
||||
private readonly ConcurrentQueue<Action> _normalQueue = new();
|
||||
private readonly ICallGateSubscriber<string> _palettePlusApiVersion;
|
||||
private readonly ICallGateSubscriber<Character, string> _palettePlusBuildCharaPalette;
|
||||
@@ -155,6 +155,8 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase
|
||||
Mediator.Subscribe<CutsceneFrameworkUpdateMessage>(this, (_) => HandleGposeActionQueue());
|
||||
Mediator.Subscribe<ZoneSwitchEndMessage>(this, (_) => ClearActionQueue());
|
||||
Mediator.Subscribe<DelayedFrameworkUpdateMessage>(this, (_) => PeriodicApiStateCheck());
|
||||
|
||||
PeriodicApiStateCheck();
|
||||
}
|
||||
|
||||
public bool Initialized => CheckPenumbraApiInternal() && CheckGlamourerApiInternal();
|
||||
@@ -337,22 +339,29 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase
|
||||
{
|
||||
if (!CheckHonorificApi()) return;
|
||||
Logger.LogTrace("Applying Honorific data to {chara}", character.ToString("X"));
|
||||
await _dalamudUtil.RunOnFrameworkThread(() =>
|
||||
try
|
||||
{
|
||||
var gameObj = _dalamudUtil.CreateGameObject(character);
|
||||
if (gameObj is PlayerCharacter pc)
|
||||
await _dalamudUtil.RunOnFrameworkThread(() =>
|
||||
{
|
||||
string honorificData = string.IsNullOrEmpty(honorificDataB64) ? string.Empty : Encoding.UTF8.GetString(Convert.FromBase64String(honorificDataB64));
|
||||
if (string.IsNullOrEmpty(honorificData))
|
||||
var gameObj = _dalamudUtil.CreateGameObject(character);
|
||||
if (gameObj is PlayerCharacter pc)
|
||||
{
|
||||
_honorificClearCharacterTitle!.InvokeAction(pc);
|
||||
string honorificData = string.IsNullOrEmpty(honorificDataB64) ? string.Empty : Encoding.UTF8.GetString(Convert.FromBase64String(honorificDataB64));
|
||||
if (string.IsNullOrEmpty(honorificData))
|
||||
{
|
||||
_honorificClearCharacterTitle!.InvokeAction(pc);
|
||||
}
|
||||
else
|
||||
{
|
||||
_honorificSetCharacterTitle!.InvokeAction(pc, honorificData);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_honorificSetCharacterTitle!.InvokeAction(pc, honorificData);
|
||||
}
|
||||
}
|
||||
}).ConfigureAwait(false);
|
||||
}).ConfigureAwait(false);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.LogWarning(e, "Could not apply Honorific data");
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<string> PalettePlusBuildPaletteAsync()
|
||||
@@ -645,17 +654,17 @@ public sealed class IpcManager : DisposableMediatorSubscriberBase
|
||||
Mediator.Publish(new CustomizePlusMessage());
|
||||
}
|
||||
|
||||
private void OnHonorificDisposing()
|
||||
{
|
||||
Mediator.Publish(new HonorificMessage(string.Empty));
|
||||
}
|
||||
|
||||
private void OnHonorificLocalCharacterTitleChanged(string titleJson)
|
||||
{
|
||||
string titleData = string.IsNullOrEmpty(titleJson) ? string.Empty : Convert.ToBase64String(Encoding.UTF8.GetBytes(titleJson));
|
||||
Mediator.Publish(new HonorificMessage(titleData));
|
||||
}
|
||||
|
||||
private void OnHonorificDisposing()
|
||||
{
|
||||
Mediator.Publish(new HonorificMessage(string.Empty));
|
||||
}
|
||||
|
||||
private void OnHonorificReady()
|
||||
{
|
||||
_honorificAvailable = CheckHonorificApiInternal();
|
||||
|
||||
Reference in New Issue
Block a user