add some preliminary vfx work
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		| @@ -27,9 +27,9 @@ namespace MareSynchronos.Models | ||||
|         public bool HasFileReplacement => GamePaths.Count >= 1 && GamePaths.Any(p => p != ResolvedPath); | ||||
|  | ||||
|         public string Hash { get; set; } = string.Empty; | ||||
|          | ||||
|  | ||||
|         public string ResolvedPath { get; set; } = string.Empty; | ||||
|          | ||||
|  | ||||
|         public void SetResolvedPath(string path) | ||||
|         { | ||||
|             ResolvedPath = path.ToLowerInvariant().Replace('/', '\\').Replace(_penumbraDirectory, "").Replace('\\', '/'); | ||||
| @@ -93,6 +93,7 @@ namespace MareSynchronos.Models | ||||
|  | ||||
|             try | ||||
|             { | ||||
|                 Logger.Debug("Adding new file to DB: " + fi.FullName + ", " + hash); | ||||
|                 db.Add(new FileCache() | ||||
|                 { | ||||
|                     Hash = hash, | ||||
|   | ||||
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					Stanley Dimant